New Kyro Drivers

Discussion in '3D Hardware, Software & Output Devices' started by Dave Baumann, Nov 2, 2003.

  1. Dave Baumann

    Dave Baumann Gamerscore Wh...
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    In case anyone is still using one, new Kyro drivers are here.
     
  2. zsouthboy

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    Quick! Someone check the .inf's throroughly! Perhaps something slipped in there that we will see soon?

    :D
     
  3. deviantchild

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    there's nothing in the .infs but it you look in pmx2ogl.dll you sometimes find other things ;)
     
  4. Tagrineth

    Tagrineth SNAKES... ON A PLANE
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    Whoa. That IS something massive.

    I seem to remember always being -quite- irritated by the promise of the next Kyro driver which never seemed to appear... even months after Kristof or Simon F would allude to the new set here in this forum.
     
  5. Simon F

    Simon F Tea maker
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    Hey!:shock: I don't want to get dragged into this but I don't think that was the case. Sometimes there would be a rumour of an upcoming driver release but I don't believe the company has ever announced a forthcoming driver and then reneged.
     
  6. Tagrineth

    Tagrineth SNAKES... ON A PLANE
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    I said allude to, not announce... ;) For PowerVR devs, you should know your semantics. ;)
     
  7. lwells

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    Someone care to elaborate for those of us that can't be bothered to look for ourselves? :)

    LW.
     
  8. Rolf N

    Rolf N Recurring Membmare
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    The GL driver somewhat supports the ATIX_texture_env_combine3 extension (which exposes the original Radeon's combiner capabilities, most prominently MAD and multiply-subtract). "Somewhat" because this capability needs to be unlocked with a super-secret registry key :D

    That's all I can find right now 8)
     
  9. Rolf N

    Rolf N Recurring Membmare
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    The GL driver's pixel path is ... fast :shock:
    Impressive.
     
  10. parhelia

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    how did you see that, zeckensack?
     
  11. Rolf N

    Rolf N Recurring Membmare
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    I timed glDrawPixels (had that 'benchmark' sitting around because it's a critical path for my emulation stuff).
    640x480x32 bit RGBA is down from ~35ms to ~20ms. Okay ... but
    640x480x16 bit RGB (in 32bpp display mode) is at 3ms now (used to be 20ms IIRC).

    That's equal to my Geforce 3 and more than twice as fast as my 9500Pro.
    The 32 bpp figure is actually pretty competitive, too, if you look at ATI for comparison (~12ms on R300) and is only spanked by the Geforce 3 (4.5ms IIRC).

    Whatever, it's a huge step forward.
     
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