Nvidia Geforce Drivers Release Announcement thread

Developer Beta Driver Downloads - Windows 436.59, Linux 435.27.02
October 25th, 2019
    • New:
      • Added HDR10 passthrough presentation format and color space for Windows 10 RS2+
        • VkFormat - VK_FORMAT_A2B10G10R10_UNORM_PACK32
        • VkColorSpaceKHR - VK_COLOR_SPACE_HDR10_ST2084_EXT
      • Added support for the __GL_SYNC_DISPLAY_DEVICE environment variable for Linux Vulkan applications
    • Fixes:
      • Improved bounds checking and stability for some content
      • Improved unused memory reclamation when running low on system memory for Linux
      • General performance improvements

Windows 436.59
Linux 435.27.02
SHIELD Android TV
 
QUADRO DESKTOP/QUADRO NOTEBOOK DRIVER RELEASE 440
October 22, 2019

Version: R440 U1 (440.97) WHQL
Release Date: 2019.10.22
Operating System: Windows 7 64-bit, Windows 8.1 64-bit, Windows 8 64-bit, Windows 10
Language: English (UK)
File Size: 389.54 MB

Release 440 delivers performance enhancements over the previous ODE, Release 430, with performance gains up to 30% for popular applications such as Dassault Systemes SOLIDWORKS, PTC Creo, and Autodesk VRED, depending on application mode and optimization settings.

Release 440 also supports the latest version of Microsoft Windows 10 operating system (November 2019 Update).


New Features
 Added support for Windows 10, November 2019 Update (Update 19H2)
 G-SYNC is now supported on windowed OpenGL and Vulkan applications.
 Added the ability to merge and scale content of two displays and output the final image to a separate display/projector attached to the same GPU.
Added NVIDIA RTXTM performance improvements for supported applications.

 NVIDIA Control Panel Texture Filtering Controls
NVIDIA Control Panel->3D Settings->Texture Filtering-Quality now visible for Quadro products and defaults to “High Quality”.
NVIDIA Control Panel->3D Settings->Texture Filtering-Neg LOD Bias now visible for Quadro products.

 OpenGL driver -
Exposed the following extensions
• GL_EXT_multiview_texture_multisample - Enables MSAA.
• GL_EXT_multiview_timer_query - Enables Timer Queries.
• GL_EXT_multiview_tessellation_geometry_shader - Enables Geometry Shaders and Tessellation Shaders.
Added the following extension
• WGL_NV_multigpu_context - Provides per-context control over SLI mode. For multi-GPU, multi-display configurations, the extension allows explicit control over the content each GPU renders to in each section of the combined display. For example, a VR-capable application can provide performance in VR using VR SLI and also render efficiently to a monitor using SLI AFR.

 Added Beta support for GPU Integer Scaling - New control in the NVIDIA Control Panel->Display->Adjust desktop size and position page.
Supported on NVIDIA Turing GPUs and later; Windows 10 April 2018 Update and later.
Integer scaling is a new GPU scaling method which scales smaller-than-native-resolution size source content by duplicating the pixels at the maximum possible integer factor on the horizontal and vertical directions.

Open Issues in Version 440.97
[NVIDIA Control Panel][Mosaic]: It may take several minutes to set a Mosaic topology.

Quadro Release Notes (v440.97)
https://www.nvidia.com/Download/index.aspx?lang=en-us
 
GEFORCE GAME READY DRIVER 441.08 WHQL

Version: 441.08 WHQL
Release Date: 2019.10.29
Operating System: Windows 7 64-bit, Windows 10
Language: English (UK)
File Size: 528.58 MB

New Features and Other Changes
 Added Image Sharpening control to the NVIDIA Control Panel->Manage 3D Settings page. - Increases the level of sharpness, detail, or clarity of images in games and applications.
 Added Ultra Low Latency G-SYNC+ V-Sync feature - Provides tear-free, low-latency gaming using G-SYNC displays. To enable, set Low Latency Mode to Ultra, turn on V-Sync, and enable the G-SYNC display.
 Added support for HDMI 2.1 VRR.

