NV_depth_clamp

pcchen

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I just read the specification of the OpenGL extension NV_depth_clamp. This extension enables a 3D chip to disable far/near clip planes and clamp the depth values of all rendered fragments into [0, 1] range. Fragments behind the viewer are still clipped, of course.

This extension can solve the shadow volume capping problem easily. How do you think about it? Should it get into the next Direct3D?
 
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