opengl: create dynamic textures from video stream?

warden

Newcomer
hi,

i'm an absolute opengl newbie and supposed to implement dynamic texturing from a constant video stream using a firewire webcam or direct video input (i.e. geforce3 video-in).

for the latter task, i need to know whether you can directly load the video-in data into the texture memory or anything like that and how to do so.

in general i'd be glad for any hints or links, how to get started at all and where to look for detailed specs on firewire input, dynamic texturing, video decoding etc.

i shall work with linux and code in c and later transfer it to an stereoscopic vr environment using avango

thx in advance,
warden
 
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