Nvidia DLSS antialiasing discussion *spawn*

Discussion in 'Architecture and Products' started by DavidGraham, Sep 19, 2018.

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  1. Shifty Geezer

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    "In addition to the DLSS capability described above, which is the standard DLSS mode, we provide a second mode, called DLSS 2X. In this case, DLSS input is rendered at the final target resolution and then combined by a larger DLSS network to produce an output image that approaches the level of the 64x super sample rendering – a result that would be impossible to achieve in real time by any traditional means. Figure 21 shows DLSS 2X mode in operation, providing image quality very close to the reference 64x super-sampled image."

    So it's nVidia's dumb naming. Apologies to Alex!
     
    #441 Shifty Geezer, Apr 4, 2019
    Last edited: Apr 4, 2019
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  2. jlippo

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    Dually dumb in case of 2X as it implies super/oversampling twice in its name, even there is none.
     
  3. Dictator

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    Hah, no problem of course. Believe me, I also think the name is incredibly silly, just as bad as the SS part of DLSS.

    DSR is also painful when you think about it, what is DYNAMIC there? huh?

    I recommend anyone here that is interested check out the "
    Truly Next-Gen: Adding Deep Learning to Games & Graphics (Presented by NVIDIA)"
    presentation from GDC. It is available in video form on the website for free wiht email submittance. They actually go over a lof the integration problems, content problems, quality problems etc. that we all here have mentioned and talked about. So they seem hyper aware and interestingly very self critical. Also some neat details about those 8X8 sampled images they feed into the network as comparisons. They are not just spatially higher resolution, but they prefer if EVERY screen element is of higher fidelity: shadows, AO, motion blur, etc. all with crazy sample counts as well. There is even the implication that they would prefer games that use ray tracing to send in path traced results of the screen in one of the slides. Also the images are trained as a sequence of a few frames for the comparison, not just single shots (so motion is accounted for). I hope the slides become available for them all...
     
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  4. jlippo

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    It certainly would be interesting if DLSS would learn to fix details like failing edges of screen space reflections.
     
  5. Ethatron

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  6. MfA

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    It also does AA, so NN-SRAA seems the most honest name. Or NN-TSRAA in case motion is taken into account.

    PS. not a fan of renaming multi-layer networks deep, marketing wank.
     
  7. pharma

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    Anthem RTX/DLSS PC Performance Review

    https://www.overclock3d.net/reviews/software/anthem_rtx_dlss_pc_performance_review/1
     
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  8. jlippo

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