Gaming Technology
Adds support for GeForce GTX 1660 SUPER GPU
Adds support for image-sharpening from NVIDIA Control Panel
Adds support for G-SYNC compatibility with NVIDIA Ultra Low Latency Mode
Adds support for 7 new G-SYNC Compatible monitors
Adds support for ReShade filters within GeForce Experience

Software Module Versions
 nView - 149.77
 HD Audio Driver - 1.3.38.21
 NVIDIA PhysX System Software - 9.19.0218
 GeForce Experience - 3.20.0.118
 CUDA - 10.1
 Standard NVIDIA Control Panel - 8.1.940.0
 DCH NVIDIA Control Panel - 8.1.956.0

Fixed Issues in this Release
 [FIFA 19/FIFA 20]: The game may crash to the desktop. [2690624/2713659/200559659]
 [Apex Legends]: Random flickering occurs on the screen. [2709770]
 [Star Wars: Battlefront II]: Random crashes to the desktop occur. [200550245 ]
 [Growtopia][GeForce RTX]: The game crashes when launched. [2709649]
 [Tradesmen OS3DE]: Objects are missing in the game. [2691363]
 [World of Warcraft]: Flickering occurs on the character select screen. [2684628]
 [Cinema 4D]: Trailing ghosting effect appears when moving the brush tool. [2633267]
 [Shadow Of The Tomb Raider][DirectX 12]: The game crashes after hitting a TDR error.[200549489]
 [Forza Horizon 4]: Colored corruption appears in the game during gameplay. [200544234]
 [Notebook][GeForce GTX 970M]: GPU clock cannot be boosted beyond base clock speed. [2683147]

Windows 10 Issues
 [Super Robot Wars V]: The game crashes to a white screen. [2720588]
 [War Thunder]: The game may crash during gameplay. [2738521]
 [Battlefield V][G-SYNC][HDR]: When G-SYNC and HDR are enabled, the game cannot be maximized to full-screen after being minimized to the taskbar. [200558314]
 [Grand Theft Auto V]: The game frequently crashes. NVIDIA is working with the application developer to resolve the issue.

Game Ready Driver Release Notes (v441.08)
https://www.nvidia.com/Download/index.aspx?lang=en-uk
 
GEFORCE GAME READY DRIVER 441.08 WHQL

Fixed Issues in this Release
 [FIFA 19/FIFA 20]: The game may crash to the desktop. [2690624/2713659/200559659]
 [Apex Legends]: Random flickering occurs on the screen. [2709770]
 [Star Wars: Battlefront II]: Random crashes to the desktop occur. [200550245 ]
 [Growtopia][GeForce RTX]: The game crashes when launched. [2709649]
 [Tradesmen OS3DE]: Objects are missing in the game. [2691363]
 [World of Warcraft]: Flickering occurs on the character select screen. [2684628]
 [Cinema 4D]: Trailing ghosting effect appears when moving the brush tool. [2633267]
 [Shadow Of The Tomb Raider][DirectX 12]: The game crashes after hitting a TDR error.[200549489]
 [Forza Horizon 4]: Colored corruption appears in the game during gameplay. [200544234]
 [Notebook][GeForce GTX 970M]: GPU clock cannot be boosted beyond base clock speed. [2683147]


Game Ready Driver Release Notes (v441.08)
https://www.nvidia.com/Download/index.aspx?lang=en-uk
Where did you find these? Release notes has no mentions of any fixes.
 
Where did you find these? Release notes has no mentions of any fixes.
Yea, that's fixes from previous version 440.97 that were inadvertently included when copy-pasting the newer 441.08 info.
 
GEFORCE GAME READY DRIVER 441.12 WHQL

Version: 441.12 WHQL
Release Date: 2019.11.4
Operating System: Windows 7 64-bit
Language: English (UK)
File Size: 529.44 MB


Game Ready for Red Dead Redemption 2
The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Red Dead Redemption 2.
Read up on recommended settings and GPUs for Red Dead in our article here.
The new driver also includes the latest optimizations for Need for Speed Heat and Borderlands 3.

New G-SYNC Compatible Monitors
The list of G-SYNC Compatible displays increases to over 55 options with the addition of the LG
B9, C9, and E9 4K OLED TVs. Make sure to update your firmware first for the best experience.


Software Module Versions
 nView - 149.77
 HD Audio Driver - 1.3.38.21
 NVIDIA PhysX System Software - 9.19.0218
 GeForce Experience - 3.20.0.118
 CUDA - 10.1
 Standard NVIDIA Control Panel - 8.1.940.0
 DCH NVIDIA Control Panel - 8.1.956.0


Fixed Issues in this Release
 [Super Robot Wars V]: The game crashes to a white screen. [2720588]

Windows 10 Issues
[Battlefield V][G-SYNC][HDR]: When G-SYNC and HDR are enabled, the game cannot be maximized to full-screen after being minimized to the taskbar. [200558314]
 [Grand Theft Auto V]: The game frequently crashes. NVIDIA is working with the application developer to resolve the issue.


