Nvidia Turing Speculation thread [2018]

Discussion in 'Architecture and Products' started by Voxilla, Apr 22, 2018.

Tags:
Thread Status:
Not open for further replies.
  1. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,055
    Likes Received:
    3,112
    Location:
    New York
    RT is definitely not a cure all. Even in the BFV demo there was a lot of low detail and flat geometry. Then there’s the relatively poor state of physics and low levels of interactivity across the board.

    A ton of developer and artist effort in the past few years has been focused on really smart and really complex ways to fake good lighting and shadows. Hopefully much of that energy can now be repurposed to other important things.
     
  2. vipa899

    Regular

    Joined:
    Mar 31, 2017
    Messages:
    922
    Likes Received:
    354
    Location:
    Sweden


    DF seems positive, more and more pc games will go RT.
     
    Lightman, pharma, OCASM and 1 other person like this.
  3. Voxilla

    Regular

    Joined:
    Jun 23, 2007
    Messages:
    832
    Likes Received:
    505
    I wonder if Nvidia will come up with a decently fast / optimized DXR driver for Pascal, or if instead the DXR fallback (known to be not fast, more like a reference implementation) will be used.
    Also wondering if the raytracing comparisons Turing vs Pascal shown were based on the DXR fallback.
     
  4. Ike Turner

    Veteran

    Joined:
    Jul 30, 2005
    Messages:
    2,110
    Likes Received:
    2,304
    Yup the question is: Will any non Turing GPU (NV and AMD) get proper DXR drivers or simply use the fallback path?
    But don't pay too much attention to any data point or performance info that isn't from a third party which doesn't have any financial interest in the matter. Those raytracing comparaisons are meaningless without any info on the scenes used, build version of the demos etc.
    Ie: Star Wars Reflection demo was different from the one at GDC (it was most probably optimized & tweaked a lot since March) etc..
    GDC (old):
    [​IMG]
    Siggraph/GC (new):
    [​IMG]
     
  5. pharma

    Veteran

    Joined:
    Mar 29, 2004
    Messages:
    4,887
    Likes Received:
    4,534
    I guess there's going to be a lot of "crow" eating once the reviews come out! :lol2:
     
  6. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,244
    Likes Received:
    4,465
    Location:
    Finland
    Of course they will when they have the hardware. MS doesn't have a habit of building a complete new DirectX API -part for one vendor
     
  7. Ike Turner

    Veteran

    Joined:
    Jul 30, 2005
    Messages:
    2,110
    Likes Received:
    2,304
    Unless we misunderstood ourselves here I'm talking about current non Turing GPU's (Pascal, Volta, Fiji, Polaris, Vega etc..) getting publicly available DXR drivers not future ones.
     
  8. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,244
    Likes Received:
    4,465
    Location:
    Finland
    Oh, sorry, I did misunderstand

    Forget the pointed out door - look at the stormtrooper in front, that's like a day and night difference. Was the Turing-demo actually running lowres and upscaled?
     
    Cat Merc, sonen, pharma and 1 other person like this.
  9. fehu

    Veteran

    Joined:
    Nov 15, 2006
    Messages:
    2,067
    Likes Received:
    992
    Location:
    Somewhere over the ocean
     
    Malo and pharma like this.
  10. Ike Turner

    Veteran

    Joined:
    Jul 30, 2005
    Messages:
    2,110
    Likes Received:
    2,304
    I don't think so? But what you are pointing out is simply the horrible YouTube compression of the keynote's live stream. :cry:
     
    A1xLLcqAgt0qc2RyMz0y likes this.
  11. McHuj

    Veteran Subscriber

    Joined:
    Jul 1, 2005
    Messages:
    1,613
    Likes Received:
    869
    Location:
    Texas
    This looks good, but there's a lot of whining about performance. However for RTX this is no different then a launch title for new console generations. Of course, performance isn't going to be great. Devs are working with beta drivers, beta tools (as far as theses features go), and new hardware. Overtime people will learn what works best and how to utilize the RT cores most efficiently. This freaking out about 1080p and sub 60fps is complete nonsense.


    Maybe someone can correct me if I'm wrong, but my understanding is that the gigarays performance quote is in addition (parallel) to the shader performance. You get ~14 Tflops and 8 gigarays from the RT cores. At least that's how NVIDIA portrayed in the graphs. Could be total bullshit...
     
