Hi,
I'm working on a visualization program using Visual Basic + openGL. Now I'm having some difficulties getting the right scene rotations when using a mouse. I have tried to map the 2d form coordinate system on a 3d sphere (in an attempt to get the right vector for the glrotate command), but that gives me some freaky results
My question is, is there a standard method for doing rotations/object orientation in 3d?
Thanks
I'm working on a visualization program using Visual Basic + openGL. Now I'm having some difficulties getting the right scene rotations when using a mouse. I have tried to map the 2d form coordinate system on a 3d sphere (in an attempt to get the right vector for the glrotate command), but that gives me some freaky results
My question is, is there a standard method for doing rotations/object orientation in 3d?
Thanks