Offical blueray and other large format storage. thread

jvd

Banned
I changed the name a bit. This thread is to discuss the merits of blueray , new ways to fit more data using red lasers and hardrives.... I guess whatever else you guys can think of that will fit in this thread tittle. Also reasons why they might make it into next gen systems and why they might not.


Please respect everyones thoughts and arguements . Also please post with proper english language .


Also do not poke fun at my spelling.


Have a good day.
 
Just because you say it's "Offical" doesn't make it so... but I'm not complain'n at all, this topic is needed.

Ummm... blue-ray good.

Will they be in next gen machines is hard to tell at this moment, they may still be a little to costly, although there is the question of weather 9GB discs (of 18GB if they are double sided) would be able to sustain next gen machines?

That's my contribution to this topic for now. ;)
 
Do we need blueray yet?
Using PC games as a reference the biggest I have seen in terms of storage was Baldurs Gate, lots of CD's but it came on 1 DVD, what other games even come close?
Unreal 2, Splinter Cell etc seem to use 3 discs at most.

CC
 
Let me ask it again. Who invented and who owns Blue Ray technology? Will companies need to pay some royalty for using it?
 
Deepak said:
Let me ask it again. Who invented and who owns Blue Ray technology? Will companies need to pay some royalty for using it?


just like DVD's, a group of companies invented it (Sony is one of them). therefore, yes, ANY DVD sold has royalties payable to Sony and whoever involved in the creation of it. that means that microsoft pays a bit to Sony for every copy of their games sold. it is so for every songle DVD sold on the planet. i think it's like that for CD's as well....
 
Captain Chickenpants said:
It looks like they are targetting video mostly, and not really mentioning any pure data applications, does this mean that it has poor random access seek times? Will it be suitable for anything other than video?

If it has a spiral track structure like CDs (and as far as I know, DVDs), access times are likely to be as crap for BR as for other optical media. I read that the spiral track was neccessary in the early 80s for cost reasons I heard (a data buffer big enough to handle track switches wasn't cost effective it seems), but this is not a problem anymore, not when a whole megabyte of DRAM costs like a nickle. :)

*G*
 
Grall said:
If it has a spiral track structure like CDs (and as far as I know, DVDs), access times are likely to be as crap for BR as for other optical media. I read that the spiral track was neccessary in the early 80s for cost reasons I heard (a data buffer big enough to handle track switches wasn't cost effective it seems), but this is not a problem anymore, not when a whole megabyte of DRAM costs like a nickle. :)

*G*


THATS QUITE INTERESTING.... if they dont use a spiral track, then what would they be using? i thought a spiral track was the only way to store things on a disc....
 
I suspect a spiral track structure would be used for the same reasons as on a DVD, one of the main things would be layer changes, on a DVD the track spirals in on one layer, and then out again on the other layer, so on a layer change you only need to refocus the laser, (even then you tend to get pauses on most DVD players).

CC
 
Captain Chickenpants said:
(even then you tend to get pauses on most DVD players).

CC


that is just laziness... i mean u'd think that at least on PS2 with all that RAM they would buffer the data so that at change of layer u don't get a short pause.... :rolleyes:
 
I shall add my fill on why BR might not be the best solution. Take note, my stance will still be the same, at best, a cheap read-only BR UMD lens for PS3. Things are a bit haphazard, so do bear with it.


-23~27MB of single sided BR storage space is great! BUT do we need that much? More storage is always cool but looking at latest PC games, many of which does more impressive gfx than their console counterpart and i have yet see one that takes mucho DVDs.....unless of course we speak of those with lengthy high defination CGI movies, even such console games dont take mucho DVDs.... 1080p FMVs(Square!) next gen you say? COOL! But are those even necessary...? By next gen, i hope to see really minimal FMVs and more realtime cinemas, not to mention how many gamers are equiped with full HDTVs. IMO a dual layer double sided DVDs are pretty cool(~18MB) and should be cheaper(DVD pressing factories are so prevalent today).


-Transfer speed of BR is what 36Mbps, cool again! BUT current cheap DVD drives are doing 12X or so, that makes it about 15Mbps. Fast forward 2/3 years, we might have 24X DVD drives, that makes about 30Mbps. Not too shabby.


