Playstation 5 [PS5] [Release Holiday 2020]

Discussion in 'Console Technology' started by BRiT, Mar 17, 2020.

  1. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    6,038
    Likes Received:
    2,125
    Location:
    Australia
    I guess it's easier to use RT on cross gen titles, once you go full native next gen with the vastly increased assets and what not, it might not be so easy I fear. Hope they don't butcher the resolution too much.
     
  2. chris1515

    Veteran Regular

    Joined:
    Jul 24, 2005
    Messages:
    4,522
    Likes Received:
    3,346
    Location:
    Barcelona Spain
    Probably between 4k 66 to 72 fps....
     
    Karamazov likes this.
  3. chris1515

    Veteran Regular

    Joined:
    Jul 24, 2005
    Messages:
    4,522
    Likes Received:
    3,346
    Location:
    Barcelona Spain
    It depends what primitives they use for the raytracing on next-generation maybe not polygons out of the thin objects and some voxel or surfel or signed distance field for the scene.
     
  4. Inuhanyou

    Veteran Regular

    Joined:
    Dec 23, 2012
    Messages:
    1,005
    Likes Received:
    201
    Location:
    New Jersey, USA
    What would give series x double the performance of ps5 games running at 60?

    From what can be seen nothing in the system would allow for that
     
    disco_ likes this.
  5. BRiT

    BRiT Verified (╯°□°)╯
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    14,863
    Likes Received:
    12,992
    Location:
    Cleveland
    VRS? Not double, but a bit of a lift combined with more RT performance to use to begin with.
     
    disco_ and PSman1700 like this.
  6. chris1515

    Veteran Regular

    Joined:
    Jul 24, 2005
    Messages:
    4,522
    Likes Received:
    3,346
    Location:
    Barcelona Spain
    Who said Sony PS5 does not have VRS?:-D Wait they present in detail the features of the GPU before saying they don't have VRS. AMD has a patent on it for RDNA2.
     
    disco_ likes this.
  7. BRiT

    BRiT Verified (╯°□°)╯
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    14,863
    Likes Received:
    12,992
    Location:
    Cleveland
    Sony hasn't confirmed it's available in their SDKs yet. :wink:
     
    PSman1700 likes this.
  8. chris1515

    Veteran Regular

    Joined:
    Jul 24, 2005
    Messages:
    4,522
    Likes Received:
    3,346
    Location:
    Barcelona Spain
    Like I said wait and see. ;) It will be surprising they don't have something equivalent even if it is different knowing they are into VR...
     
  9. BRiT

    BRiT Verified (╯°□°)╯
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    14,863
    Likes Received:
    12,992
    Location:
    Cleveland
    Just like the devs, we're having to wait for newer SDKs to see what is and isn't available.
     
  10. chris1515

    Veteran Regular

    Joined:
    Jul 24, 2005
    Messages:
    4,522
    Likes Received:
    3,346
    Location:
    Barcelona Spain
    It will be strange knowing they have a VR ecosystem, I would say this is maybe more important for Sony than Microsoft.
     
    disco_ and BRiT like this.
  11. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    6,038
    Likes Received:
    2,125
    Location:
    Australia
    Having VRS or not for the PS5 is the new Github 9.2 TF lol!
     
    JPT, disco_ and goonergaz like this.
  12. BRiT

    BRiT Verified (╯°□°)╯
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    14,863
    Likes Received:
    12,992
    Location:
    Cleveland
    Meaning it'll turn out true too?
     
    JPT, Silenti, disco_ and 2 others like this.
  13. iroboto

    iroboto Daft Funk
    Legend Regular Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    9,897
    Likes Received:
    9,250
    Location:
    Self Imposed Work Exile: The North
    Do we have SDK information out there? Did I miss something?

    Why such a long discussion on VRS?
    @ultragpu what triggered your question?
     
  14. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    6,038
    Likes Received:
    2,125
    Location:
    Australia
    Only that it didn't? OK it partially got it right with the 36CU but that's it. Do you see a 9.2 TF PS5 mentioned by Sony any where?
     
  15. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    6,038
    Likes Received:
    2,125
    Location:
    Australia
    I wasn't asking a question per se. Just waiting for solid evidence of whether PS5 has VRS or not.
     
  16. BRiT

    BRiT Verified (╯°□°)╯
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    14,863
    Likes Received:
    12,992
    Location:
    Cleveland
    It was more correct than any alleged insider. Anyways, just some playful posting during the pandemic isolation. Dont take it to heart to mean anything like even more of a performance deficit between the consoles. We still have to wait for that.
     
    PSman1700 likes this.
  17. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    6,038
    Likes Received:
    2,125
    Location:
    Australia
    Oh I'll be just fine mate :-D, even if it somehow lacks VRS it's not like I won't buy a PS5 or anything. But yeah, I'm ditching all those insiders for PS5 Pro, XSXXX rumors haha.
     
    chris1515 and BRiT like this.
  18. chris1515

    Veteran Regular

    Joined:
    Jul 24, 2005
    Messages:
    4,522
    Likes Received:
    3,346
    Location:
    Barcelona Spain
    They did not have raytracing, after the raytracing was not hardware accelerated the GPU was RDNA1, at the end it is 36 CUs RDNA2 but not the github speed. Like I said wait and see maybe they wait AMD to present RDNA 2 GPU to say what are the features of PS5 GPU.
     
    #1038 chris1515, Mar 29, 2020
    Last edited: Mar 29, 2020
    ultragpu and goonergaz like this.
  19. Mitchings

    Newcomer

    Joined:
    Mar 13, 2013
    Messages:
    102
    Likes Received:
    158
    Just gimme RT reflections on the skyscrapers in Spidey 2 and I'll be happy. Anything else on top would just be gravy.

    I wonder if Insomniac could integrate dynamic res + temporal injection directly into the reflections themselves. I expect res/detail could be scaled with distance and performance; and if you're whizzing by, motion blur could obscure further reductions in fidelity. So much room for optimisation.


    A general question for those more versed in this area:

    Could Screen Space Reflections be used for what's on screen and then have RT Reflections "fill in the gaps" for what's occluded or off screen? And could it be done with a per-pixel (or finer) level of granularity?
     
  20. Inuhanyou

    Veteran Regular

    Joined:
    Dec 23, 2012
    Messages:
    1,005
    Likes Received:
    201
    Location:
    New Jersey, USA
    If series x has vrs and ps5 dont certainly it will take advantage and have a boost. My only contention is the narrative that its a night and day change. Your not going to be getting 2160p titles on series x and 1080p on ps5 or double the fps. They are far too similar and close to one another.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...