NVIDIA shows signs ... [2008 - 2017]

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NV tops R&D/sales ratio among top 10 chip R&D spenders in 2014, despite also the least sales compared to the rest of the group.

Thanks. Very impressive to be funneling that much back in R&D!
 
And there it is,
This APU will carry a sizable TDP between 200 and 300 watts. This sort of APU, AMD expects, will excel in HPC applications. Similarly powerful APUs were not attempted up to this point because they were simply not viable due to the amount of memory bandwidth required to keep such a powerful APU fed.

Thankfully however stacked HBM ( High Bandwidth Memory ) will make such designs not only possible but extremely effective as well. As the second generation of HBM is 9 times faster than GDDR5 memory and a whopping 128 times faster than DDR3 memory.


http://wccftech.com/amd-gpu-apu-roadmaps-2015-2020-emerge/#ixzz3Vrm5uDon

better pic here:

https://a.disquscdn.com/uploads/mediaembed/images/1889/9391/original.jpg?w=800&h
 
imho, bye bye dGPUs.

Anyway, should be a different topic, posted this here because of the last few posts. Perhaps a 4xx arctic islands thread is in order.
 
Demand for Nvidia GeForce GTX Titan X is unexpectedly high
Even though Nvidia Corp.’s latest high-end graphics card costs more than its predecessors in Europe, demand for the graphics adapter is surprisingly high. According to a German retailer, customers are getting more GeForce GTX Titan X graphics cards than previous-generation products of the same class.

“The demand exceeds the available [hardware],” said a spokesperson of CaseKing.de in an interview with ComputerBase web-site. “We have already [sold] impressive numbers and we are getting new [GeForce GTX Titan X] to the warehouse.”

Mind Factory, another reseller from Germany, confirmed that sales figures of the GeForce GTX Titan X are higher than shipment figures of the original GeForce GTX Titan.

http://www.kitguru.net/components/graphic-cards/anton-shilov/demand-for-nvidia-geforce-gtx-titan-x-is-unexpectedly-high/
 

This is partially thanks to more demanding game titles (thanks next gen consoles) appearing on market and affordable QHD / 4k monitors drive this as well. Last year I was completely satisfied with my R9 290X performance on 1920x1200 screen, but since moving to 1440p it became a bit slow for my liking.
This makes me potential buyer for top end GPU or though I'm not yet spending $999 on one GPU (other than it can pay for itself like my Radeons did in BitCoin heyday).
 
Nvidia Exits LTE Modems
Nvidia made it official that it is winding down the LTE modem business that it purchased from Icera in 2011. The decision does not come as a complete surprise, as the company has more recently focused on gaming, automotive, enterprise graphics and the cloud applications. These are areas where Nvidia has had recent success leveraging its GPU expertise, but these applications do not require modem technology. The Tegra product line in particular has been refocused on gaming platforms and automotive applications.

http://www.eetimes.com/author.asp?section_id=36&doc_id=1326546&_mc=RSS_EET_EDT
 
And that's yet another pretty good quarter for our friends at industry leading visual computing company Nvidia.

SANTA CLARA, CA--(Marketwired - May 7, 2015) - NVIDIA (NASDAQ: NVDA)

  • Revenue of $1.15 billion, up 4 percent from $1.10 billion a year earlier
  • Record GAAP gross margin of 56.7 percent, up from 54.8 percent a year earlier
  • Decision to wind down or sell Icera modem operations
  • Company to return $800 million to shareholders in fiscal 2016, raises quarterly cash dividend 15 percent to $0.0975 per share


Considering the signs of a challenging environment that seems to be affecting the results of some other players in the PC industry lately, I would call these encouraging results.
 
Nvidia snags cross-platform tech to boost GameWorks PC project

Nvidia is acquiring TransGaming technology designed to tie the disparate worlds of PCs, game consoles and smart TVs closer together.

The US chipmaker's acquisition, announced on Thursday, adds TransGaming technology to Nvidia GameWorks, a project designed to improve the gaming industry. The GameWorks team includes over 300 mathematicians, physicists and artists who develop software including PhysX, which improves the rendering of game objects and models. The deal is worth $3.75 million and is subject to regulatory approval.

Playing games specifically designed for a particular operating systems, such as Windows or Mac, on a different OS is not impossible, but often requires a level of technical knowledge and the use of emulators or virtual desktops. Nvidia's acquisition may indicate the firm wishes to increase compatibility between operating systems -- and should Nvidia become the backbone of cross-platform gaming, this could prove to be a lucrative future revenue stream.

http://www.cnet.com/news/nvidia-snaps-up-transgaming-tech-in-4m-deal-launches-canada-office/
 
$3.75M? How big was this transgaming outfit? Just a couple of people?

A bit more, apparently:
Headquartered in Toronto, Canada, with offices in four other cities worldwide, TransGaming employs almost 100 of the best and brightest from across the industry.
https://www.transgaming.com/company/overview

But they were hemorrhaging money, which would explain why the company isn't worth much:
https://www.google.com/finance?q=CVE:TNG&fstype=ii&ei=y1R7VcmOHZGcUIbcgvAE

Oh, and they mention this as one of the company's highlights:
SwiftShader is released becoming the world’s fastest pure software 3D renderer.

