Nvidia DLSS antialiasing discussion *spawn*

Discussion in 'Architecture and Products' started by DavidGraham, Sep 19, 2018.

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  1. dorf

    dorf Newcomer

  2. DegustatoR

    DegustatoR Veteran

  3. Dampf

    Dampf Regular

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  4. pharma

    pharma Veteran

    Do companies still put all source code for specific features on just one or two servers? I'd expect more interest from Nvidia to contain the hackers leaks unless the stolen code represents minimal IP exposure.
    Also, not sure it would be of use to any company since only one company is using this specific process and would be pretty easy to identify if used by other individuals/companies.
     
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  5. Cyan

    Cyan orange Legend

    nVidia is light-years ahead of the competition in regards to upscaling -and for a similar performance they have NIS compared to FSR-, that's huge..., perhaps this could force them to make DLSS open source or move onto a new DLSS version with new enhancements and different source code. XeSS is going to be open source, so we shall see....

    I wonder if the hackers also stole the nVidia's drivers code. That could be a bigger issue
     
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  6. pharma

    pharma Veteran

  7. Phantom88

    Phantom88 Newcomer

  8. techuse

    techuse Veteran

  9. jlippo

    jlippo Veteran

  10. DegustatoR

    DegustatoR Veteran

    It's probably just BVH depth - controls the amount of objects which are used in RT structure.
     
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  11. pharma

    pharma Veteran

    GeForce 512.15 WHQL drivers bring Nvidia Image Scaling technology (NIS) in any game (guru3d.com)
     
  12. pjbliverpool

    pjbliverpool B3D Scallywag Legend

  13. pharma

    pharma Veteran

    This is likely the official release with bugs fixed. Not sure about HDR on pre-Turing but no mention of open HDR issues in the driver release notes.
     
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  14. pharma

    pharma Veteran

    BTW, have you tried adjusting Digital Vibrance in the NV control panel (adjust desktop color settings) just enough so colors pop?
     
  15. Scott_Arm

    Scott_Arm Legend

    2.3.9 might be a nice improvement over previous versions.

     
  16. arandomguy

    arandomguy Regular Newcomer

    No real good thread to post this in as it's DLSS specific per say but - https://developer.nvidia.com/rtx/streamline

    Seems like Intel has already committed to this approach as well.

    The likely reality going forward is that each vendor and therefore user of said vendor will be benefit the most from the upscaling solutions from that specific vendor regardless of the verbiage regarding solutions being agnostic. As such I can see this as actually being the best solution in providing the ease for developers to implement all vendor solutions.
     
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  17. DegustatoR

    DegustatoR Veteran

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  18. TopSpoiler

    TopSpoiler Newcomer


    DLSS has..
    - Slightly more detailed than TSR overall.
    - Cleaner moving edge reconstruction.
    - Cleaner transparent texture reconstruction.
    - No ghosting in particles.
    - No shivering.
     
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  19. Davros

    Davros Legend

    What does that mean ?
     
  20. pharma

    pharma Veteran

    Ghostwire Tokyo: DLSS vs. TSR vs. FSR Comparison Review | TechPowerUp
     
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