The high fidelity of textures in the 2nd flight test suggest that Indexed Value Blending might be involved. If true, IVB seems to be a revolutionary tech as fidelity is conserved even on old potato PC rigs with bare minimum of ram.
Hmm. I should go back and check my graphics settings. WtfThe high fidelity of textures in the 2nd flight test suggest that Indexed Value Blending might be involved. If true, IVB seems to be a revolutionary tech as fidelity is conserved even on old potato PC rigs with bare minimum of ram.
Can't see EPIC using licensed tech from MS. Not their style.
Chroma subsampling isn't new and that MS patented a version at all is a dick move.
Also it just sounds like the usual Graphics programmer mistake of underestimating how much impact color has on image quality. Programmers love looking at metrics, and since color is a low bit metric that can be subsampled a bit compared to luma over a 2d domain, love to crunch it down because according to metrics it doesn't seem that important. But when actually looking at the final image it becomes a lot more obvious what's happened.
One of my favorite examples of engineers obsessing with Luma over Chroma is HDR and UHD mastered movies. Engineers for OETF curves and Codecs and standards obsess over HDR's expanded Luma range. People start watching HDR mastered movies and the thing most reviewers comment on as improved isn't the range of lighting but the improved color range of DCI-P3, something the engineers barely noticed or thought about, something that's utterly discounted in the original HDR OETF curve paper as unimportant in a single sentence.
Oops.
They just about solved all my major gripes for Halo Infinite. But what I'm looking for from the game is a proper lighting system that will keep the whole image tied together. I think the current setup is more than reasonable for MP and for last gen, but I'd like to see a new lighting system for next-gen/PC for the campaign mode to really get those next gen feels. I'm hoping we haven't see anything on campaign because of this, but I think it's too optimistic to believe they will use a more accurate dynamic GI system for campaign.The high fidelity of textures in the 2nd flight test suggest that Indexed Value Blending might be involved. If true, IVB seems to be a revolutionary tech as fidelity is conserved even on old potato PC rigs with bare minimum of ram.
This video is cool, but there's nothing special going on that I can see. Just models with textures and some triplanar projection. Is there a specific part you're referring to?The scaling up of textures without impacting massively affecting budget is reminiscent of Indexed Value Blending.