nVidia (almost) opens CUDA

Discussion in 'Rendering Technology and APIs' started by Kaotik, Dec 14, 2011.

  1. Kaotik

    Kaotik Drunk Member
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    http://pressroom.nvidia.com/easyir/...prid=831864&releasejsp=release_157&xhtml=true

    http://www.hpcwire.com/hpcwire/2011-12-13/nvidia_opens_up_cuda_compiler.html?featured=top

    http://www.anandtech.com/show/5238/nvidia-releases-cuda-41-cuda-goes-llvm-and-open-source-kind-of

    They're making it shared source, kinda like Microsoft has plenty of stuff, so in theory AMD, Intel etc could get CUDA from nVidia to allow their own products to support CUDA too - if nVidia decides they're good enough applicants anyway.
     
  2. Davros

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    cant see it as amd could of supported physx (theoretically) but they didnt want to and I cant see them wanting to support cuda

    ps: apart from jc2 (uses cuda for waves and I think rage uses it for transcode) any other games use it
     
  3. Kaotik

    Kaotik Drunk Member
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    IIRC the AMD / PhysX/CUDA case wasn't as simple as "didn't want to"
     
  4. rpg.314

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    Thread title needs to be renamed. It's virtually zero opening up.
     
  5. Kaotik

    Kaotik Drunk Member
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  6. mavere

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    LLVM also has an ARM backend, but that doesn't mean you can use it to run ARM-specific code on x86.

    Here's the NVPTX LLVM backend. It's still Nvidia-only, but the implementation is permissively licensed, so feel free to make new compilers for Nvidia's GPUs.
     
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