Playstation 5 [PS5] [Release Holiday 2020]

Discussion in 'Console Technology' started by BRiT, Mar 17, 2020.

  1. MrFox

    MrFox Deludedly Fantastic
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    The market will be flooded with nvme pcie4 drives by november.

    The biggest problem I have is my ps4 collection, but it will be on an external enclosure until I find a deal on a suitable 2TB or 4TB nvme.
     
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  2. orangpelupa

    orangpelupa Elite Bug Hunter
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    Try opening the link in chrome private window instead of youtube.

    If on Android, install youtube Vanced apk from xda
     
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  3. orangpelupa

    orangpelupa Elite Bug Hunter
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    Maybe they'll do what they did for PS4.

    Currently Seagate have usb external hdd branded as game drive or ps drive or something. Currently it's just useless marketing trick tho, as the hdd performance is the same as their own backup plus slim lines.

    So maybe they will do the same with PS5. Seagate game drive m2 ssd. Sure will work for PS5.
     
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  4. DSoup

    DSoup meh
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    A bit of self regulation would hopefully be fine. I.e. if you selling a SSD that you've tested and know works in PS5, you can stick a logo on. If somebody buys it for PS5 and it doesn't work, well you have to refund and overhead costs.
     
  5. anexanhume

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    This is one thing I’m curious about - what’s the limit for how much PS4 games can benefit from lower loading times? From what I’ve seen of internal SSD benchmarks on PS4, they don’t even saturate the SATA bus of the Pro.
     
  6. PSman1700

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    Isn't that because the base PS4 is just SATAII, and Pro SATAIIÌ? games probably are optimized for the base units SATAII bus then.
     
  7. Mihailjones

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    If you dont need the speed for PS4 titles, you can use old usb HDDs.

    That is my plan, just move games that I want to play from PRO to usb disc that I already use and stick that to PS5 (or reinstall them, if direct transfer doesnt work)

    As they said, HDD works for ps4 titles. Maybe they load much faster from SSD but I'm sure that it's not that big of a deal for ps4 titles that it would be worth of (to me) to buy 100-200€ usb SSD drive.
     
  8. anexanhume

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    There’s multiple things predicated around that slow load. Just because you can load assets faster doesn’t mean other routines aren’t taking longer because they expect to have the time.
     
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  9. shiznit

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    SATA SSD with USB 3 dongle works well for this.
     
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  10. MrFox

    MrFox Deludedly Fantastic
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    Hah yeah I remember the bestbuy wall of seagate hdds back in 2013, there was a black preformatted for PC, gray for mac, a blue for playstation, a green for xbox, and they were all the same except for being preformatted with crapware on them for pc/mac.

    ... and the xbox and ps drives were $110 instead of $100. The software they preload for pc/mac is so bad they consider it's worth minus 10? Or there's $10 worth of a super rare blue or green dye?
     
    #890 MrFox, Mar 24, 2020
    Last edited: Mar 24, 2020
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  11. JPT

    JPT
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    Is Cerny designing a game to show of PS5 capabilities? I assume that is what he wanted to do with Knack for PS4.
    Would be interesting to see what he wanted to emphasise on in a game.
     
  12. BRiT

    BRiT Verified (╯°□°)╯
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    A VR Rotor Ride game, where you're constantly and insanely quickly pulling 180s for minutes at a time.
     
  13. MrFox

    MrFox Deludedly Fantastic
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    :rolleyes:o_O:confused:
     
  14. Scott_Arm

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  15. Inuhanyou

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    the PS5 hardware seems very great...except for that bandwidth...if they can just get up to high 400's that would be fine. But to have the same amount of resources as the equivalent RDNA 1 GPU split between the CPU and GPU both with 448...it feels artificially limiting in the same way Pro's bandwidth was

    I've said so before, but i really hope there is a way for them to upclock that ram before launch. IIRC MS did it with XB1 before launch IIRC...or was that the GPU?
     
    #895 Inuhanyou, Mar 26, 2020
    Last edited: Mar 26, 2020
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  16. Nesh

    Nesh Double Agent
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    That was so funny :lol::lol::lol::lol:
    They nailed it.
     
  17. Pixel

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    Yeah it was a 53mhz boost to the GPU, but by extension the ESRAM memory bandwidth got a boost from ~102GB/s to ~109GB/s.
     
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  18. chris1515

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    http://theorangeduck.com/page/subspace-neural-physics-fast-data-driven-interactive-simulation



    This is an Ubi Soft R&D. Here soft body and cloth physics animation and interaction with object manipulate in realtime. Compared to something like Alembic Animation it takye much less memory and it is interactive. The blue object are manipulate by the guy.

    This the type of things data driven baked data keeping interactivity and why the SSD will be very interesting much further than Geometry, texture, motion matching animation, sound.

    You can do the same things but for other part of the rendering where certain level of quality is unreachable in real-time(fluid, hair simulation, volumetric smoke...) if this is not too heavy on memory and SSD bandwidth because with complexity of the data the size increase.

    This is a visual game changer.
     
    #898 chris1515, Mar 26, 2020
    Last edited: Mar 26, 2020
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  19. PSman1700

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    That and add some gpu and cpu power while their on it.

    @chris1515

    SSD hype is so huge that im expecting the biggest leap ever. Even from ps2 to ps4 feels subtle in comparison.
     
  20. Inuhanyou

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    For a while now i have not expected Sony to break the bank on components. And regarding the github leaks, i was expecting the final PS5 to have a GPU with around 8 tflops (since i didnt think they would go crazy with high clocks/robust cooling in the end) at 1.75ghz with a 3.0ghz CPU clock...i clearly underestimated both consoles ambitions.

    I am happy with what the PS5 is offering since i expected any jump by default to be 'next gen' worthy, just based on the architectural and technological advancements that have been made since the launch of PS4 through Zen and what was always going to be Navi's goal.

    I just want them to balance the system appropriately to maximize its potential, and the bandwidth bottleneck is a clear fault area that carried over from their previous hardware in the Pro i was hoping they would fix for years.

    The GPU disparity in the Pro and X was not responsible for much of the differential between the two systems, but the fact that Pro was always bandwidth starved...in my opinion...affected the results moreso.
     
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