Agreed. I wonder if they just send over resistance values of the buttons/triggers and let the driver sort it out.bandwidth for the analog sticks? There must be some practical limit to the poll rate.
Latency, not bandwidth.
In my first post I missed several things about this video, notably some improvements coming from the wired pads in some games.I respectfully disagree when people ask between wired and wireless I assume they are trying to get an edge or at least limit disadvantage. if measured correctly there should be a consistent difference between the two, even if it's marginal. That consistency should be proven through a variety of titles and it's entirely possible that different controllers have different latencies as well.
For players looking to get the edge in competitive MP games this matters a lot.
Latency per game won't matter as much since it's consistent for all players.
That being said, the point isn't lost, but discussing frame latency (n-1,n-2,n-3) seems to fit the discussion when they compare graphical tech for the games. So as they are charting resolution and graphical details it's a good time to also mention frame buffering comparisons per title. It seems less fitting for controller discussion.
And it's interesting they tested the PS4 and not the Pro given the Pro has reduced controller latency when controllers are connected wired.In my first post I missed several things about this video, notably some improvements coming from the wired pads in some games.
The results for doom on PS4 are the same (within margin of errors etc.) using wireless and USB pads: mean of 104ms.
I don't know about wired pads but NX gamer did find a slightly better input lag on BF1 on Pro using the wireless pad so that difference could also be seeing using the wired pads.And it's interesting they tested the PS4 and not the Pro given the Pro has reduced controller latency when controllers are connected wired.
So it's the controller rather than the console? In which case, which controller did they use? I can't remember if he mentioned it.All PS4s support new DS4 wired mode.
NX doesn't always do the most concise or understandable videos and this is another case.
First off how does he remove out display lag from his calculations?
Second what EXACTLY is he measuring? He says different (game) actions I guess...but it's not really explained. Is he measuring until the first pixel moves or something (lets say a melee is a whole animation, that takes time)? I dont even know what I'm trying to say...
This stuff has always been pretty confusing for me. And how does frame rate play into it as well? If you are measuring a 30 FPS game, doesn't that limit the granularity with which you can possibly measure input lag?
Its 16 bit not sure the frequencyThere must be some practical limit to the poll rate.
There's a program called Mouse Rate CheckerHe modified his mouse to have an led that lights when he presses the button.
Elsewhere he explains (in the description) that it's overall input latency, from pad input to TV change :NX doesn't always do the most concise or understandable videos and this is another case.
First off how does he remove out display lag from his calculations?
which is the time from an action being requested and it happening/being processed on-screen.
Maybe he could join DF if he's still passionate about the actual work.