Nvidia Geforce Drivers Release Announcement thread

GeForce 473.81 WHQL Game Ready Driver
Version: 473.81 WHQL
Release Date: 2022.8.2
Operating System: Windows 10 64-bit, Windows 11
Language: English (US)
File Size: 684.07 MB

GeForce Security Update Driver
NVIDIA has released a software security update display driver for desktop Kepler-series GeForce GPUs which are no longer supported by Game Ready Drivers. This update addresses issues that may lead to multiple security impacts.

Software Module Versions

• HD Audio Driver - 1.3.38.60
• NVIDIA PhysX System Software - 9.19.0218
• GeForce Experience - 3.24.0.135
• CUDA - 11.4
• DCH NVIDIA Control Panel - 8.1.961.0

Supported Products:

NVIDIA TITAN Series:
GeForce GTX TITAN, GeForce GTX TITAN Black, GeForce GTX TITAN Z

GeForce 700 Series:
GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GT 740, GeForce GT 730, GeForce GT 720, GeForce GT 710

GeForce 600 Series:
GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 640, GeForce GT 635, GeForce GT 630

See Security Bulletin: NVIDIA GPU Display Driver – August 2022, which is posted shortly after the release date of this software on the NVIDIA Product Security page.

 
Any idea how to enable jxr hdr screenshot?

For Soe reason Nvidia now captures hdr games in sdr png with wrong tone mapping
 
Do you have font or image scaling enabled ?
copy this to a folder (desktop will do) and see if it works
 

Attachments

  • nv.zip
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GeForce 517.48 WHQL Game Ready Driver
Version: 517.48 WHQL
Release Date: 2022.9.27
Operating System: Windows 10 64-bit, Windows 11
Language: English (US)
File Size: 787.63 MB

Game Ready for Overwatch 2

This new Game Ready Driver provides the best day-0 gaming experience for Overwatch 2. In addition, this new Game Ready Driver offers support for the latest releases and updates including the addition of NVIDIA DLSS technology to Microsoft Flight Simulator.

Software Module Versions
- HD Audio Driver — 1.3.39.14
- NVIDIA PhysX System Software — 9.21.0713
- GeForce Experience — 3.26.0.131
- CUDA — 11.7
- DCH NVIDIA Control Panel — 8.1.962.0


Fixed Issues in this Release

- [Advanced Optimus] Brightness setting is not getting applied correctly on certain Lenovo notebooks in dedicated GPU mode [3795453]
- [Windows 10][Advanced Optimus]: On certain notebook configurations, “NVIDIA GPU only” option does not persist on system reboot [3794921]
- [Adobe Illustrator] Using Reduce Noise with Ray Tracing appears pixelated [3709309]
- [Windows 11] Chaos Vantage fails to start when NVLink is enabled [3652930]
- [Adobe Photoshop] Resolves random crashes in DirectML.dll [3749935]
- [Fusion 360] Addresses performance issues when using variable refresh rate monitors [3724711]
- On rare occasions, video playback in browser may result in bugcheck code: 0x116 [3508109]
 [Jurassic World Evolution 2] Game may display shadow flickering [3682201]
- Native resolution is not available on the Samsung U28R55/ ASUS VG249Q1A monitors [3703073] [3768670]
- [Windows 11] Some UWP apps may display lag when G-SYNC is set to "Enable G-SYNC for windowed and full screen mode" and "Vertical sync" is changed from the default value
[3753141]
- Resolves incorrect wording for NVIDIA Control Panel -> Manage 3D Settings -> Shader Cache Size in German language [3766571]
- External displays connected to certain Razer notebooks via USB-C/Thunderbolt docks/dongles are not detected [3690673]
- [Reallusion Hub] App will crash when launched on PC using a CPU with 32+ logical processors [3738397]
- [DirectX 12] Microsoft Flight Simulator may display texture corruption after extended gameplay [3762763]


Open Issues

Windows 10/11 Issues
- Toggling HDR on and off in-game causes game stability issues when non-native resolution is used. [3624030]
- Videos played back in Microsoft Edge may appear green if NVIDIA Image Scaling is enabled upon resuming from hibernate or booting with fastboot. [3624218]
- [DirectX 12] Shadowplay recordings may appear over exposed when Use HDR is enabled from the Windows display settings. [200742937]
- Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled. [3592260]
- [RTX 30 series] Lower performance in Minecraft Java Edition. [3702953]
- [Forza Horizon 5] Rainbow like artifacts in game after driver update. [3685123]
- [Marvel Spider-Man Remastered] Cutscene edges may appear blurry when DLSS is enabled on an ultra-wide monitor [3734989]
- Dell XPS 9560 may crash and reboot when using desktop applications [3737715]

 
GeForce 522.25 WHQL Game Ready Driver
Version: 522.25 WHQL
Release Date: 2022.10.12
Operating System: Windows 10 64-bit, Windows 11
Language: English (US)
File Size: 801.78 MB

Game Ready

This new Game Ready Driver provides the best day-0 gaming experience for the latest new DLSS titles including Gotham Knights, Uncharted: Legacy of Thieves Collection, and Dakar Desert Rally.
In addition, this Game Ready Driver supports the first new DLSS 3 titles including A Plague Tale: Requiem, Justice, Loopmancer, F1 22, Bright Memory: Infinite, SUPER PEOPLE, Microsoft Flight Simulator, and Marvel's Spider-Man Remastered.