-Rewriteability. Yummy! BUT then prices of rewriteables have always been much higher than read only. It also brings in many other complications such as durablity. We have seen many accounts of PS2 games-X-movies. Now we are gonna stress the PS3 lens even more? Again, do causal gamers need such fancy features that will bring up the console price and/or down the console durability?


-Sony did give us DVD for PS2. Yes and it was pretty much on the evolution curve. ie. The time was right. DVDs were very much accepted, costs were dropping and games were taking up mulitple CDs. Can we say the same of BR 2/3 years time?


-Fully function BR capable PS3 for $299! Cant wait! Lets face it, it is not going to happen. Sony, as bad as their current financial condition, has already invested millions on R&D, new plants and all. Throwing more features will hike up the price. Think about it, PS1/PS2, nothing that were ultra feature wise. PS1 was a simple 3D system with norminal 2X CDROM, PS2 was even worst...Then we have PSP, people were expecting cool rewriteability, cheap game prices and a cheap PSP. AFAWK presently, that most likely not gonna happen...


More if i have the time to thinketh! :LOL: :oops:
 
chaphack said:
I shall add my fill on why BR might not be the best solution. Take note, my stance will still be the same, at best, a cheap read-only BR UMD lens for PS3. Things are a bit haphazard, so do bear with it.


-23~27MB of single sided BR storage space is great! BUT do we need that much? More storage is always cool but looking at latest PC games, many of which does more impressive gfx than their console counterpart and i have yet see one that takes mucho DVDs.....unless of course we speak of those with lengthy high defination CGI movies, even such console games dont take mucho DVDs.... 1080p FMVs(Square!) next gen you say? COOL! But are those even necessary...? By next gen, i hope to see really minimal FMVs and more realtime cinemas, not to mention how many gamers are equiped with full HDTVs. IMO a dual layer double sided DVDs are pretty cool(~18MB) and should be cheaper(DVD pressing factories are so prevalent today).

"640k ought to be enough for everyone" :rolleyes:

-Transfer speed of BR is what 36Mbps, cool again! BUT current cheap DVD drives are doing 12X or so, that makes it about 15Mbps. Fast forward 2/3 years, we might have 24X DVD drives, that makes about 30Mbps. Not too shabby.

Faster DVD transfer == faster RPM, which is technically more complex
than denser data packing. And of course, nobody stops Sony from using a 2X BR if they want to.

-Rewriteability. Yummy! BUT then prices of rewriteables have always been much higher than read only. It also brings in many other complications such as durablity. We have seen many accounts of PS2 games-X-movies. Now we are gonna stress the PS3 lens even more? Again, do causal gamers need such fancy features that will bring up the console price and/or down the console durability?

The PS2 problems are anedoctal at best and there is no reason why
the same problems should affect PS3. Wether or not BR will be rewritable in PS3 remains to be seen, but considering that a rewritable BR means no need for an HD, it might actually bring down the cost.

-Sony did give us DVD for PS2. Yes and it was pretty much on the evolution curve. ie. The time was right. DVDs were very much accepted, costs were dropping and games were taking up mulitple CDs. Can we say the same of BR 2/3 years time?

Sony wants BR in PS3 to estabilish it as a standard, not just to sell PS3.

-Fully function BR capable PS3 for $299! Cant wait! Lets face it, it is not going to happen. Sony, as bad as their current financial condition, has already invested millions on R&D, new plants and all. Throwing more features will hike up the price. Think about it, PS1/PS2, nothing that were ultra feature wise. PS1 was a simple 3D system with norminal 2X CDROM, PS2 was even worst...Then we have PSP, people were expecting cool rewriteability, cheap game prices and a cheap PSP. AFAWK presently, that most likely not gonna happen...

Who said PS3 will be $299?
 
More storage is always cool but looking at latest PC games
Nonsense - looking at PC games for storage is like looking at console games for ram requirements. Both are way below cutting edge at this point.
Incidentially biggest PC games right now are also console ports, which should tell you something about (i)relevance of your argument.

