Some new GameWorks demos ...
June 17, 2015
Turf Effects enables the creation of fully dynamic fields of grass, comprised of several hundred thousand individual blades of grass, each of which can be affected by wind, player movement, and other external forces. Grass can be naturally shaded, blades can cast shadows and self-shadow, and each blade respects occlusion and clipping, ensuring a realistic experience.
WaveWorks, meanwhile, enables the creation of realistic oceans and bodies of water, with fully dynamic and highly realistic movement, ripples, and waves. Like Turf Effects, WaveWorks water can be realistically affected by wind, player and object movement, and other external forces, resulting in the most realistic water simulation seen to date.
http://www.geforce.com/whats-new/ar...scusses-nvidia-gameworks-future-game-features
June 17, 2015
Turf Effects enables the creation of fully dynamic fields of grass, comprised of several hundred thousand individual blades of grass, each of which can be affected by wind, player movement, and other external forces. Grass can be naturally shaded, blades can cast shadows and self-shadow, and each blade respects occlusion and clipping, ensuring a realistic experience.
WaveWorks, meanwhile, enables the creation of realistic oceans and bodies of water, with fully dynamic and highly realistic movement, ripples, and waves. Like Turf Effects, WaveWorks water can be realistically affected by wind, player and object movement, and other external forces, resulting in the most realistic water simulation seen to date.
http://www.geforce.com/whats-new/ar...scusses-nvidia-gameworks-future-game-features
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