No Man's Sky [PS4, PS5, XO, XBSX|S, PC, NX]

Discussion in 'Console Gaming' started by RenegadeRocks, Dec 8, 2013.

  1. Karamazov

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    a PS5 patch with supersampled resolution in the PSVR headset would already be very welcomed.

    Or maybe NMS2 at the August sate of play...
     
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  2. Pete

    Pete Moderate Nuisance
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    They may not have added a Pro VR patch, but the fact that they're still working on adding features is encouraging. Maybe they're waiting to settle down on some of these additions before working on something that touches the whole game, so to speak.

    I can't believe sentinels will bring more reinforcements with 2.60. Supposedly reloads are faster, but come on. This doesn't sound aimed at (bad) controller FPS gamers (like me). If they can't add KBM support, maybe throw in some gyro aiming a la the Steam controller for fine aiming adjustments.
     
  3. Pete

    Pete Moderate Nuisance
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    Ummm ... I can only hipe they get around to all of my notes. ;)
     
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  4. Pete

    Pete Moderate Nuisance
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    Tried VR. It’s impressive even in low res, but the res is so laughably low that I can’t even read the text of something I’m scanning. It’s like 240p Youtube low: completely illegible. Very, very cool, though. And teleporting really speeds up movement, which is a nice bonus.

    I’m frequently distracted from the game long enough for my controller to sleep. I get a network disconnected message when the game resumes from standby. When it does, occasionally the pointer focus falls on the screen behind the “no controller” “network connection lost” warning, so I have to hope the “okay” button doesn’t fall directly over something clickable in the hidden but active menu/pause screen below. I think I hit on the same bug in VR, but this time the controller network dialog was completely hidden. I had to restart the game.

    The nav icons are borked in that they’re always visible, even with something (the planet, a ship) obscuring them.

    I’m only listing these here because of the flammenwerfer coincidence. If Hello Games is lurking, hi and fix these bugs (except for the one that lets me nab the flamethrower, at least not until I find all the portal symbols).
     
    #1004 Pete, Jul 28, 2020
    Last edited: Jul 29, 2020
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  5. Karamazov

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    they still have not fixed the no HUD mode in VR where sometimes a big black rectangle appears in front of view and never goes away until you put back HUD ON, that has been like this since the VR release last August.
     
  6. Is this on PSVR?

    I'm tempted to buying the game again on the PC so I can play it on the 1440*1440 / eye of my Lenovo Explorer, but then again the PS5 is coming and so is PSVR2 and I'm guessing the game will be even better then.
    Not that Hello Games don't deserve to be paid twice for the game, because I feel like they do.
     
  7. goonergaz

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    I’m in the same boat and was going to ask the same question lol
     
  8. Karamazov

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    yes it's on PSVR, great experience, but maybe the blurriest PSVR game i own !
    and no PS4 pro support.
     
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  9. Pete

    Pete Moderate Nuisance
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    Yup, the whole game is playable on PSVR, and it’s pretty amazing despite the low res. (There’s even a newer retail version of the game with the Beyond update on disc that touts VR on the cover, though the original disc will also update to the latest version.) But scanning things on the planet is hard to do when the HUD scanner info is illegible. I only tried it a little while, not enough to even get the scan (L2 equivalent) button working, but how would you scout the trading post parking lot for S class ships if you can’t make out the info box?

    We’re hoping NMS gets a PS5 update, and maybe then a PS4 Pro upgrade, but the lack of the latter is strange.
     
    #1009 Pete, Jul 29, 2020
    Last edited: Jul 29, 2020
  10. AzBat

    AzBat Agent of the Bat
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    Holy crap. It looks like a totally different game.



    https://www.nomanssky.com/origins-update/



    Tommy McClain
     
  11. Pete

    Pete Moderate Nuisance
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    If anyone’s diving back in and want a couple of easy money tips (assuming they still hold):

    (1) If you find a very valuable crashed ship (like a high capacity hauler that sells for tens of millions), build your base there. It’ll respawn periodically. Assuming you repair all the empty general cargo slots (don’t bother with tech slots or occupied general slots [weapons, shield, hyperdrives] other than pulse drive and launch thruster), you can sell it for (IIRC) 70% of the buy price at the space station. You don’t get cash but trade commodities and elements (e.g., activated emeril) that you can sell or convert to more useful elements. Because of this, you’ll need to have about 5 to 9 free suit cargo slots to hold the scrap.

