[PC] RAGE

Discussion in 'PC Gaming' started by crusher_pt, Aug 14, 2009.

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  1. almighty

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  2. PhilB

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    It seems I might be the only one who thinks this looks amazing; and man it sure does! To me at least. I can't wait to see the PC version.
     
  3. trinibwoy

    trinibwoy Meh
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    Yeah almighty is insane. Call of Juarez 2 looks nothing like that.....
     
  4. sonix666

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    Sorry almighty, you should really fix your eyes. The detail of the scenes is amazing. No game currently (even not Crysis) comes near to that.
     
  5. Neb

    Neb Iron "BEAST" Man
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    Only in unique artwork due to MT and some nice spots due to prebaked GI(?) lighting. For the rest, density, detail, mapping, lighting, vegetation, shadows, shaders overall IQ etc Crysis is leaps beyond. Really dont know how that could even be disputed...

    http://forum.beyond3d.com/showpost.php?p=1321229&postcount=606

    IMO I would almost pick a modded DOOM III over that...
    http://images.totalgamingnetwork.com/images/rage xbox360 screenshot 4.jpg
    http://images.totalgamingnetwork.com/images/rage xbox360 screenshot 3.jpg
    http://images.totalgamingnetwork.com/images/rage xbox360 screenshot 2.jpg

    This one is nice though the bluriness helps out to smooth out (and that it seems to be a downscaled image.. promo shot). The prebaked lighting is nice gives depth but then it is prebaked and static.
    http://images.totalgamingnetwork.com/images/rage xbox360 screenshot 1.jpg


    Crysis etc.
    http://www.youtube.com/user/VideoTubeStation
     
  6. Malo

    Malo YakTribe Gaming
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    Yeah the uniqueness thanks to MT is really what is driving their technology and tbh it looks fantastic. I'm really looking forward to RAGE and any other titles using their tech.
     
  7. pjbliverpool

    pjbliverpool B3D Scallywag
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    I thought there was a different video out that I hadn't seen when I read that so I checked out the link above but to my suprise, its the same one I had just seen in another thread.

    I honestly have no idea why you think that then. It looks pretty nice for sure but it reminded me very much of Quake Wars graphics. Certainly not something to be compared with Crysis, let alone claimed to be well beyond it.
     
  8. suryad

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    The game looks like it will be a lot of fun and I will definitely buy it but it could be the color palette or the landscape...while I think it looks great I dont know if it is mindblowingly awesome looking. I am sure though it is more than enough good looking for me and if the PC version looks a lot better than that trailer well then sweet!
     
  9. CNCAddict

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    I'm curious that CryEngine 3 is now claiming no prebaked anything and even single bounce GI. Then we have ID tech 5 which seems to have much worse lighting...and almost anything that looks fantastic is baked in. Seems like each company is taking polar opposite approaches to this.
     
  10. PhilB

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    I don't know about much worse. It's static so they should be able to have some very high quality lighting but then again... it's static.
     
  11. brain_stew

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    I've never had a huge issue with static lighting tbh, Mirror's Edge and Half Life 2 made me a believer.

    The unified lighting and shadowing system worked great in Doom and Quake's indoor environments but didn't translate at all well to areas outside that. In an open world game with lots of outdoor scenery, real high quality prebaked lighting is the way to go imo, at least for multiplatform titles. Those that have tried the other route like Assassins Creed and GTA4 have just ended up looking really ugly with lots of super low resolution jagged shadows and crappy performance.
     
  12. Richard

    Richard Mord's imaginary friend
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    Two new screenshots are up at Teh Shack.

    Also:

    [​IMG]

    Left is Aug 2008, Right is Aug 2009. The objects in the highlighted red rectangles show this is the same area in the game (well, unless there's two levels with the exact same vault door and the exact same crate with cardboard box, car battery and grey cylinder objects on top with the same disposition - hey it could happen). I blame consoles.
     
  13. homerdog

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    It really depends on the type of game. Something with lots of miscillaneous and destructible objects wouldn't play very nice with a static lighting system. And I like my games with dynamic environments :smile:
     
  14. Sxotty

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    Richard it could be different "missions" to the same place that have different lighting or something as well. (In other words if no dynamic lighting you have two identical levels except lighting) There are indoor levels still? As opposed to all open world. In other words like where you click to load "interiors."
     
  15. CNCAddict

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    Even something like not having a day/night cycle....can have a serious impact on the feel of the game. Every time you play the game, it will look exactly the same as the last time. With a real time GI implementation...all sorts of amazing lighting effects can be used with no work from the artists.
     
  16. almighty

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    No to me it looks better, there's ALOT things in this game that stand out like a sore thunb which just shouldn't considering it supposed to a 'next gen' title. :roll:

    This looks better imo ...

    http://www.abload.de/image.php?img=cojbibgame_x862009-07-yiou.jpg
    http://www.abload.de/image.php?img=.../image.php?img=cojbibgame_x862009-07-6h9l.jpg
    http://www.abload.de/image.php?img=cojbibgame_x862009-07-eg5v.jpg
     
    #17 almighty, Aug 14, 2009
    Last edited by a moderator: Aug 14, 2009
  17. Richard

    Richard Mord's imaginary friend
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    That could happen yes. I don't belive it but yeah, it's possible.

    Yeah, you have the big wastelands that you can fight in your car or get out and beat some mutant upside the head, whatever but you also have "proper" levels, kind of like in Oblivion from what I understand.
     
  18. suryad

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    Have to agree about the screenshots. Never played CoJ though.
     
  19. brain_stew

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    Tbf, the console versions didn't come close to hitting 60fps, tore like a bitch and don't look nearly as good as them PC captures. There's obviously areas where things have had to have been compromised (most noticeably the poly count) but I'm still very, very impressed if they can pull this off at 60fps on the console systems.

    If people want to see what the engine can really pull off then they should really be waiting for Doom 4, which will be working within the usual constraints of small enclosed environments and a 30hz target framerate.

    Yeah, it sucks for us PC gamers that some areas have had to be cut to make concessions fr the consles but we should have all been expecting that anyway.
     
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