Nvidia DLSS antialiasing discussion *spawn*

Discussion in 'Architecture and Products' started by DavidGraham, Sep 19, 2018.

Tags:
  1. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    15,134
    Likes Received:
    7,679
    Yah, it's true. Unless people have 120Hz displays, you can't see the benefits of 100 fps over 60 or 70 fps etc. I find reviewers are very focused on just getting 4k60 on ultra settings and have little to no interest in the perspectives of esports that want 1080p240+ or 1440p240. I think 1080p144 is probably the most common pc display, if I had to guess, so I'm not sure what the infatuation with 4k60 is.
     
    NightAntilli and BRiT like this.
  2. glow

    Newcomer

    Joined:
    May 6, 2019
    Messages:
    40
    Likes Received:
    31
    Probably a mix of 4k60 PC monitors being much cheaper than 4k120, and 4k60 TVs being much more common than 4k120. Even my Samsung TV from 2015 supports 4k60 on one input, and you can bet I have used it.
     
  3. manux

    Veteran

    Joined:
    Sep 7, 2002
    Messages:
    3,034
    Likes Received:
    2,276
    Location:
    Self Imposed Exhile
    It probably pays off to find reviewer with same taste as one has and then trust that source. Understanding and noticing biases makes it easier to parse the content as a consumer. For me anything above 60fps is good, vrr takes care of possible dips and I just want to add eye candy. I don't care anymore for competitive multiplayer gaming. It's all in the single player. Someone else might be all about competitive gaming, increasing fps, reducing eye candy in favor of more easily seeing enemies etc.

    I played so much unreal tournament and quake2 that I just can't take anything like that anymore. Destiny, cod, dota, lol,... I have absolutely no interest on.
     
    dobwal likes this.
  4. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,244
    Likes Received:
    4,465
    Location:
    Finland
    It smells awfully lot like jebait, but 1) TAA 2) no AA 3) DLSS.
    The 4K No AA looks awfully bad though, do you know if it's really 4K through-and-through or are parts of the rendering process done at lower resolutions?
     
  5. pharma

    Veteran

    Joined:
    Mar 29, 2004
    Messages:
    4,887
    Likes Received:
    4,534
     
    PSman1700 likes this.
  6. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,244
    Likes Received:
    4,465
    Location:
    Finland
    That must be the most oversharpened TAA ever, went with the sharpening mostly which is usually overdone in DLSS more than TAA
     
  7. pharma

    Veteran

    Joined:
    Mar 29, 2004
    Messages:
    4,887
    Likes Received:
    4,534
    Cyberpunk 2077, Minecraft with RTX, and 4 New Games Add NVIDIA DLSS This December
    December 8, 2020

    Cyberpunk 2077, Minecraft with RTX, and 4 New Games Add NVIDIA DLSS This December
     
    PSman1700 likes this.
  8. Kyyla

    Veteran

    Joined:
    Jul 2, 2003
    Messages:
    1,109
    Likes Received:
    496
    Location:
    Finland
    I thought Minecraft already used DLSS?
     
  9. pharma

    Veteran

    Joined:
    Mar 29, 2004
    Messages:
    4,887
    Likes Received:
    4,534
    Beta. Minecraft is now officially released.
     
  10. Jay

    Jay
    Veteran

    Joined:
    Aug 3, 2013
    Messages:
    4,029
    Likes Received:
    3,428
    Does Minecraft RT support RDNA2 then?
     
  11. HLJ

    HLJ
    Regular

    Joined:
    Aug 26, 2020
    Messages:
    529
    Likes Received:
    869
    It does...but since it is path-traced, RDNA2's low DXR performance is quite obvious.
     
    pharma, DavidGraham and PSman1700 like this.
  12. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,055
    Likes Received:
    3,112
    Location:
    New York
    Yeah 6900xt is around half the 3090’s perf according to LTT.

    [​IMG]
     
  13. PSman1700

    Legend

    Joined:
    Mar 22, 2019
    Messages:
    7,118
    Likes Received:
    3,090
    And thats without DLSS, which should be included, as DF noted in their latest video. Its hard enough for people to say which screens are with DLSS on/off when provided, that good it is. If it boosts performance that much, why not use it if supported?
    I have said it before, DLSS is just as, if not more so, important then RT. Or better said, they go hand in hand, the perf RT takes away DLSS can equate for. Its tensor hardware on the die space should not go unused either.
     
  14. Rootax

    Veteran

    Joined:
    Jan 2, 2006
    Messages:
    2,400
    Likes Received:
    1,845
    Location:
    France
    Maybe it's included later on the review ? A straight rt vs rt is good too imo, just for curiosity.
     
    #1394 Rootax, Dec 9, 2020
    Last edited: Dec 9, 2020
    pjbliverpool, PSman1700 and pharma like this.
  15. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,244
    Likes Received:
    4,465
    Location:
    Finland
    It definitely should NOT be enabled. Reviews are supposed to be objective with even playing ground for everyone, not subjective with different settings for each card with features affecting image quality, rendering resolution etc.
    How good or bad DLSS is is subjective, but it is objectively always worse than native even if you happen to prefer it over native.
     
  16. Malo

    Malo Yak Mechanicum
    Legend Subscriber

    Joined:
    Feb 9, 2002
    Messages:
    8,929
    Likes Received:
    5,529
    Location:
    Pennsylvania
    It's quite simple, so RT performance can be directly compared. Of course gamers would use DLSS in the actual game and there are many reviews showing both DLSS on and off comparisons mixed in. No one is going to turn off DLSS if available when using RT unless they specifically don't like it and are fine with the performance with it off.

    This argument needs to stop appearing here, there's nothing wrong with directly comparing RT performance in benchmarks.
     
  17. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,055
    Likes Received:
    3,112
    Location:
    New York
    I think what you mean is that both should be tested. Reviews are not about even playing grounds. A good review represents a potential buyer’s actual real world experience using the product.

    We’ve been over this ad nauseum. DLSS off isn’t the same as native. So it’s incorrect to say DLSS on is objectively worse than DLSS off.
     
    neckthrough, HLJ, Qesa and 7 others like this.
  18. dorf

    Newcomer

    Joined:
    Dec 21, 2019
    Messages:
    126
    Likes Received:
    417
    @PSman1700 said "DLSS should be included", not "native should be replaced by DLSS".

    Gamers Nexus, Hardwareluxx and some other reviewers have been doing this with the recent reviews and I don't see the why they shouldn't.
     
    neckthrough, HLJ, pharma and 2 others like this.
  19. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,244
    Likes Received:
    4,465
    Location:
    Finland
    If it's in clearly separate section, sure, but "4K" DLSS doesn't belong anywhere near the same graph as 4K results
     
    trinibwoy likes this.
  20. manux

    Veteran

    Joined:
    Sep 7, 2002
    Messages:
    3,034
    Likes Received:
    2,276
    Location:
    Self Imposed Exhile
    I agree on this. dlss and other scaling mechanism should be handled separately. It is important to detail both the positive and negative those algorithm produce and make a subjective call on if the scaling mechanisms are useful or not. I tend to follow those reviewers who have same tastes as I have.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...