Nvidia DLSS antialiasing discussion *spawn*

Discussion in 'Architecture and Products' started by DavidGraham, Sep 19, 2018.

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  1. PSman1700

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    Thats ingame isnt it? If so this game and Avatar stand tall above anything else imo. For Instinction, UE5 at its finest.
     
  2. Phantom88

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  3. DegustatoR

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  4. Flappy Pannus

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    There's no mention in the piece if they were using the latest updates released this week, I would assume so but it would be nice to get confirmation. Particularly in the case of Crysis 3, which received a DLSS update that supposedly improved the ghosting on vegetation - albeit they mention it, but don't really show comparison images where it's visible.

    They also seem to have mixed up the post-processing TXAA vs DLSS image comparisons, at least going by their description of how inferior DLSS is when zooming in with the bow and DOF is applied - yet their image comparisons show the exact opposite.
     
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  5. Davros

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    So is TAA considered a rival to DLSS
     
  6. Malo

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    No. TAA is the base temporal AA method that DLSS replaces.
     
  7. Davros

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    O.k thanks, I thought it replaced all types of AA
     
  8. Malo

    Malo Yak Mechanicum
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    DLSS requires motion vectors, which only temporal anti-aliasing solutions can provide.
     
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  9. DegustatoR

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    https://www.dsogaming.com/pc-perfor...ns-of-the-galaxy-ray-tracing-dlss-benchmarks/
     
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  10. Scott_Arm

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    Grabbed Severed Steel today. Game is HARD, but it supports DLSS with an “Auto” quality option and Raytraced reflections. Very cool frantic game.



    It’s also ue4 so the tool that lets you dig into hidden settings probably works.
     
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  11. PSman1700

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    Looks really nice, never heard of that game. Ray tracing seems nicely implemented aswell.
     
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  12. DegustatoR

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    A different opinion on DLSS in GOTG:
    https://www.computerbase.de/2021-10.../#abschnitt_die_bildqualitaet_von_nvidia_dlss
     
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  13. Scott_Arm

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    So the problem with Severed Steel is I'm basically cpu limited in the DX12 mode, which is the only way to enable DLSS. In the DX11 mode performance is WAY better. Not really surprising for UE4.
     
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  14. DegustatoR

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    Why would they lock DLSS under DX12? You sure that you can't use it in DX11?
     
  15. Scott_Arm

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    Yep, the launcher makes you pick a rendering path and only the dx12 path supports dlss and ray traced reflections.
     
  16. pjbliverpool

    pjbliverpool B3D Scallywag
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    Also weird that you're CPU limited under DX12. Isn't it supposed to be the other way around?
     
  17. troyan

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    Not on nVidia hardware. Unoptimized DX12 is always slower than the DX11 driver.
     
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  18. pharma

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  19. Scott_Arm

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  20. troyan

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    nVidia said to PCGH that the sparpening slider will (or should) be exposed going forward. Guardians of the Galaxy and this chinese game with ReStir GI have the slider, too.
     
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