Neverending Upscaling/Resolutions/AA etc Thread #3 (Rules Post #1!)

Discussion in 'Consoles' started by Shifty Geezer, May 27, 2008.

Thread Status:
Not open for further replies.
  1. grandmaster

    Veteran

    Joined:
    Feb 6, 2007
    Messages:
    1,159
    Likes Received:
    0
    There may be an hour or so variance in that shot. I've subsequently resynced the game having found the clock function on the arm band thing ;)
     
  2. PARANOiA

    Veteran

    Joined:
    Nov 14, 2003
    Messages:
    2,086
    Likes Received:
    9
    Location:
    Melbourne
    360 Fallout is 4xAA? I didn't even notice when playing to be honest.
     
  3. kyleb

    Veteran

    Joined:
    Nov 21, 2002
    Messages:
    4,165
    Likes Received:
    52
    The textures of the edges are not as jagged with AA?


    Just a guess. :razz:
     
  4. assurdum

    Veteran

    Joined:
    Oct 31, 2008
    Messages:
    1,568
    Likes Received:
    0
    Funny but true...and some other little parts are better on ps3 fallout 3 (look ant shine or texture underground for example in the same shot) although is the worse version from the three. That is very ...absurd...I really hope a future patch on ps3 who fix the bugs (sure) and the jaggies too; will be possibile to apply aa filter with a patch ?
     
  5. DaJuice

    Newcomer

    Joined:
    Jan 27, 2008
    Messages:
    54
    Likes Received:
    0
    4xAA on 360 vs 0xAA on PS3, nice port there... :roll:


    Texture quality isn't affected by MSAA.
     
  6. djskribbles

    Legend

    Joined:
    Jan 27, 2007
    Messages:
    5,257
    Likes Received:
    667
    ^ I'm pretty sure hes just joking. :wink:
     
  7. kyleb

    Veteran

    Joined:
    Nov 21, 2002
    Messages:
    4,165
    Likes Received:
    52
    Joking, and at the same time trying to make sense of what RDK was attempting to say.
     
  8. damienw

    Regular

    Joined:
    Sep 29, 2008
    Messages:
    513
    Likes Received:
    61
    Location:
    LA
    2 questions:

    1) Why doesn't Bioshock PS3 have a horizontal res? is it 1280x680?

    2) Where was it determined that Fallout 3 360 is definitely 4xAA? I see Quaz mention that something strange is going on and maybe selective 4xAA, but wouldn't that be like saying Wipeout HD is 1080p, when in fact it changes?

    Standards seem to be slipping.
     
  9. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    Because it's difficult to determine with the blur.

    There's clearly AA going on. Just because some edges are not fine with the AA resolve does not mean it isn't being used. There are times when post-processing can interfere with the AA resolve, and there are times when it isn't affected. (referring to outdoor image provided by grandmaster)

    This is so clearly 4xMSAA.
     
  10. Quaz51

    Regular

    Joined:
    May 18, 2002
    Messages:
    916
    Likes Received:
    1
    Location:
    France
  11. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    Indeed, but it's still there... The question, as with certain other titles, is why only certain surfaces receive the AA. It could be incompatibility with the tone mapping, it could be a different AA approach. It could be something else entirely. A pity people focus on *other subjects* instead of the technical nature that is the spirit of the thread.
     
  12. MvmntInGrn

    Newcomer

    Joined:
    Jun 5, 2008
    Messages:
    31
    Likes Received:
    0
    MGS4 looks blurry to you, how so? That has to be the single most clean looking game I have seen this gen.

    MGS4 is 2xAATemporal right? But only during movement I thought. I guess it could look blurry in motion but I never noticed it. Still it looks quite crisp.

    Quincunx is definitely a better alternative to blur though, R1 looks very clean in-game with it. Dosen't make the game blurry at all to my eyes, maybe it just over-softens the edges which could be seen as blur maybe?
     
  13. Gitaroo

    Veteran

    Joined:
    Nov 10, 2007
    Messages:
    1,921
    Likes Received:
    62
    in the KZ2 pdf file, they said they are using QAA but also mention on tweaking or improving on the AA so is there a way that you can increase or decrease the blur in QAA?
     
  14. GarretASUS

    Newcomer

    Joined:
    Aug 12, 2004
    Messages:
    83
    Likes Received:
    0
    MGS4 is a fairly clean crisp game. It uses 2xTemporal which like QAA is suppose to give 4X quality without the larger performance hit. The only obvious blur you will see is depth of field use in the game. There is sometimes "streaking" in cinematics with camera movement, which is probably associated with the temporal AA, but you'd have to have quick eyes to see it a lot of the time.
     
  15. kyleb

    Veteran

    Joined:
    Nov 21, 2002
    Messages:
    4,165
    Likes Received:
    52
    Temperal AA doesn't work as well with movement.

    Quincunx blurs the whole image, just a bit, but enough to where I have always prefered to use standard 2xAA. It isn't easy to notice without direct comparison though, I googled up some old example shots down the page here.
     
    #1635 kyleb, Nov 3, 2008
    Last edited by a moderator: Nov 3, 2008
  16. MvmntInGrn

    Newcomer

    Joined:
    Jun 5, 2008
    Messages:
    31
    Likes Received:
    0
    Cool thanks, definitely see the difference. If slight.

    I like the QAA a bit more since it takes away some of the sharpness that instantly makes an image clearly not natural. Like the window for example.

    Other than that I don't think its too important as long as you are a decent way from the TV. I remember thinking R1 was much better looking than other games when my TV was at the foot of my bed. Any edges at all were noticeable. Ended up changing it since Wii games that close are just plain ugly.

    Sorry for the off-topic but at least I learned something.
     
  17. assurdum

    Veteran

    Joined:
    Oct 31, 2008
    Messages:
    1,568
    Likes Received:
    0
    Well I hope to know correctly but only Quincux 'first versions' had visible blur effect; with last evolution is improved really so much and is very hard to notice this flaw, just as you said a little bit and forgive me again but it isn't so simple to see at eyes perception, watching assassin's creed or the last killzone 2 version, Really quincux on ps3 rsx is a good compromise.
     
  18. Gerry

    Regular

    Joined:
    Feb 6, 2002
    Messages:
    803
    Likes Received:
    170
    I'd agree with that. Obviously there's some lighting differences, but really that's by the by. The AA and that weird shadow in the bottom left are the main differences.
     
  19. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    Can I laugh my ass off about this one?

    Edit: actually, the entire thread has gone a bit downhill in the past few days...
     
    #1639 Laa-Yosh, Nov 3, 2008
    Last edited by a moderator: Nov 3, 2008
  20. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...