New Bioshock screens

Discussion in 'PC Gaming' started by _xxx_, Feb 22, 2006.

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  1. Gnerma

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    Here is a video of the game which is a windfall of new info:

    http://uk.media.xbox360.ign.com/media/793/793105/vids_1.html

    It's 14 minutes long, all in engine, and is narrated by Ken Levine. I believe its running on X360 hardware. You can really feel the creepy atmosphere and style this game is going to have in this video. I think I'll move it up a couple notches on my most wanted game list :)
     
    #21 Gnerma, Sep 21, 2006
    Last edited by a moderator: Sep 21, 2006
  2. Sobek

    Sobek Locally Operating
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    Thanks.

    Ararrrgg, a bloody Xbox video. When will they learn....
     
  3. MatiasZ

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    OMG that video was - a m a z i n g -
     
  4. jvd

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    The video at ign in high def is simply amazing. I wonder how this will play on the x1900s
     
  5. Frank

    Frank Certified not a majority
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    OMG! It's really SS3! I want it!
     
  6. pakotlar

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    Like sex on drugs
     
  7. jvd

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    really ... don't find that fun... its like drunken sex ... really sloppy

    However its like a 3 some ... with 2 really hot girls you don't know well but they def know what they are doing ....
     
  8. Tim Murray

    Tim Murray the Windom Earle of mobile SOCs
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    Wow. That was pretty fucking amazing.

    I want this game *so much*.
     
  9. Sobek

    Sobek Locally Operating
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    Ok...now as i'm sure most people know, i'd give my left testicle to get my hands on this game. I really want it.

    But i'm about 3 minutes into the vid, and I feel I have to comment on what I see that's 'wrong' so far.

    First of all...the water. The flowing water at the very beginning of the vid to the left of the screen looks very solid, with no 'spray' coming off it, and appears ultra-ultra-shiny. The wave motion of it running across the floor towards the stairs is pretty cool, but it looks like nothing more than your average flat water surface with a decent texture tacked on. Going down the stairs, it looks great...but at the bottom it's just pooling in a constricted area..it doesn't seem to actively pool up and cover the floor with water (you have to understand that i'm coming at this from the point of how the dev's are so very much hyping their ultra-realistic water. And considering this is the 'next-gen' version, ie; console version, it should be as good as it gets). But ok..minor gripe that, I suppose having realistic looking water gradually fill a room that's full of leaks is a bit much to ask.

    The little Sister. Annoying. Very annoying. Making coughing sounds and talking without moving it's mouth, and without shaking from the cough.

    I would love to see this vid redone on the PC version, so we get something more than straight horizontal/vertical controller viewing..which absolutely sucks. It's like watching a robot/bot play.

    Does it get better? I'll keep watching.

    Again with the water..there seems to be a very low update rate on reflections and such. They seem to just stutter out. Particles look a bit quirky, like when they first security robot gets blown up, it was a very repetitive explosion pattern...but that's just another niggle. And those security bots...why would turning the security system off make them just stop-n-drop? Shouldn't they just return to wherever it magically appeared from? hmm. The flooded toilet...looks like Source water basically (and yet he still gets a hardon explaining how they have a whole team working on it). I saw no player-based water interaction (morrowind had that, albeit in short supply)...and the splashes from the leaking pipe as he walked down into the room looked EXACTLY like they do in the Source engine. Again...the rooms' water levels seem to be impervious to change. Quite honestly for such an advanced water system I would at least expect water to change in some way, having it just look fancy but essentially be a static 'object' isn't anything new or interesting.

    So..people in Rapture wanted to be able to summon security bots to come kill their friends, so they made Security Beacons? Riiight... The effect for that plasmid wasn't too spectacular either.

    Ok..things I DID like.

    I absolutely loved the effect of light shining through the windows peering into the ocean, and the fish were remarkably well done. They moved correctly, they were appropriately shiny, and they seemed to create a little distortion in the sorrounding water as they swam off. Explosion from the security camera in the record store was awesome...very nice, accurate, thick black smoke and sparks. Sound was incredible...background creaks and groans, distant noises, weapon effects...all done just right, textures were impeccable too, not too shiny, not too bumpy. I would really, really, love to see further interaction with the gameworld..ie; walking into a chair/shelf/whatever pushes it around slightly (I surprisingly didn't see this anywhere...he got jammed slightly on that floaty object in the water in the toilet, heh), a change of voice for the little sisters would go a long way. And doing something about the water would be nice too...as it is I just look at it and think 'Source'. There was also lots of points where there was texture clipping and odd lighting.

    Was this some kind of beta just to quickly show the gameplay? I hope so, because otherwise I may not get the same level of hardon-ed-ness as I was expecting. Just hope they show something awesome for the PC version.
     
    #29 Sobek, Sep 24, 2006
    Last edited by a moderator: Sep 24, 2006
  10. Diplo

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    Well, I thought it looked fantastic, mainly due to the beautiful art direction with a lovely Art Deco feel. I don't really care if some reflection looks too shiny, so long as the overall vision is coherent and solid, which it appears to be. It also looks fascinating and original in concept whilst having the kind of twisted, free-form play that System Shock popularised.
     
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  11. L233

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    That movie made me motion sick within the first minute. If the idiotic head-bopping and movement swaying (I never quite understood why developers are so enamored with that stupid shit) can't be completely switched off, I will not buy the game because I won't be able to play it without vomitting my soul out and getting wicked headaches. This crap is why I was never able to enjoy the Thief games.
     
