pixelshader
Newcomer
I am using wglUseFontBitmaps in my application. But the output has jagged edges. I tried to implement antialiasing to remove this jaggies. But it was not working. I used
multisampling method of antiaiasing since it supports all the primitives including bitmaps. But didn’t get the expected output. Then I tried outline fonts, the anti aliasing worked fine but the size is very large compared to
the actual size set to font. And it do not support underlines. Actually in my application I want to draw the fonts as they are drawn by GDI. It must match with GDI in its size and appearance. Please provide a good solution..
multisampling method of antiaiasing since it supports all the primitives including bitmaps. But didn’t get the expected output. Then I tried outline fonts, the anti aliasing worked fine but the size is very large compared to
the actual size set to font. And it do not support underlines. Actually in my application I want to draw the fonts as they are drawn by GDI. It must match with GDI in its size and appearance. Please provide a good solution..