  12. pharma

    Veteran

    Joined:
    Mar 29, 2004
    Messages:
    4,887
    Likes Received:
    4,534
  13. DavidGraham

    Veteran

    Joined:
    Dec 22, 2009
    Messages:
    3,976
    Likes Received:
    5,213
    When it comes to it, many PC graphics enthusiasts -me being one of them- have no trouble running games @30fps locked, or up to 60fps unlocked, if it means access to better visuals. We already have several games where consistent locked 1440p60 is impossible on a 1080Ti @Max visuals.

    You can't consistently run Kingdom Come Deliverance at max settings @1440p60 even on a 1080Ti, for better consistency your only option is lock to 30, or bear the sub 60 performance. You should do the same in Ark Survival Evolved if you run at Epic visuals. Same for Gears Of War 4 with Insane Reflections and DoF, 1440p60 is attainable on a 1080Ti. Quantum Break suffers the same fate too if you run it at Ultra with non-scaled resolution, 1440p60 is not really possible on a 1080Ti.

    Final Fantasy 15, Agents Of Mayhem and Watch_Dogs 2 also can't maintain 1440p60 @Max settings and GameWorks effects. Mainly VXAO and HFTS or both together, they really put a toll on the fps, especially if you run them with TXAA.

    Some people upgrade visuals at the cost of performance through mods as well, especially in games like Fallout 4, Skyrim, STALKER, GTA 4 and GTA 5. Some people run close to a 100 mod in Skyrim and Fallout 4 for a vastly superior visual experience, but performance @1440p will suffer greatly.

    During this early period running 1440p@30 locked with RTX or 1440p unlocked up to 60fps is totally doable for these people, in Single Player games of course.
     
    Heinrich4 likes this.
  14. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,244
    Likes Received:
    4,465
    Location:
    Finland
    Those differences feel too big even for worse quality video to be just about packing artifacts
     
    BRiT likes this.
  15. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,055
    Likes Received:
    3,112
    Location:
    New York
    I would be shocked if they did. There’s no reason to spend engineering hours optimizing a DXR compute shader path that would still be very slow.

    It would be interesting to know whether the RT cores are programmable in any way. From a layman’s point of view BVH construction and traversal seems pretty similar to voxelization and cone tracing. Could SVOGI / VXGI / VXAO potentially get a boost from the RT cores as well?
     
    Heinrich4 likes this.
  16. ShaidarHaran

    ShaidarHaran hardware monkey
    Veteran

    Joined:
    Mar 31, 2007
    Messages:
    4,027
    Likes Received:
    90
    That will likely depend on AMD's competitive position at the time. If Navi breaks through the 4096 SP limit of GCN then we just might have a battle on our hands. If not, then I'm inclined to agree with you. I think in that case NV would return to the release pattern of previous cycles - midsize GPU first, then big GPU 9 months or so later.
     
  17. ShaidarHaran

    ShaidarHaran hardware monkey
    Veteran

    Joined:
    Mar 31, 2007
    Messages:
    4,027
    Likes Received:
    90
    It's kind of true. To a degree, at least. Lighting was the last unconquered realm of real-time graphics IMHO, in terms of crossing over into the uncanny valley. The performance probably won't be there on 1st gen hardware but I could see ray tracing being with us to stay, unlike say stereoscopic 3D or perhaps even VR.
     
  18. dobwal

    Legend

    Joined:
    Oct 26, 2005
    Messages:
    5,955
    Likes Received:
    2,324
    Details and shadowing seems worse. But the reflections are actually better. WTF! LOL.
     
  19. Voxilla

    Regular

    Joined:
    Jun 23, 2007
    Messages:
    832
    Likes Received:
    505
    I'm not convinced raytracing can not be fast on Pascal.
    Nvidia's own research papers show it is possible to do fast incoherent raytracing with BVHs on Pascal.
    The paper claims Gray/s order, for actual real scenes.
     
    Lightman, pharma and OCASM like this.
  20. If current performance numbers are correct, raytracing isn't really fast on Turing... how could it be on Pascal without dedicated RT cores?
     
    #560 Deleted member 13524, Aug 28, 2018
    Last edited by a moderator: Aug 28, 2018
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...