Edit: But I disgress, pcostabel put it much more eloquently and to the point then I did with that quote. 640kb indeed... :)

-Transfer speed of BR is what 36Mbps, cool again! BUT current cheap DVD drives are doing 12X or so, that makes it about 15Mbps.
Actually this is wrong on two counts.
First, 12x DVD is ~16MBytes/s or roughly 128Mbps.
Which brings me to the other point - 1x speed of BR is woefully insufficient (and certainly not particularly cool) for the kind of data use people are advertisting it here for.
Anything less then 4xread for a BR drive in 2005 console I will consider as poor. (which I guess gives more room for argument that BR just isn't gonna cut it in a console, but I'll leave that to others to discuss).
 
BluRay's speed is a huge issue, IMO. That thing, right now is damn slow for something that has to fill 256-512MB of RAM. I assume they might made 4-8X BluRay's though, just like it happened with every other popular optical media.

Using PC games as a reference the biggest I have seen in terms of storage was Baldurs Gate, lots of CD's but it came on 1 DVD, what other games even come close?
There are already a few console games that consume double layered DVDs. With possibility to use 720p video streams in games, even more high res textures and such, DVD is not going to cut it anymore. It *will* cut it for many games, that's for sure, but not for all of them, and I'd rather have larger format than a game distributed on several discs.

Besides that, BluRay is supposed to be a replacement for VHS. It's made to record video strams, both regular and HDTV.



In the locked thread, JVD mentioned some 100GB DVD technology that is not fully made yet. Can someone give me a link to it, as I don't feel like searching through that large thread :\
 
A few quick and dirty calculations show that assuming that the PS3 has 256MBs of main RAM (who knows, it may have more), filling three quarters of it at 4xBR would take [EDIT] 10.667[/EDIT] seconds, assuming everything was ordered so as to make seek time insignificant.

This is about twice as long as filling a similar proportion of the PS2's memory would take.

I don't know what the roadmap for BR development shows (anyone?) but what kinds of speeds are we talking about by the end of 2005? I know comparisons to CD and DVD drives are unpopular, but the CD and DVD drives seen in consoles have always been a fair bit slower than high or top end PC parts, even on the consoles launch day.

The thing I'm thinking about is - yes - cost.

pcostabel said:
Wether or not BR will be rewritable in PS3 remains to be seen, but considering that a rewritable BR means no need for an HD, it might actually bring down the cost.

In terms of functionality, I don't think a BR device can [totally] replace a HDD. If Sony want the PS3 to become the home media hub, it needs to have software on the machine (in a similar fashion to the Xbox). What's more, it needs to be able to store a fair amount of this software, and it needs to be upgradeable and patchable.

After playing a game you don't want to have to put in a disk to load up the web browser (isn't Sony friends with AOL?), or DVD player, or TV recording software, or latest version of Playstation Live! etc. Xbox Live is a good example (hopefully) - the software has already been updated for it, but this process is supposedly mostly transparent to the user (not used Xbox Live myself), and features like messaging and chat can be updated centrally without worring quite as much about versions on older games.

For features associated with the machine, rather than with a particular game, a HDD makes sense. You could use internal flash ROM or some other solid state rewriteable media, but once the amount of software you want to run on your home broadband box starts increasing this becomes more and more expensive.

Plus, one of the most annoying things about a VCR is scrambling for a tape at the last minute. If I've got a state of the art Tivo style device, I expect to be able to press a button and have it record until I can find a disk to put something on. :)

Plus, if you've got a 4X BR device to load from it might be a good idea to have a HDD to cache data to.

Edited, because o' sloppy maths.
 
What other Formats are out there besides the popular BR,JVD said MS had 100gigs of data but I doubt it will make it to market.....and besides that I do think that Blu-ray will be in the PS3 because I honestly think Sony will charge $400 for the PS3......the HDD might purposely be small like 30-40 gigs to make the consumer buy the upgraded version which would come in 100gbs-150gbs.....But thats MO.
 
By 2005 they expect to have 18 MB/s of bandwidth and 50 GB Re-Writable discs...

Plsu, find me a DVD+-RW that can Re-Write at DVD 12x ;)
 
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