New BIA Interview

Discussion in 'Console Gaming' started by scooby_dooby, May 4, 2006.

  1. scooby_dooby

    Legend

    Joined:
    May 28, 2005
    Messages:
    8,563
    Likes Received:
    145
    Location:
    E-town, Alberta
    http://www.gameinformer.com/News/Story/200605/N06.0503.1754.42600.htm

    sweet...
     
    #1 scooby_dooby, May 4, 2006
    Last edited by a moderator: May 4, 2006
  2. mckmas8808

    Legend

    Joined:
    Mar 8, 2005
    Messages:
    6,744
    Likes Received:
    28
    The more I hear the more I'm wanting this game.
     
  3. Bad_Boy

    Bad_Boy god of war.
    Veteran

    Joined:
    Apr 15, 2004
    Messages:
    3,355
    Likes Received:
    25
    interesting bit.
     
  4. Tap In

    Legend

    Joined:
    Jun 5, 2005
    Messages:
    6,382
    Likes Received:
    65
    Location:
    Gravity Always Wins
    yes but...



    what the hell does it mean. :wink:
     
  5. Bad_Boy

    Bad_Boy god of war.
    Veteran

    Joined:
    Apr 15, 2004
    Messages:
    3,355
    Likes Received:
    25
    seems like...both versions will be the same graphically, but both versions will have something better than the other based on the platform's strengths. whatever those differences may be, beats the hell out of me.

    could be talking about anything. resolution, textures, physics, multiplayer, how many people on the screen at once, particle effects, hdr, aa, af, etc.
    see what i mean.
     
    #5 Bad_Boy, May 4, 2006
    Last edited by a moderator: May 4, 2006
  6. Tap In

    Legend

    Joined:
    Jun 5, 2005
    Messages:
    6,382
    Likes Received:
    65
    Location:
    Gravity Always Wins
    well it's nice to know that they will be trying to exploit their individual strengths.

    Maybe we can glean some info about their differences from some multiplatform games afterall? Might be fun trying. :)
     
  7. Tap In

    Legend

    Joined:
    Jun 5, 2005
    Messages:
    6,382
    Likes Received:
    65
    Location:
    Gravity Always Wins
    I do see what you mean... his comment is very vague yet revealing at the same time.
     
  8. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    10,875
    Likes Received:
    767
    Location:
    London
    It just means the cut-scenes will be in-engine on XB360 and CGI on PS3 :lol:

    Jawed
     
  9. rabidrabbit

    rabidrabbit A Reformed Member
    Legend Veteran

    Joined:
    Mar 6, 2003
    Messages:
    5,065
    Likes Received:
    184
    Location:
    Finland
    Wii
     
  10. scooby_dooby

    Legend

    Joined:
    May 28, 2005
    Messages:
    8,563
    Likes Received:
    145
    Location:
    E-town, Alberta
    In related news: EA Delays MOH: A to Q1 2007

    Pussies :grin:
     
  11. czekon

    Regular

    Joined:
    Aug 9, 2005
    Messages:
    741
    Likes Received:
    6
    #11 czekon, May 8, 2006
    Last edited by a moderator: May 8, 2006
  12. Tap In

    Legend

    Joined:
    Jun 5, 2005
    Messages:
    6,382
    Likes Received:
    65
    Location:
    Gravity Always Wins
    very cool with some technical details pointed out by the devs

    http://www.gamespot.com/e3/e3videos.html


    "BIA official movie"
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...