While Mark Cerny claims Atmos is capped to 32 objects Dolby say the technology can support hundreds of simultaneous objects.
But Dolby also say "That being said, we fall back on sage advice from developers of some of the first Atmos games: Objects are a fantastic tool, but restraint should be shown with respect to the number of objects active at any time. Too many objects in motion can create a confusing soundscape."
Does that mean Dolby have had a objects cap in games or that developers has limited the number of objects in their games?
https://developer.dolby.com/blog/spatial-audio-and-the-ps5/
But Dolby also say "That being said, we fall back on sage advice from developers of some of the first Atmos games: Objects are a fantastic tool, but restraint should be shown with respect to the number of objects active at any time. Too many objects in motion can create a confusing soundscape."
Does that mean Dolby have had a objects cap in games or that developers has limited the number of objects in their games?
https://developer.dolby.com/blog/spatial-audio-and-the-ps5/