This Game Ready Driver also includes significant DirectX 12 performance optimizations which can dramatically improve performance for GeForce 30 Series GPUs.

Gaming Technology

Includes support for the GeForce RTX 4090


Software Module Versions
- HD Audio Driver — 1.3.39.16
- NVIDIA PhysX System Software — 9.21.0713
- GeForce Experience — 3.26.0.131
- CUDA — 11.8
- DCH NVIDIA Control Panel — 8.1.962.


Fixed Issues in this Release

- [Teardown] Resolves lower performance observed when MSI Afterburner overlay is used [3653400]
- Tiny Tina's Wonderlands displays texture corruption after extended gameplay on NVIDIA GPUs [3777340]
- UE5.1 crashes when enabling path tracing on some drivers [3731151]


Open Issues

Windows 10/11 Issues
- Toggling HDR on and off in-game causes game stability issues when non-native resolution is used. [3624030]
- Videos played back in Microsoft Edge may appear green if NVIDIA Image Scaling is enabled upon resuming from hibernate or booting with fastboot. [3624218]
- [DirectX 12] Shadowplay recordings may appear over exposed when Use HDR is enabled from the Windows display settings. [200742937]
- Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled. [3592260]
- [RTX 30 series] Lower performance in Minecraft Java Edition. [3702953]
- [Forza Horizon 5] Rainbow like artifacts in game after driver update. [3685123]
- Dell XPS 9560 may crash and reboot when using desktop applications [3737715]
- Maxon - Cinema4D + Redshift3D vidmemory allocations cause TDR or Driver Crash [3659104]
- RedCine-X Pro potential crash while working with effects during video playback [3809401]

 
Any idea whether should I report to Nvidia or cdpr regarding to cyberpunk 2077 at 3840x1620 with dlss ultra performance result in bottom part of the screen missing some kind of light passes?

It has been like that since cyberpunk2077 1.6 and Nvidia driver before 522.

Oh and where can I report it to Nvidia?
 
Any idea whether should I report to Nvidia or cdpr regarding to cyberpunk 2077 at 3840x1620 with dlss ultra performance result in bottom part of the screen missing some kind of light passes?

It has been like that since cyberpunk2077 1.6 and Nvidia driver before 522.

Oh and where can I report it to Nvidia?
This might help.
 
What a strange resolution 3840x1600 I'd get but 1620 ?
I want the tallest ultra wide while keeping 45fps average

It also similar aspect ratio with 3440x1440, where I can get even more stable 45fps

Edit:

Oh! Maybe that was the issue. Nvidia didn't test dlss at arbitrary resolution, so that problem should not happen if I use standard resolution.

Will try tomorrow
 
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i should rename my linked in as "i dont hunt bugs, bugs hunt me"

anyway, using 3840x1600 does fix it!

and now i will need to find lower resolution that scales well to 3840x1600.
3440x1440 didnt scale well to 3840x1600 (it became stretched)
 
i should rename my linked in as "i dont hunt bugs, bugs hunt me"

anyway, using 3840x1600 does fix it!

and now i will need to find lower resolution that scales well to 3840x1600.
3440x1440 didnt scale well to 3840x1600 (it became stretched)

Are you using a non-native resolution with DLSS on top? If you have an Nvidia gpu, I'd just use NIS (nvidia image scaling) in the control panel to enable some resolutions that will scale a little bit better than others. Personally, I'd just leave the display on native res and lower the DLSS to performance than do image scaling + DLSS quality/balanced.

Or are you forcing ultra-wide on a 16:9 4k screen to get a letterboxed presentation?
 
Are you using a non-native resolution with DLSS on top? If you have an Nvidia gpu, I'd just use NIS (nvidia image scaling) in the control panel to enable some resolutions that will scale a little bit better than others. Personally, I'd just leave the display on native res and lower the DLSS to performance than do image scaling + DLSS quality/balanced.

Or are you forcing ultra-wide on a 16:9 4k screen to get a letterboxed presentation?

Unfortunately performance dlss is still not performant enough at 3840x1600. Dlss ultra performance is performant enough but I cant stand the flickers.

3440x1440 with dlss performance, displayed on 3840x1620 didn't bring pixel crawls.

Will try nis
 
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NIS results in
  1. very bad image quality. improved a bit after lowering the sharpness to 10.
  2. around 10fps lower performance than without NIS
maybe NIS gets DLSS / RT confused?
 
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