I can't see any way that NV haven't been working on a GDDR5 controller - it would be sheer madness if they hadn't!
I remember reading someone's thoughts in much of the same vein back in 2006 about GDDR4... and we all know how that turned out.
I can't see any way that NV haven't been working on a GDDR5 controller - it would be sheer madness if they hadn't!
I remember reading someone's thoughts in much of the same vein back in 2006 about GDDR4... and we all know how that turned out.
I remember reading someone's thoughts in much of the same vein back in 2006 about GDDR4... and we all know how that turned out.
Maybe your "G100" was suppose to be G90/G91?
They obviously didn't need it, G92 was roughly even with the highend G80 and R600/RV670 was already lagging behind.
The result is smaller than GT200 =)Or they postponed the entire idea until a smaller manufacturing process would had been available, because it became quite some time ago bleedingly obvious that the result would had been way too large for anything 65 or 55nm.
There is another rumour =)Which would imply that GT200 wasn't late, per se.
According to it this 384 SPs chip was in developement concurrently with GT200 but while GT200s target was Quadro/Tesla/CUDA market, this chip was intended for the gaming 3D market. But then at some point they've decided that GT200 is better anyway -- for the reasons i've posted earlier. That fits quite nicely with what we have now from any point of view.
Well, they always was. But that doesn't mean that they always will be =)
Sure, but what has changed this gen to cause this paradigm shift?
FP64 precision.
In games it's not only unnecessary at the moment, but it's also relatively expensive, transistor-wise.
But in dedicated GPGPU applications it is very much a basic feature, that is, if you want your chip architecture to be taken seriously by the scientific community.
So, it makes sense to develop a chip with it for GPU computing, and another chip without it for high-end gaming.
Most GPGPU software apps would still work in consumer FP32-only hardware, but the speed penalty would further entice the sales and paid post-sales customer support of higher end (and much more lucrative, due to higher average selling price) equipment.
I think it would make sense to develop a GT2xx or GT3xx without FP64 units in order to spend those transistors improving performance in 3D games and new image quality features instead.
You may see this as an investment they've tried to make with GT200 being so GP/CUDA-oriented. So yes it's small but pretty much everybody expects it to grow significantly in the nearest future.The market (professional/HPC) is too small to be sustained by specially tailored chips. ASPs on Quadro line are already v high and Tesla is a growing, but nascent market and yet they don't make special chips for them.
Yet RV770 offers significantly higher DPFP performance...FP64 precision.
In games it's not only unnecessary at the moment, but it's also relatively expensive, transistor-wise.
Yet RV770 offers significantly higher DPFP performance...