[PC] Battlefield: Bad Company 2

Discussion in 'PC Gaming' started by Neb, Feb 5, 2009.

  1. Neb

    Neb Iron "BEAST" Man
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    Hope my connection is still alive when this post is finished ( :lol: ). Anwyay after you description I'll avoid DX9 mode like the plague. Rather wait some time than let my eyes suffer.

    Btw anyone else noticing servers have stutter lag and "moonwalking" today becouse half of all the servers I visited had it and on some people confirmed that they also got it. Also hope they patch in some better hit detection meshes for some stuff. Especially sidewalk railings have invisible borders preventing hit. I also found an evil stone where I was 30cm to the right of it yet I hit it despite clear view. There was an enemy 3m ahead of me and I unloaded my gun to have all bullets stop right infront of me on the invisible rock edge! :evil:
     
  2. MrGaribaldi

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    Yeah, had the same problem. Thought for a second the sever was running an "ice skating" mod or something, took me three tries to get around a house corner...

    But had a great time when I tried Squad Deathmatch for the first time!
     
  3. Bludd

    Bludd Experiencing A Significant Gravitas Shortfall
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    New patch on Wednesday, here's the changelists for client and server. I've bolded the ones I think are important and good.


    • MP – New Server browser
    • MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
    • MP – Crash fixes relating to ALT+TAB at different times throughout the game
    • MP – Hang fix when trying to connect to a full server multiple times
    • MP – Deletion of soldiers now possible through the account pages in game
    • MP – Removed screen flash during loading
    • MP – Added support for colour blind players
    • MP – Fixed crashes relating to faulty server banners
    • MP – Servers closing during connection no longer cause the client to hang
    • MP – Auto team swap reflects correctly in the scoreboard
    • MP – Fixed scoreboards when switching teams before spawning
    • MP – Rush scoreboards fixed
    • MP – Veteran ranks no longer display as “12”
    • MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
    • MP – Logout/Login button correctly reflects the player status
    • MP – Added minimum number of players needed to start a round (you can still start playing and take objectives but you won't get any score until 4 or more players join the server)
    • MP – Isla Inocentes welcome message on the loading screen now fits the text box area
    • MP – Reduced the brightness in Russian vehicles
    • MP – Medic gadgets now display correctly if the defib is not unlocked
    • MP – Server filter options are remembered
    • MP – Punkbuster filter now works as intended
    • MP – Scroll bar no longer overlays the Join Server button in the friends list panel
    • MP – CANCEL server refresh is implemented
    • MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
    • MP – The chat no longer displays the incorrect player name when appearing
    • MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
    • MP – FoV no longer causes the UAV station to rotate
    • MP – Fix to correctly display the unlock progression at the end of round
    • MP – Chat functionality will no longer freeze after writing a partial message at the end of round
    • MP – One account can no longer connect to the same server multiple times
    • MP – Squad Death Match is correctly named during loading
    • MP – Server browser no longer gets a bad FPS when filtering Conquest
    • MP – Server info banners correctly clear between displays
    • MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
    • MP – Correct camera collision for vehicles' heavy machine gun
    • MP – Game no longer crashes if the player sends a message in the loading screen
    • MP – Trying to join a full server no longer causes the game to hang on Please Wait message
    • MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
    • MP – Kit/gadget loadout saved between sessions
    • MP – Window on static guns is now transparent on DirectX 9 systems
    • SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
    • SP – Fixed a crash after the “Upriver” mission end cinematic
    • SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
    • SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
    • SP – Fixed hang after “Storm Cockpit” objective
    • SP – Changed melee attack raycast to be detailed
    • SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
    • SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
    • SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.
    Here is the R10 Server changelist

    • Punkbuster is required ON for ranked servers
    • Ranked servers cannot be started with a password
    • Autobalance message goes to text-chat instead of in the middle of the screen
    • Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!
    We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.
     
  4. repi

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    The game doesn't do any load-time HLSL shader compilation, the long loading times on some cards is actually due to the driver shader creation. AMD have new 10.4 beta drivers that have improved on this, and Nvidia are investigating the loading times on Fermi.

    Esp. in DX11 and as BC2 is forward-rendered the big gaussian soft shadowmap filter code gets included in almost every single shader permutation, increasing the load times compared to DX10.
     
