Nvidia DLSS antialiasing discussion *spawn*

Discussion in 'Architecture and Products' started by DavidGraham, Sep 19, 2018.

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  1. DegustatoR

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    Maybe UQ is DLSS 2X 8)
     
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  2. pharma

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  3. Scott_Arm

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    Ultra performance mode kind of sucks. It’s neat that it works at all but kind of a novelty.
     
  4. OlegSH

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    Looks good to me, don't forget, we are talking about huge DPI displays for this mode.
    I doubt it would be easy to spot some missing texture details at usual 1.5 meter distance with 8K TV.
    Also, Death Stranding should work just well at 60+ FPS with DLSS Performance in 8K, the same goes for Youngblood without RT.
    Both games have huge texel density and should benefit a lot from 8K.
     
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  5. iroboto

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    it's insane it works at all lol
     
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  6. DavidGraham

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    There used to be one title which fitted that description: Control, now it works with DLSS 2. So no there is none right now.

    Titles with DLSS 2 support:
    Fortnite
    Control
    MechWarrior 5
    Wolfestein Youngblood
    Death Stranding
    Bright Memory
    Deliver Us The Moon
    MineCraft
     
  7. troyan

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    Dont forget Ghostrunner and Amid Evil. Both games are UE4.
     
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  8. Scott_Arm

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    Yah, I agree. The results just aren't remotely comparable to the native res. The 8k output looks pretty bad.
     
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  9. OlegSH

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    F1 2020 too, upcoming titles - Cyberpunk 2077, Watch Dogs: Legion, Call of Duty Black Ops: Cold War
    So there are more than 12 games till the end of the year or a game per month.
     
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  10. manux

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    Vampire bloodlines2 should also be ray tracing + dlss game coming out 2021. I'm really looking forward to this game. The first one was real good game after community patches fixed major issues.
     
  11. Scott_Arm

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    I think adoption of DLSS 1.0 was poor because it sucked. DLSS 2.0 is still fairly new, so you're just starting to see adoption pick up. It's probably not trivial to add it to a game that's already released, so it'll mostly show up in stuff that was still under development when 2.0 was released.

    Also asychronous DLSS is coming which should make it even faster. I think the wolfenstein youngblood beta that reviewers had access to is the only implementation. Hopefully this new titles will support asynchronous.
     
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  12. Brodda Thep

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    I honestly think that the DLSS 2.0 8k Ultraperformance in Control is bugged in some way. The same mode in Death Stranding looks much better. I was certainly expecting much better than what was shown with Control. I certainly expect that DLSS will iimprove with time, though I am not sure how much can be gained without throwing more compute at it. I train a lot of segmentation DL models for work, so this is a lot of fun to follow.
     
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  13. Flappy Pannus

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    Yeah I'm wondering that as well, I wasn't expecting it to look native 8k but that's surprisingly poor.

    Edit: Bear in mind Control is using RTX, so the native res affects how many rays are being cast as Alex mentioned, that could also be the reason. Unfortunately using RTX is exactly where you want to use DLSS.
     
  14. Scott_Arm

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    I kind of wonder why they settled on a 9x resolution scale when performance mode was only 4x. Maybe something like 6x or 7x would have had better results.
     
  15. BRiT

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    2x2 then 3x3.

    How would you do the other scaling, 2x3 or 3x2? I wouldn't think they'd want to go for fractional upscaling.
     
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  16. Frenetic Pony

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    To clarify on the UE4 thing:

    It is not integrated into main branch UE4. You have to request a separate branch access from Nvidia, then if you get approved they'll allow you to get it.

    The interesting thing to me is that UE4 4.26 has a "Next Gen TAA" in experimental phase. Since you can test the exact same scene between the two it'd be interesting to see a head to head between that and DLSS.
     
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  17. Remij

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    Because it's likely the only reasonable way to hit that all important 8K number from a low enough base resolution to where DLSS is still effective enough to be marketable.
     
  18. Scott_Arm

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    Aren't the quality and balanced modes fractional upscaling?
     
  19. Scott_Arm

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    Probably, but with that quality I'd say it's not really doing a suitable job for 8k anyway.
     
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  20. BRiT

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    Could be, that was just my immediate knee-jerk reaction on why 4x or 9x.
     
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