    You’ll also get random ship upgrades for every working one, which you can sell at any upgrade merchant for nanites or just use or your ships. This last item is good with alien ships that are relatively cheap but always S class and thus yield S class upgrade modules.

    If you’ve built a base and teleporter, you don’t even need to fly to a space station. Just make sure the ship you want to sell is active (either call it via the quick menu or just get in and out), and teleport to a space station. Remember to remove any useful material (e.g., tritium, silver, gold and platinum from shooting asteroids) from ship cargo first. You don’t get it automatically.

    (2) The system economy is relatively basic. If you crash the market by selling a lot (1000+?) of an item that a trade computer already offers, you can then immediately buy it back for ~70% off. Early game, that means mine a bunch of cobalt from the stalagmites in caves and find a trading post that sells cobalt, sell yours with the sell menu, then switch back to the buy menu and buy their stock (yours plus whatever they had to begin with) at far less than you sold it. You can do this once per star system per I think 1-2 days, so if you want to make money quickly you’ll need a hyperdrive to jump around. Also, you get better prices on planets (trading posts or individual trade terminals) than at a space station, but you have to fly there.

    Early game, cobalt is readily available to be mined. Later, when you find chlorine and can build a synthesizer, you can easily make a lot more chlorine by combining it with oxygen. IIRC, 1 Cl + 2 O2 = 6 Cl. Get yourself a few 9999 Cl stacks, find a system that sells Cl, and you’re set. You can also multiply cobalt by combining it with oxygen to make activated cobalt. You get more to sell, but it takes time to convert and there are fewer places that sell activated cobalt. But fly around with a a couple stacks of Co, activated Co, and Cl, and you’re covering a lot of bases no matter which system you fly into.

    With this much money, you can easily buy whatever elements you need rather than having to mine them. I bought a stack of like 80 drop pod coordinates at ~100k each to max out my suit to save on some inventory management. I still manage inventory with a fully maxed suit....

    You can also use the money to buy any ship you want, though it isn’t really necessary to shell out big bucks for S class ships. B or A will serve you well, given enough upgrades. My most useful ship was a 30+ slot B fighter: the maneuverability and firepower of a fighter with the cargo space of a hauler, and not that expensive.

    (3) If you’d prefer not to game the game’s systems, then mining cobalt (pure drudgery), extracting salvaged data from buried tech modules (always located near one of those smoking, blue-lit sparking damaged machinery pods on the surface, or just visor scan for them) at 50k a pop, or (double spoiler, I guess, if you enjoy discovery) harvesting storm crystals at ~200k a pop during extreme weather are the most lucrative endeavors in increasing profitability. The last gets much essier with suit upgrades.
     
    #1011 Pete, Sep 23, 2020
    Last edited: Sep 23, 2020
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  12. HBRU

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    Still waiting to play it again because it's getting better and better...
     
  13. Karamazov

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    And still no ps4 pro vr enhancement i guess :lol2:
     
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  14. AzBat

    AzBat Agent of the Bat
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    No Man's Sky version 4.0 or an actual sequel? Timed with PSVR 2? ;)

    Tommy McClain
     
  15. jlippo

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    Nice.
    Update couldn't have come better time, son has been asking me to reinstall it.
     
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  16. Karamazov

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  17. London Geezer

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    Free PS5 update looking good! May just pick this up finally!
     
  18. Karamazov

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    let's hope this time they up the resolution of the VR mode...
     
  19. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    Free update on PC, Series X|S, and PS5



     
  20. Malo

    Malo Yak Mechanicum
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    Excellent, looks like a lot better draw distance and more dense. I've been playing a lot of NMS lately and really enjoying it. Base building has been frustrating though.
     
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