  5. Andrew Lauritzen

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    Ah that makes sense, thanks for clearing that up. I merely assumed it was the HLSL frontend since for some reason they decided to make it about 10x slower for SM5.0, even though it's actually doing less cleverness than it used to (and thank god for that) :)

    Cheers, and greatly enjoying the game!
     
  6. neliz

    neliz GIGABYTE Man
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    Milking goes live in 3, 2.. Mark

    http://blogs.battlefield.ea.com/bat...dier-some-style-with-the-kit-upgrade-dlc.aspx

    Let me say, I'd gladly pay $5 to get some customization options on the PC.
     
  7. Bludd

    Bludd Experiencing A Significant Gravitas Shortfall
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    I wouldn't pay for that.
     
  8. neliz

    neliz GIGABYTE Man
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    You wouldn't pay for a sniper suit with an Ostrich hat and a Nerf skin on your gun?

    They've already sold 1 million items for BF Heroes, how long would that take for BC2 to achieve?
     
  9. Bludd

    Bludd Experiencing A Significant Gravitas Shortfall
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    Nope, and I am not one of those who bought stuff for Heroes.

    If I get it, fine, I'll use it but I won't shell out for this stuff.
     
  10. xatnys

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    New BF update just went live.
     
  11. neliz

    neliz GIGABYTE Man
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    Tonight, we dine in one of the modular spaces next to point A on Panama Canal, raping passing American soldiers that blindly rush to B or C.
     
  12. Neb

    Neb Iron "BEAST" Man
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    Anyone having the problem with latest patch that when in a game when you click the button to enter battlefield you need to press it 3-4 times or you just dont spawn?

    WTF...

    Also heli landing is still broken. No mather how perfect you put the heli down as soon as you touch ground it flips.
     
  13. nightshade

    nightshade Interwebz Hijacker !
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    Didn't DICE said they wont ever charge for DLC ?
     
  14. MrGaribaldi

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    Wow, what an update to the server browser!
    Speedy, much better GUI showing server settings, really good. Good work Dice, best one so far!
    in the bf-series at least

    Nebula, not sure. I had a couple of episodes where I had to click twice, though usually because the person I was trying to spawn on got killed at the same time.. Will be on the lookout for it tonight.
     
  15. woundingchaney

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    For whatever reason I seem to be getting more lag and a lower general framerate after the patch. Has anyone else noticed a problem along these lines??
     
  16. xatnys

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    Can't say for sure but I've seen similar reports (more lag/latency, less performance, more crashes) in the steam forums as well as the official bc2 forums. My gf is in a similar boat except she's suffered extreme lag even prior to the patch. For her, server ping appears within the 100s or less in the server browser, but wherever she connects her ping is well over 300ms.
     
  17. Neb

    Neb Iron "BEAST" Man
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    I get better ping now and less lag but mouse movements feels less smooth now despite high framerates. Also need to press 'play now' several times to be able to spawn in any match. Shiiiit...
     
  18. NRP

    NRP
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    Your gf plays BF? That's awesome! You're a lucky man.
     
  19. neliz

    neliz GIGABYTE Man
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    Overall it seems like all the weapons have powered down. but the more pressing issue.

    I have the same problem as you Nebula.

    When I want to spawn, I have to repeatedly click and there is an amazing amount of lag. So I have to push three or four times to spawn while the framerates drop to low-20's and there seems to be about a second of lag. I've had a number of occasions that when I finally spawned, I'd immediately was dead.

    Basically this reduced the amount of spawn positions for me to the home base because I otherwise end up dead. most of the time to knife kills because everybody knives players that are just standing still. I'd rather have a game full of noobtubers than this shit, it's basically unplayable for me this way.

    Is it me or is the FoV adjusted as well? I have some issues with snipers being invisible to me in play, but they do show up on the kill cam just fine. same goes for trees and some other vegetation. All in all, the good (server browser corrected) doesn't outweigh the bad (XM8-P become a new type of sniper rifle (killing people halfway across a map with two bursts), incredible lag when joining a game.)
     
  20. tabs

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    To fix spawn button lag...

    DICE are working on a proper fix for this, they do know about the issue.
     
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