Game Ready Driver Release Notes (v441.12)
https://www.nvidia.com/Download/index.aspx?lang=en-uk
 
GEFORCE GAME READY DRIVER 441.12 WHQL
I wonder what the new security features/changes/fixes are:
"Added security updates for driver components
See the NVIDIA Security Bulletin 4907 for details (bulletin content will be available after 11/06/19)"
And when the idiocracy of month-day-year instead of day-month-year finally end?
 
The date format isn't idiotic. It is more linguistically efficient and consistent with spoken use (for English) due to the absence of one article and the implied use of another.

If someone asks for the full date, one might reply:

It is June 5th, 2019.

It is the 5th of June, 2019.
 
The sharpening feature in the control panel seems nice. You can turn on gpu scaling so if you run below native resolution your gpu will upscale before applying sharpening. Seems to maybe look a little bit nicer. There are a few multiplayer games that I run below native resolution so it works out for me. Most games have some kind of AA blur, so I have it set globally and disable on the specific games where I don't want it.
 
The date format Nvidia uses is more in line with how dates are stored in databases, and lends itself to be sorted easily either in ascending or descending order.
The primary keys of time dimensions in multi-dimensional schemas normally follow this format for business reporting.
 
The date format Nvidia uses is more in line with how dates are stored in databases, and lends itself to be sorted easily either in ascending or descending order.
What? Which databases use m-d-y? That makes no sense for natural sorting.
 
What? Which databases use m-d-y? That makes no sense for natural sorting.
What your referring to is an attribute of the date dimension. The primary key for date is stored yyyymmdd, which makes sorting easy.
 
What your referring to is an attribute of the date dimension. The primary key for date is stored yyyymmdd, which makes sorting easy.
You're still not making sense. You stated that the date format used (m-d-y) lends itself to easy sorting. You can't say that m-d-y is stored as yyyymmdd and therefore is easily sorted as that's not the original format and not what you said.
 
You're still not making sense. You stated that the date format used (m-d-y) lends itself to easy sorting. You can't say that m-d-y is stored as yyyymmdd and therefore is easily sorted as that's not the original format and not what you said.
Huh! If you look at nvidia's release date the format is 2019.11.4, so yyyy.mm.dd is what you can sort easily on. Where do you come up with m-d-y?
 
Huh! If you look at nvidia's release date the format is 2019.11.4, so yyyy.mm.dd is what you can sort easily on. Where do you come up with m-d-y?
lol no wonder I'm confused. The topic of the conversation you responded to was about Nvidia's use of m-d-y in the particular part he quoted, Kaotik expressing his displeasure of the format. You just assumed they were referring to the Release Date in your post :)

Nothing to see here, move along.
 
  • Added Ultra Low Latency G-SYNC+ V-Sync feature
    • Provides tear-free, low-latency gaming using G-SYNC displays. To enable, set Low Latency Mode to Ultra, turn on V-Sync, and enable the G-SYNC display

anyone tried this?
 
  • Added Ultra Low Latency G-SYNC+ V-Sync feature
    • Provides tear-free, low-latency gaming using G-SYNC displays. To enable, set Low Latency Mode to Ultra, turn on V-Sync, and enable the G-SYNC display
anyone tried this?

Yep. If you turn on ultra low latency mode and vsync in the driver, your fps will automatically be capped below your refresh rate so gsync will remain active at all times and you won't hit the vsync penalty. It works pretty nicely. Whether it's the best situation for input lag remains to be seen. Battlenonsense and Hardware Unboxed both found difference results with respect to frame rate capping, gpu utilization and ultra low latency mode. Battlenonsense should have a new vid out soon (this week?) about this new driver.

Edit: Battlenonsense found capping your framerate and turning OFF low latency modes gave the lowest latency in all games he tested. According to his twitter that was consistent and included games not mentioned in his video.


Hardware Unboxed found the results were inconsistent and some games had lower latency from ultra low latency modes and some games had lower latency from frame capping with low latency off.


... Because of course it has to be confusing.

Edit:
 
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