Programable sample point

All modern Intel, AMD and Nvidia GPUs support programmable MSAA sampling patterns. Hopefully we get this feature exposed in PC DirectX soon. Khronos recently announced ARB (cross platform) extension for OpenGL 4.5 to support programmable MSAA sampling patterns.
 
All modern Intel, AMD and Nvidia GPUs support programmable MSAA sampling patterns. Hopefully we get this feature exposed in PC DirectX soon. Khronos recently announced ARB (cross platform) extension for OpenGL 4.5 to support programmable MSAA sampling patterns.

You use this for the MSAA trick in your next game if I remeber well. I think it might be annoying to do a different path for PC... I hope every feature of console API will arrive ASAP in DirectX 12.
 
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