  12. Skrying

    Skrying S K R Y I N G
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    Really? I've never seen someone get sick from head bobbing, though I've seen them claim, I then went over and up'd their refresh to 75Hz, all better. Though it might indeed be different from you.
     
  13. L233

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    It's not a refresh rate issue. I become definately motion sick from watching certain types of movement on a screen. Ever watched Blair Witch Project? :)

    Before there was head-bopping, there was this odd fishbowl effect early 3D engines displayed, which became especially apparent when turning. Wolfenstein, Descent and other games... at first I didn't realize it had anything to do with the games. When Wolfenstein sent me embracing the toilet bowl, I initially assumed I was coming down with something.

    Quake was the first FPS I could play without any problems. No fishbowl effect and the maps had more open spaces, i.e. you weren't staring at some wall 3 meters ahead of your at any given time. And then head-bopping and swaying became popular and I was back at square one.

    The problem is much worse in games that put you into confined spaces, like narrow passages and small rooms. I've never had problems with flight sims or space shooters. It's worst when the game requires you to interact with the enviroment, i.e. having to get close to walls and objects, lots of turning to search rooms and such. The Thief games were really, really bad for me.

    I can live with head bopping when the game is some stupid WW2 shooter that takes place mostly outdoors with a long distance between objects and no need to search rooms and such. Most military themed FPS are little more than evolved rail shooters anyway. It's still uncomfortable in a way but I can play these in smaller doses.

    And not only is Bioshock the kind of game that puts you into comparably confined indoor settings and has you interact with the enviroment extensively, but the heap-bopping is one of the most ridiculously overdone I have seen in years, too. Some dev clearly went completly batshit there.

    I've never understood why there is head-bopping to begin with. Those who are affected by it, like me, can't enjoy these games. And those who are not affected by it usually don't even notice that there is head-bopping. A few years ago I asked a few dozen people at a big LAN party if the head-bopping bothered them at all and every single one of them had no frigging idea what I was talking about. They hadn't even noticed that there WAS head-bopping until I pointed it out to them. It's seems to be a totally useless graphical gimmick.

    Now, if devs want to waste time and effort on something most people don't even notice, fine. As long as you can switch it off, I don't care. But there are games like the Thief games who Nazi that shit on all gamers and that's when I get angry.
     
    #33 L233, Sep 24, 2006
    Last edited by a moderator: Sep 24, 2006
  14. Skrying

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    Ahh. I've been sick because of the motion in games before too. Oblivion actually does it to me, not sure why but I can only play the game in short spans because it makes me sick (I somewhat think that's because of the ultra choppy framerate and terrible cursor movement).

    I also had the same issue as you in early 3D games and the fisheye view causing me to become very sick. Its a very weird headache feeling to me.

    Anyway, I hope for your sake they allow you to toggle the headbob off or someone makes a mod that removes it.
     
  15. L233

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    The mouse lag issue is a years old bug with that horrible abomination of a 3D engine called Gamebryo/Netimmerse. I've first encountered it with DAoC like, um, 4 years ago. It's well documented but it seems that neither the company that develops that graphics engine nor the developers who license it can be arsed into fixing that ancient and highly annoying bug. I mean, why fix bugs when you can use the time to implement some more graphical bling-bling?

    There used to be a workaround in DAoC (force a prerender limit of 1 with a video card tweaking tool) but that didn't work for me in Oblivion. I've seen some people claim that it works, though. Might be worth a try.

    Oblivion does have many of the traits that are problematic for people who get motion sick. It has head-bopping but it's comparably light (especially compared to the hilariously exaggerated head bopping in that Bioshock video - seriously, wtf?). Sneaking around inoors and having to get close to objects like furniture and chests to search them is exactly the kind of worst case scenario that usually affects me worst. What made Oblivion playable was 3rd person view. There's no head bopping and 3rd person makes sure that everything can be viewed from a distance.

    The crappy frame rates and the mouse lag did add to the problem, though.
     
  16. pascal

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    Exactlly.
    I downloaded the 720p movie (edonkey) and it is impressive overall.
     
  17. Sobek

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    Oh, exactly...those would probably have to be the greatest strengths of Bioshock for me. Great story, originality, incredible decor that truly mathes the timeframe. I just hope to hell that the PC version (even with it's degraded engine VS the Xbox) gets a lot of extra polish. Quite a few odd things i've seen is all.
     
  18. Crusher

    Crusher Aptitudinal Constituent
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    I hadn't really been paying any attention to this game, I'm glad I saw this thread. Anything that carries on in the Thief/System Shock tradition is worth giving a shot in my book (even if Thief 3 never achieved its potential). I'll echo the hopes that the PC version has the work put into it to make it a great PC game, not just a good port.
     
  19. Skrying

    Skrying S K R Y I N G
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    Where has it been said that the PC version will have lower graphics quality? I dont recall hearing that anywhere. If so then it might fall into the games I'm boycotting.
     
  20. Skinner

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    grrr what is this degrade-parade against pc hardware, which is almost two and about a few months 4 or more times faster then this pimpbochildbox..

    You can tast a preview from these gfx goodness in Swat4. Some levels already have the typical look and colouring found in BioShock. Swat4 is utter beautifull and it's even fun to play.
     
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