I really find that hard to sallow. Did you folks read about the detail that went into that movie? They had a server farm of over 1000 Linux P3 boxes do the core of the rendering at they said about 2 years of total render time. Granted it was a full lenght movie, but 60,000 strains of hair just for Aki's hair alone makes you wonder on the power needed.
Edit:
found the info:
http://arstechnica.com/wankerdesk/01q3/ff-interview/ff-interview-1.html
Here are the stats incase you dont have time to read:
Number of Sequences = 36
Number of Shots = 1,336
Number of Layers = 24,606
Number of Final Renders (Assuming that > everything was rendered once) = 2,989,318
Number of Frames in the Movie = 149,246
Average number of shots per sequence = 37.11
Average number of rendered layers per shot = 18.42
Average number of frames per shot = 111.71
Estimated average number of render revisions = 5
Estimated average render time per frame = 90 min
Shot with the most layers = (498 layers)
Shot with the most frames = (1899 frames)
Shot with the most renders [layers * frames] = (60160 renders)
Sequence with the most shots = (162 shots)
Sequence with the most layers = AIR (4353 layers)
Sequence with the most frames = (13576 frames)
Using the raw data (not the averages) it all adds up to 934,162 days of render time on one processor. Keep in mind that we had a render farm with approximately 1,200 procs.
Troy: ...and that's just final renders. Including test renders, revisions, and reviews, it's much more. SQB (the render farm software) ran ~ 300,000 jobs, w/ an average of 50-100 frames/job (depending on the type of job). For storage, we have about 4TB online (and pretty full, most of the time...).
Which gives you a FPS of about 0.000003fps
The also talk about shadows, lighting, and other neat stuff. Hard to believe that could run in real time just today. Tomorrow, maybe