Didn't Nick work on this?

Edit: ah, thanks for clearing that up, 3dcgi.
 
$3.75M? How big was this transgaming outfit? Just a couple of people?
The part that NVIDIA purchased is not very big. They had a fork of WINE that they used to bring DirectX games to other platforms, the most famous project being Cider for the Mac, but they also had the ability to port to Android (I'm not 100% sure how that works given the ARM/x86 situation).
 
Essentially all Sheild tablets recalled due to battery fire hazard issues:

http://www.theverge.com/2015/7/31/9077973/nvidia-shield-tablet-recall-battery-fire-hazard
Nvidia promised spectacular, unprecedented gaming performance from its 8-inch Shield Tablet last year, but its pursuit of extreme performance seems to have gone a tiny bit too far. The company is now recalling its first Android tablet device due to a potential fire hazard posed by the battery, which can overheat. No details are provided about the circumstances in which the problem might arise, though Nvidia is being extra cautious and "asking consumers to stop using the recalled tablet, except as needed to participate in the recall and back up data."

And this doesn't seem to have been picked up: The ITC recommends clearing Samsung and Qualcomm in NVIDIA's lawsuit:

http://www.bloomberg.com/news/artic...clear-samsung-qualcomm-of-nvidia-infringement

The U.S. International Trade Commission staff is recommending that Samsung Electronics Co. and Qualcomm Inc. be cleared of patent-infringement accusations brought by Nvidia Corp., according to Bloomberg Intelligence.

The case involves graphics processors used in Samsung’s Galaxy line of mobile devices, and a Nvidia win could result in a U.S. ban on mobile phones and other products containing infringing processors.

ITC staff members announced their position Monday in Washington as the commission began a public hearing in the case. The recommendations are included in a pretrial brief, which was filed under seal because it contained confidential business information, said Matt Larson, a litigation analyst for Bloomberg Intelligence.

Larson said it was a significant advantage for Samsung and Qualcomm but no ruling will be made until October
 
Nvidia's gaming chips drive surprise rise in revenue

Nvidia Corp reported a surprise rise in second-quarter revenue and gave a better-than-expected revenue forecast for the current quarter, helped by strong demand for its graphic chips used in gaming and cars.

The company's shares rose nearly 10 percent in extended trading on Thursday.
Nvidia's revenue increased 4.5 percent in the quarter ended July 26, while analysts on average were expecting revenue to decrease about 8 percent.

Nvidia gets a majority of its revenue from its graphic chips made for personal computers, and there were fears that the fall in PC sales would hurt Nvidia just like it has Intel Corp and Advanced Micro Devices Inc.

But, Nvidia said gaming revenue rose 59 percent, helped by strong sales of its popular GeForce series of gaming chips. "The near term story continues to be PC gaming," said Wedbush Securities analyst Betsy Van Hees. "That is the key driver for them and they continue to dominate in that area."

Automotive revenue rose 76 percent in the quarter and accounted for only 6.2 percent of total revenue. The company said 8 million cars on the road were using its chips and that it was working with more than 50 companies for its DRIVE chip for self-driving cars.

However, revenue in Nvidia's enterprise business fell 14 percent. The business, which makes chips used for software such as AutoCAD, accounted for 16.2 percent of total revenue.

The company's total revenue rose 4.5 percent to $1.15 billion in the second quarter. Analysts had expected $1.01 billion, according to Thomson Reuters I/B/E/S. Net income slumped nearly 80 percent to $26 million in the quarter due to higher costs and a bigger tax bill. Nvidia forecast revenue to fall to $1.16-$1.20 billion in the current quarter from $1.23 billion a year earlier. Analysts had expected a fall to $1.10 billion.

Nvidia's shares rose 9.7 percent to $22.43 in extended trading. They had risen nearly 2 percent this year through Thursday, compared with a 11.6 percent fall in the Dow Jones US chip index.

http://www.reuters.com/article/2015...20150806?feedType=RSS&feedName=technologyNews
 
Nvidia announces Design Works for collaborative image rendering in virtual reality

Specific features of Design Studio have yet to be shown off in depth, but Nvidia will demo the software at the Siggraph 2015 conference in Los Angeles this week.
As part of the announcement of Design Works, Nvidia said that the Pixar animation studio will license a suite of Nvidia technologies related to its quasi-Monte Carlo (QMC) image rendering methods.
A multi-year strategic licensing agreement will give Pixar access to QMC to make rendering more efficient as it is powered by GPUs and other parallel computing architectures.

Nvidia will also contribute ray-tracing technology to Pixar's OpenSubdiv Project, an open source initiative to promote high-performance subdivision surface evaluation on massively parallel CPU and GPU architectures. This will enable rendering of complex Catmull-Clark subdivision surfaces in animation with unprecedented precision, the firms said.
 
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