OGL's future in PC games

Discussion in 'Beyond3D News' started by Richard, Aug 9, 2005.

  1. Magnum PI

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    as ever MS has to fight everything that is multi-plateform, to make their customers as locked as possible.
    it's an integral part of their strategy and one of the keys of their success.

    as a user of a non-windows OS you can guess how happy I am to see opengl weakens.
     
  2. Kanyamagufa

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    The lessening role of OpenGL by developers and the position that Microsoft has taken concerning Vista and its singular support of Direct3D doesn't make the future very bright OpenGL. Only non-Windows users will probably see any OpenGL use.

    Basically it means there will eventually be one less option when it comes to which API to use...

    And when it comes to the general public, less options means less choice. Who wants that?
     
  3. Inane_Dork

    Inane_Dork Rebmem Roines
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    Very few, and that's why I think MS is doing the right thing.

    Because MS presumes a higher level of interaction between D3D and Windows for the special mode within Vista, I have a new option in my display. And I have the option of sticking with the tried-and-true way. D3D obviously works with both, and Vista will revert from the new mode to the old mode for any OpenGL games I might want to run (which they don't have direct support for).

    The only option missing there is to have MS depend on GL as much as they're depending on D3D, but that's an absurd thing to ask. So, I really don't see what the trouble is. Even if the scuttlebutt (sp?) is correct, which it may not be, I don't see how this is so problematic. I could be missing something, though.

    If all the hand-wringers had their way, the new mode would be impossible, and I get an option cut off. Give me my options, thank you very much. Don't cut them off because you are being forced to depend on your competition.
     
  4. cantrememberwhoiwas

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    likes like I get a new linux workstation

    well if windows new version does not support direct calls to the hardware, I just got the excuss to support linux over windows as d3d can not do somethings as fast as opengl. I use several very expensive software programs and if I had to wait for them to use software renders under d3d I could get really lazy with all the free time waiting to the programs to finish. OpenGL is at version 2.0 not 1.5 not sure any games support 2.0 as it seems to be used more and more for the development hardware since the cards in people home computers are getting nicer the majority simply have older cards that can not support more advanced functionality. A good example is content creation most decent render programs can render in shaders rather than use textures but if your still using older tech you have to use the tools that are in the hardware. Oh someone mentioned Cg as an alterative to OpenGl, unless that made radical changes to Cg it still needs an API to work within, and works better under OpenGL than D3D but you can do some really fun stuff with shadere model 3 and Cg :)
     
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