PowerVR Appreciation Thread

Sonic

Senior Member
Veteran
This is a big thank you to the folks at Imgtec (formerly Videologic) for the great products throughout the years.

3dfx may have been the big player everyone knew back then, but it was PowerVR that got me interested in 3D. I remember reading up on the technology and being amazed by the buzzwords. This led me into doing more and more reading and gaining a greater knowledge of differences between rendering architectures and 3D tech in general. It was great to learn and use the products. Thank you for igniting a fire inside me that still burns strongly to this day.

Also thank you for helping to give me one of my favorite consoles ever. I loved the Dreamcast when it was new and still love it to this day. Your technology enabled my favorite gaming company to have one last hurrah and it was a great one.

Thank you PowerVR and all associated for keeping at it. Thank you for being the other guy with the more interesting tech.

Sorry if this is the wrong forum, but I find it appropriate since this is an appreciation thread.
 
PowerVR Rulez !

:)

I really like PowerVR tech, that's also the reason I dive into 3D (hé, I'm even a video game programmer now, specialised in 3D rendering), it's somewhat a shame to me there's no PowerVR PC product atm, though :(
 
The first 3D card I owned was the Powervr PCX1 or whatever it was called. The one that didn't rven have bilinear filter.

I didn't mind the lego textures but the fact the card was so quirky to get to work in many games of the time was a little annoying. It ran Jedk night: dark forces II really well I recall except all the force fields in the game were solid red in color.

If you could forgive the card/game that slight annoyance you could play it quite well even in 1024*768 resolution as I recall.

I also remember the funnyand ironic "controversy" back when the Kyro was new and kicking Nvidia tail. NV "leaked" pics of Kyro rendering Mercedes Benz Truck Racing tail-lights facing forwards and almost gleefully pointed out how incorrect and bugged that was.

Meanwhile their own flagship card the Geforce 3 rendered the same game as little more than a windscreen reflecting overhead clouds whilst hovering unsupported over an empty grassy field.. :LOL:


It always irked me though that PowerVR pulled out of the desktop graphics market. Jen Hsun and the rest of the core NV group built their company around the concept of who dares wins. It was depressing that PowerVR despite their good tech dared so little.

Peace.
 
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