I am working on a pixel shader benchmark framework. Basically it let you assign your own shaders, textures, texture coordinates, etc. for testing the pixel shader performance of a video card. It also has a "precision tester" for testing the mantissa bits of the pixel shader.
Now I need some opinions Currently this program renders the same frame for many times. Should I change this (make it rotating etc) to avoid possible cheating?
Now I need some opinions Currently this program renders the same frame for many times. Should I change this (make it rotating etc) to avoid possible cheating?