New Alan Wake screen shots and interviews

Discussion in 'PC Gaming' started by SlmDnk, Apr 7, 2007.

  1. SlmDnk

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  2. Richard

    Richard Mord's imaginary friend
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    Thanks, third image... wallpaper'ed
     
  3. trinibwoy

    trinibwoy Meh
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    They look pretty good technically but are lacking an organic feel IMO. The buildings look pretty flat and sterile for some reason.
     
  4. AlBran

    AlBran Ferro-Fibrous
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    hm... I do get a feeling of HL2: Ep 2 in the second shot. I don't know if it can be helped since it is a pretty far out place in the mountains and it's just a bunch of well...shacks. Something does look a little off though. Maybe it's the perspective?

    The third screen is very very nice. :)
     
  5. Inane_Dork

    Inane_Dork Rebmem Roines
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    I'm progressively averse to developer interviews where they are not allowed to say anything new. What's the point? All they can do is tease and smile like they have something great they can't talk about.

    Been there, done that.
    The screens are amazing, though.
     
  6. icecold1983

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    rly starting to not like this game, ever batch looks more and more like half life 2 graphics. everything has that "lifeless" look for lack of a better word. just doesnt look natural.
     
  7. Sazar

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    Well, it is just a screen-shot.

    When things are in motion, they will perhaps feel a little more natural and you will feel more involved.

    For as sterile as portions of HL2 looked, the actual game-play was relatively involving due to the physics and the constant motion.
     
  8. trinibwoy

    trinibwoy Meh
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    Yep, screenshot evaluations tell you nothing about whether you will enjoy the game or not. We are used to things not looking natural since most games are pretty stylized. Now that we're getting to a point where we have some serious graphical fidelity that feeling of not-quite-there is starting to creep in. It's definitely progress and will certainly be more immersive in motion. The galvanize could use some work though - it's too flat and not reflective enough or something.
     
  9. Neeyik

    Neeyik Homo ergaster
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    The lighting, in action, makes a huge difference to the game and the screenshots really don't tell the "full story" - watching the volumetric lighting in night-time scenarios is especially impressive.
     
  10. Skrying

    Skrying S K R Y I N G
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    Some great views there. Actually one of the first thoughts that came to mind is that I would really like to play Oblivion on a game with that type of outdoor view and detail.
     
  11. SlmDnk

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    Only the three in the first post are really new ones, though :)
     
  12. nintenho

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    oh yeah, the hardwired one's were already posted.
     
  13. Sxotty

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    One would think they could get the whole mountains and trees thing right considering where they are from, but to be honest they look weird. The third shot looks the most out of place of any if you spend a great deal of time outdoors.


    Reasons
    The snow is in random patches not a logical pattern as develops in the natural world. Same with trees no slope and aspect stuff taken into account. The mountains and trees are out of scale for normal areas as well. Not enough low ground cover. Other things like that. The sky and stuff looks fine though. I guess I shouldn't complain...
     
  14. icecold1983

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    ur right, just realized the trees are as tall as mountains.
     
  15. Kaotik

    Kaotik Drunk Member
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    Hey, Remedy is from Finland, we don't have tall mountains here :evil:
     
  16. Sxotty

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    Oh well learn something new every day. I actually thought there were mountains in northern Finland for some reason. And I wasn't really sure where remedy was from other than somewhere north of Denmark :)
     
  17. Kaotik

    Kaotik Drunk Member
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    Nah, just fjelds, our tallest one is 1328 metres high (measured from the sealevel I assume)
     
  18. Diplo

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    Don't know if you do, but yeah, I certainly did. Something about the textures and lighting that seem very Source to me.
     
  19. AlBran

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    :p yes, I do for the same speculations. The lighting looks very similar in the shots and I guess the art direction and design are rather similar too. I guess it helps that both have the forest/mountain setting too. Just have a look at these shots:

    http://screenshots.teamxbox.com/screen-hires/56686/HalfLife-2-The-Orange-Box/
    http://screenshots.teamxbox.com/screen-hires/56684/HalfLife-2-The-Orange-Box/
    http://www.firingsquad.com/media/hirez.asp?file=/media/galleries/halflife2ep2_sept10/03.jpg

    From the wood grain to the corrugated metal walls...
     
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