Oculus Quest

Discussion in 'VR and AR' started by wco81, Sep 26, 2018.

  1. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,204
    Likes Received:
    264
    Location:
    West Coast
    Well Oculus just announced a fully self-contained, untethered product. Says it doesn't need a PC or a phone.

    $399, fully wireless, available spring of 2019.

    https://arstechnica.com/gaming/2018...less-vr-headset-shipping-spring-2019-for-399/


    Promise of around 50 games at launch?

    Would people buy this kit for Fortnite VR -- or whatever the popular game is 6 months from now?


    Has Facebook's VR push from a year or two ago made people buy and capture VR movies/photos?

    Or has there been a lot of polished VR content produced in the last couple of years which will make people buy dedicated HMDs?
     
  2. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    2,398
    Likes Received:
    1,711
    Location:
    France
    i have a go and while it's pretty limited compared to the quest, it is still producing convincing content
    i'll certainly buy a quest next spring if an eventual PSVR2 is not announced until then.
     
  3. BRiT

    BRiT (╯°□°)╯
    Moderator Legend Alpha Subscriber

    Joined:
    Feb 7, 2002
    Messages:
    12,502
    Likes Received:
    8,707
    Location:
    Cleveland
    From the Ars article...I am surprised its not compatible with existing Rift games. Leave it to BookOfFace to fuck that up and cause fragmentation.

     
  4. cheapchips

    Regular Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    702
    Likes Received:
    425
    Does seem like a no brainer to have a tethered mode, even if they didnt want to dilute the on stage messaging. Maybe they don't want to cannabilise Rift sales.
     
  5. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,204
    Likes Received:
    264
    Location:
    West Coast
    Yeah if it has it’s own cpu and gpu, battery life has to be an issue.

    Probably using some ARM chip?
     
  6. Ike Turner

    Veteran Regular

    Joined:
    Jul 30, 2005
    Messages:
    1,884
    Likes Received:
    1,759
    Qualcomm Snapdragon 845 most probably (Santa Cruz..which was the Quest prototype was running on a SP 835)...so..mobile phone grade stuff.
     
  7. manux

    Veteran Regular

    Joined:
    Sep 7, 2002
    Messages:
    1,566
    Likes Received:
    400
    Location:
    Earth
    This feels like do or die moment for VR. If quest flops I don't know what could be done in near future to make VR happen considering what technology can reasonably be applied on 399$ or lower pricepoint.

     
    milk likes this.
  8. manux

    Veteran Regular

    Joined:
    Sep 7, 2002
    Messages:
    1,566
    Likes Received:
    400
    Location:
    Earth
    I doubt it would be sold for 399$ with touch controllers if it had windows and x86 inside... Maybe it has tethered mode that would allow windows desktop to drive graphics==rift compatibility.
     
  9. Ryan Smith

    Regular

    Joined:
    Mar 26, 2010
    Messages:
    611
    Likes Received:
    1,052
    Location:
    PCIe x16_1
    Well it's a souped-up Go, not a portable Rift. The Rift being an x86 PC peripheral means that its software is never going to be directly compatible with standalone ARM headsets.
     
    SpeedyGonzales and BRiT like this.
  10. BRiT

    BRiT (╯°□°)╯
    Moderator Legend Alpha Subscriber

    Joined:
    Feb 7, 2002
    Messages:
    12,502
    Likes Received:
    8,707
    Location:
    Cleveland
    Maybe its just my prosumer side wishing, but it seems like a no-brainer to allow for it to be used with a PC, even if it means an additional dongle.
     
  11. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,204
    Likes Received:
    264
    Location:
    West Coast
    If they want this thing to be a massive phenomenon, like hundreds of millions installed base in a few years, PC gaming support is probably going to be niche.

    To broaden the appeal, they have to encourage development of content beyond PC games.

    If Qualcomm 845 goes into flagship phones which are now approaching $1000, can they afford to put it in a $399 device?

    But given the resolution and probably a need for high frame rate, they need some kind of rendering power too.
     
  12. cheapchips

    Regular Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    702
    Likes Received:
    425
    The 845 does go in the $300 Pocophone as well. Lots of extra hardware with the Quest though.

    Qualcomm's XR1 chip is out next year, but sounds like that's underpowered for Quest.

    Maybe they'll have a 835 or 710 to save cost.
     
  13. ToTTenTranz

    Legend Veteran Subscriber

    Joined:
    Jul 7, 2008
    Messages:
    9,979
    Likes Received:
    4,566
    They could have added a friggin' video input and sensor output, that's what.

    Using a mobile ~5W SoC means this will only be good for 180/360º video and a couple of very blocky 3D games.
    And for video the S845 isn't even that good, as it's limited to 4K 60FPS because Qualcomm hasn't upgraded the capabilities of their video decoder block since Snapdragon 820.. Samsung SoCs have much faster video engines that support higher resolutions and framerates, starting with the 2.5 year-old Exynos 8890.


    And 4K isn't even good for 180º video on VR headsets, let alone 360º.



    USB-C VirtualLink was finalized, so I'm really hoping for this to be widely adopted even by standalone headsets.
     
    #13 ToTTenTranz, Sep 27, 2018
    Last edited: Sep 27, 2018
    Tkumpathenurpahl and BRiT like this.
  14. manux

    Veteran Regular

    Joined:
    Sep 7, 2002
    Messages:
    1,566
    Likes Received:
    400
    Location:
    Earth
    That's why oculus has 3 products, go, quest and rift. If you want expensive awesome thing don't buy a standalone cheap mobile product.

    Quest comes with touch controllers and roomscale without extra modules or cables.
     
  15. cheapchips

    Regular Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    702
    Likes Received:
    425
  16. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,204
    Likes Received:
    264
    Location:
    West Coast
    Maybe after a couple of iterations, it will be more competitive but not match the Rift setup with a high-end rig.

    But they have to move a lot of volume to encourage them to iterate this. That again comes back to content.
     
  17. cheapchips

    Regular Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    702
    Likes Received:
    425
    It can never catchup with the Rift. A i6500 + GTX970 isn't going to fit into 5W unless we move from silicon to magichandwavium.

    At least, not with local rendering. Maybe rendering on the cloud and 5g streaming traversable light fields or some such might be the future for portable devices.

    In his annual ramble, Carmack described the Quest as about as powerful as ps360. More video memory but having to run at higher resolution and fps in stereo.
     
    #17 cheapchips, Sep 27, 2018
    Last edited by a moderator: Sep 27, 2018
  18. bgroovy

    Regular Newcomer

    Joined:
    Oct 15, 2014
    Messages:
    629
    Likes Received:
    493
    I'll get stand alone VR when they manage to fit the PC hardware in a weightless pocket dimension.
     
  19. BRiT

    BRiT (╯°□°)╯
    Moderator Legend Alpha Subscriber

    Joined:
    Feb 7, 2002
    Messages:
    12,502
    Likes Received:
    8,707
    Location:
    Cleveland
    So 720p with level of graphical effects from 13 years ago?
     
    Ike Turner likes this.
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...