NWN2: Drooool

Discussion in 'PC Gaming' started by KimB, Nov 15, 2005.

  1. Quitch

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    Oh yes, but I'm simply saying why it wasn't going to have anything to do with the main plot of the first two: they ran out of levels.
     
  2. KimB

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    This didn't bother me much. What bothered me was when you had a lot of opponents engaged (not moving). After all, enemies running around will only maximally last a few turns. Combat can last much longer. An extreme example of this was the tanker near the end of the game, where you have to fight off a bunch of aliens, centaurs, and floaters. Yes, they do move for a while to get to you, but most of the time was taken up by the combat animations, particularly if characters were knocked down.
     
  3. KimB

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    Well, if games didn't do this, we'd have no high-level adventures. I really don't mind them making BG2 a high-level game.
     
  4. Moloch

    Moloch God of Wicked Games
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    Come to daddy...

    I think the OC for NWN was lame but the two expansions were good.
    First one was ok and the second one rocked hard, played it 6 times though with different classes/ alignment.
    KOTOR 1 was jawsome from start to finish and KOTOR 2 was good untill the end since they didnt finish it.
     
  5. Randell

    Randell Senior Daddy
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    And before the expansion came out there were the community made modules and hak-paks. There are some great modules for NWN with interesting Henchmen with good interaction and backgrounds, hak-paks that gave you far greater control of them etc. Anybody who disses NWN based purely on the OC actually misses the point of what Bioware created.

    Of course it helps I have 3-4 friends who I PnP'd D&D with at school who are happy to CRPG NWN with me.
     
  6. Slides

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    What is the difference between NWN2 and Oblivion?

    Sorry, but I know nothing about this genre of games.
     
  7. silhouette

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    One thing, while BG1/2 use AD&D 2nd ed, ToEE uses D&D 3rd ed. rules. In 3rd ed. ruleset, youcan delay your action until some trigger event happens (in your example, that's wizard's bulls strength).. I do not think it is fair to criticize BG for that.

    But, the other feature -assigning multiple targets for multi-attacks- would be really nice.
     
  8. KimB

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    Heh. The games are almost not even in the same genre.

    Oblivion is about giving you a living world in which to play.

    NWN2 is about presenting a great story in game format, while also giving people the tools to do their own storytelling.

    Oblivion is going to be much more open, with you having absolute freedom in how you choose to play the game.

    A large part of NWN2's appeal is going to be in the characters that drive the story forward. It's going to be more linear (hell, anything's more linear than an Elder Scrolls game), but you'll have a greater feeling of being part of something.

    Me, I'm going to get both games, and probably enjoy them both immensely. I just hope to God that Obsidian actually polishes NWN2 adequately.
     
  9. John Reynolds

    John Reynolds Ecce homo
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    I hope they are allowed to polish the game before it's pushed out the door.
     
  10. KimB

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    Well, they can't absolve themselves of all reponsibility. They have a schedule right now that they have been told to stick to, and they must take some of the blame for not properly anticipating schedule overruns, should the game be released unfinished.
     
  11. K.I.L.E.R

    K.I.L.E.R Retarded moron
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    Graphics look worse than crap but I hope gameplay is fun.
     
  12. KimB

    Legend

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    I don't know how you came up with that idea.
     
  13. John Reynolds

    John Reynolds Ecce homo
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    Reality and Kruno rarely meet.
     
  14. Xeno

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    Fortunately Obsidian are not new at making RPGs and they're very active among the NWN community to get feedback :)

    Alot more info over at http://pc.ign.com/articles/666/666403p1.html and you can visit http://www.nwn2news.net/modules/news/
     
  15. Saem

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    That sounds pretty decent.

    Mind you, I can't find myself agreeing with a lot of comments in this thread.

    NWN sucked at facilitating D&D in the single player sense. First off, the engine limitations were a joke. You can't see very far, which means all ranged combat magical and non is out the window, NWN is an intensely melee oriented game because of it. Terrain makes little to no difference, height advantage? Level loading is just silly, Dungeon Siege got around it and, well for a freakin' RPG, you can't have long loading screens, especially when your maps can't be that big otherwise the loading screens will be too long.

    I just hope they really paid attention to those limitations, graphics aren't going to be what makes or breaks this game.
     
  16. KimB

    Legend

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    Er, there were many locations in the original campaign that were dominated by ranged combat, unless you elected to use melee combat.

    There were some places, however, where the opponents only appear as you get very close to them (mostly undead). NWN really had a mix, so I don't get this criticism.

    NWN didn't have much of anything in the way of loading screens except when you entered a new module. I don't think this is what really makes or breaks this sort of game. I mean, totally removing loading screens is a nice feature to have, but it doesn't really detract from the storyline or characters of an RPG, which are the main things that this game is focusing on.
     
  17. Saem

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    You obviously haven't played pen and paper D&D, there long range is 100-200 feet.
     
  18. Miksu

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    Where original NWN really shines (imho) is the co-op. I've played through all the official campaigns with couple of my friends and they've all been blast. We actually thought that the last campaign, HoTU, was best from the pack, even thought it didn't have official support for MP.

    About the combat system, I kinda like how it feels in NWN. But I even like NWN's graphics so there must be something wrong about me. But if I should pick one combat system from any CRPG, I would choose the system used in Betrayl at Krondot the best.
     
  19. Moloch

    Moloch God of Wicked Games
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    I know that and have played many good modules.
    I "diss" them because people who get paid zip made better modules than them atleast before HOTU was out.
    That had a great story and great dialog choices and the end battle was super.
    It's really a great way to "benchmark" a char build imo.

    But KOTOR 1 and 2 blew NWN HOTU out of the water with all the choices you can make and the story.
    Both super games expect for the 2nd one since they weren't allowed to finish it (time constraints).
    Influences and how your char appearances changes with your aliment is awesome.
     
    #59 Moloch, Nov 18, 2005
    Last edited by a moderator: Nov 18, 2005
  20. K.I.L.E.R

    K.I.L.E.R Retarded moron
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    Will you tell me what's so special about the graphics?
    I really don't know what's special about them.
    They look like every other game I've played with some higher polycounts and that's all.

     
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