Nvidia's 3000 Series RTX GPU [3050, 3060, 3070, 3080, 3090 now with TIs]

Discussion in 'Architecture and Products' started by Shortbread, Sep 1, 2020.

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  1. PSman1700

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    Shared pool for the consoles though, about 10 for next gen, about 2/3 for current base consoles.

    Over 30TF for the 3080 it seems.
     
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  2. troyan

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    I know. But GA104 is more efficient than GA102 with GDDR6X. So notebooks will get 40%+ uplift with Ampere over Turing.
     
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  3. Cyan

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    149% more performance than my current GTX 1080. Could well fulfil my 1440p 165fps on ALL games aspiration.

     
    #123 Cyan, Sep 16, 2020
    Last edited: Sep 17, 2020
  4. dumbo11

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    That's how VRS is used in VR.

    Outside of VR, it doesn't use eye-tracking - there's a DF video on the topic:
     
  5. manux

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    It's almost funny how slow brute compute progress is. I have 3.5year old 1080ti and 3080 is not even double the perf. I suppose this is why we need creative solutions to create better graphics. DLSS, ray trace, mesh shaders, sampler feedback etc. Just adding more of the same doesn't work anymore, or at least it works very slowly.
     
  6. Scott_Arm

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    I think with most games at 4k the 3080 is more than 2x faster than the 1080ti. Doom Eternal is close to 2x as fast at 1080p. I have a feeling that some games at 1080p may actually be cpu limited, even with a 10900K. 10900K seems to outperform the Ryzen 3900X by a significant margin with a 3080. Makes me wonder if the 10900K is even tapping it out. Doom Eternal scales VERY well with CPU and it's closer to 4K scaling at 1080p than other games.
     
  7. pjbliverpool

    pjbliverpool B3D Scallywag
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    Guess...
    To be fair, all those extra features cost transistors. If a game were made to make full use of everything Ampere had to offer I'm sure it'd be much more than 2x the overall performance of a 1080Ti.

    We will likely see those features used much more this generation now that consoles support (some of) them too.

    Pascal was truly awesome but as it enters its 5th year I think its really about to start showing its age.
     
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  8. manux

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    Let's say those extra features cost something like 20% of the area. Adding 20% more compute wouldn't do much even with linear scaling. Using that 20% for ray tracing and dlss on the other hand does a lot. I really hope mesh shaders also turn out to be useful.
     
  9. manux

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    I based my statement on this tweet posted earlier in this thread:

     
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  10. Man from Atlantis

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    side by side comparison against 2080Ti
     
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  11. PSman1700

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    So the 3080 is substatially faster then the 2080TI in rasterization, while beig 5 degress celcius cooler. Thats not thinking about RT which obvously is going to be everywhere seeing next gen consoles games (basically ALL ps5 games have it).
    It's also cheaper then a 2080Ti. I think its a very good release, and bodes well for what we get from AMD.
     
  12. Man from Atlantis

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  13. Scott_Arm

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  14. DavidGraham

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    Makes you sad about how our current CPU architectures are failing us.
     
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  15. Scott_Arm

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    I will not be shocked if we see performance uplift for 3080 at 1080p when the next intel cpus come out.
     
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  16. Man from Atlantis

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    I really liked the ASUS TUF, I was expecting it to be lackluster like previous TUF products but it seems to be even better than MSI Trio X. And it's selling at MSRP prices. Who needs the Strix if TUF is that good.


     
  17. Malo

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    How many 3080 owners care about 1080p, and those that do, you're already in the hundreds of fps anyway so 10% is largely irrelevant?
     
  18. iroboto

    iroboto Daft Funk
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    1000 CAD for 1 of these custom cards -- ahh decisions decisions. More memory isn't really going to solve things right?certainly will increase the price further I suspect.

    Are people waiting for the super?
     
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