Oblivion thread

Discussion in 'PC Gaming' started by thekey, Mar 18, 2006.

  1. KimB

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    Well, I think it is, because this is not a terribly common problem. If you started a brand new game, it would probably work fine.

    Remember that actors in this game go through their motions even if you're not around, and so it's entirely possible that something unexpected happened while you were off dungeon crawling in eastern Cyrodil.

    Anyway, you can try just bringing up the console (with the usual ~) and typing the Morrowind command "ra" and see if it does anything. You can also try typing in "help" to see if you can find another command that does the same thing (though I wasn't able to scroll through the entire help screen).

    Unfortunately, I know this sucks balls, but it's possible that you'll have to start all over again :(
     
  2. D3v0ur3r

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    Well. Its not a save. I've now tried following Hal which is the Lizzard lady. Her path is messed up. She's trying to walk through walls & just hangs there. Depending on how I time following her I can click on her again & she asks me if I have the cure for the Count. This is before she ever even talks to him. I assume this Cure is for Vampirism which I do have. If I time following her a little longer I see her appear out of a wall & get the typical "wait here & be patient" BS of which I already know she never sees the Count. Its a bug. As I said. I've loaded saves from before ever taking this mission the first time. I get the same result no matter what I do.

    One can argue that she never needs to see the Count & its a amount of time deal as I am supposed to wait in the Castle, but even if I catch her when she asks for the cure without even being sent on the mission then the count still never shows because Hal tells me to follow her but she just stays there trying to walk through the wall. Its borked.
     
    #422 D3v0ur3r, Apr 24, 2006
    Last edited by a moderator: Apr 24, 2006
  3. KimB

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    That would be consistent with a borked save. NPC's in Oblivion don't have "paths," the scripting tells them where to go, not how to get there. It is likely that the script tells her to go to the count, but she can't get to him.

    So I think you're down to either using console commands to forceably move the count, giving up on this quest line, or starting a new character. When I get home tonight I'll see if I can't find some console commands to reset the characters to their default positions. In the mean time, I'd recommend seeing what you can do on Bethesda's forums about getting this bug reported properly.
     
  4. D3v0ur3r

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    Sigh.....

    I just figured out the problem. Conflicting quests. Earlier in the game I wanted to get a cure for my Vampirism which I got. THe old lady that made me the cure made extra & told me to give it to the Count which I either didn't see or must have forgot. Later I was sent on a Quest by the mages Guild to see the Count at his request for the Vampire cure. This is the mission I was having trouble with. The quests must be conflicting because I loaded up the original save before the Mages Count quest, clicked on the Active quest from my own Vampire cure & went to see the Count. Its now working. How confusing & rather annoying.....
     
  5. 3dcgi

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    I wish you'd posted #1 a few days ago. I wasted time moving my game save and profile to a memory card and trying various things before finding the clear the cache solution at the elderscrolls forum.

    I haven't had difficulties with auto leveling yet, but it seems to me that some quest characters should auto level, but most characters and creatures should be capped to a minimum or maximum level.
     
  6. KimB

    Legend

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    Well, I'm pretty sure that all NPC characters auto-level, just that not all have equipment that auto-levels with them. The real problem is that they should have been more careful about the auto-levelling primarily with Kvatch and in closing the first Bruma gate. Nothing else that I've seen has significant issues with the auto-levelling system, but what this basically means is that it's recommended that you start on the main quest early-on or not at all (before level 10, at the very latest).
     
  7. evil

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    I'm glad that they don't let the art department work on the technical issues, actually :D
     
  8. Ragemare

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    The horse armor was taken out of the game so they could sell it seperately, it can't have an effect on the patch. :mad:
     
  9. Gubbi

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    Just another little note on autolevelling monsters.

    Monsters do not scale with level. But a certain type of monster won't appear until you're a certain level. This means that the first time you encounter a new type of monster you better stay focused.

    Humanoids scale with level.

    What type of monster cause any given character trouble can vary wildly. A level 10 redguard tank will go through bears and mountain lions without breaking a sweat. Same redguard will be torn a new one by the first Will-o-the-wisp he encounters.

    With a level 10 breton destruction caster it's the exact opposite, the Will-o-the-wisp will die nearly instantly, whereas he'd be, to use L233's words, Mr. Brown Bear's bitch.

    That's part of what makes this game fun and challenging IMO.

    Cheers
     
  10. Frank

    Frank Certified not a majority
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    Yes, and most non-leveling mods do that for all NPC's and other scaled enemies as well. That makes it even more fun.
     
  11. poopypoo

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    rrrrrrrrroflcopter! :lol:
     
  12. BByte

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    AFAIK all monsters scale with level, just not downwards (that's why you won't see some monsters before reaching level ~20). At least some non-humanoids do, check Mountain Lions or some Bears for example.

    How different monsters / NPCs scale is another matter altogether. It seems some monsters mainly scale in HP, making them more tedious instead of actually harder. For a good example, go whack some goblins.
     
  13. KimB

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    I don't believe this is true at all, but I suppose I'll check the construction set when I get home to be sure.

    New goblin types appear as you gain levels. That's what you're seeing, not the goblins themselves scaling.
     
  14. Geo

    Geo Mostly Harmless
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  15. TheAlSpark

    TheAlSpark Moderator
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    and then there are pages that have all the data together......

    Why not just make a single comment? show the graphs that show significant differences (800x600) and then say, "at high resolution X , the framerates did not differ wildly at Y frame rate." It took forever to go through that just to look for differences. Good thing for PageX in the URL. :|
     
  16. Gubbi

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    Hey, it's good to see a GPU limited game in this day and age.

    Cheers
     
  17. BByte

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    So why does it take 14 hits to kill a Goblin Warlord at level 22 whereas Xivilai die in 5 hits? Though I'm not sure anymore about the animals, lower base level mobs do get tougher at higher levels. The general trend is that the lower the base level, the higher the HP. That leads me to believe that monsters of a specific type scale mainly by increasing HP.

    At some point new mob types also stop appearing. I'd guess level 20, since everything else (gear, quests) also stops there.
     
  18. KimB

    Legend

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    Well, from looking at the construction set, the goblin warlord has much higher health.

    Anyway, looks like I was wrong. Some, but not all, of the creatures are leveled. The ones that are leveled are typically the highest-level creatures of a given type. This includes:
    Goblin Warlord (health multiplier 30, starting level 18)
    Minotaur Lord (health multiplier 22, starting level 18)
    Ogre (health multiplier 26, starting level 16)
    Xivilai (health multiplier 12, starting level 20, level offset -2)

    ...and some undead that I'm not going to bother to find.
    Anyway, given the insane health multiplier of the Goblin Warlord, I'm sure you can understand why they take a ridiculously-long time to kill.
     
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  19. Diplo

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    What is the health multiplier a multiple of? The creature's level?
     
  20. KimB

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    I believe so, yes. Anyway, yesterday I got an orc warrior-type up to level 48 (all primary skills maxxed...), so I think I might go find out if some of those goblins feel like they actually have 1440 hps.
     
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