Neverending Upscaling/Resolutions/AA etc Thread #3 (Rules Post #1!)

Discussion in 'Consoles' started by Shifty Geezer, May 27, 2008.

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  1. GarretASUS

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    I agree with this. I would rather have an implementation of QAA than a full screen blur filter, ala, GTA4 which is just horrible. QAA or FSAA is either not used on more third party PS3 games because of a lack of careness or because they do not properly implement their engine enough for performance on the PS3. I have heard that many developers are not given the budget or time to work on the PS3 version of games which is extremely unfortunate. It has been suggested that Killzone 2 is only using 3 or 4 SPE's (don't remember exactly which, but it isn't all 7), which goes to show how much optimization can be done to achieve quality and performance on PS3.

    And as for GTA having a lower res than the 360 version, that does not account for its image quality. The blur filter does.
     
    #1601 GarretASUS, Nov 2, 2008
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  2. Neb

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    Yes they do. Its hard to spot crispy textures like Uncharted at all becouse the detail is blurred out.

    Quincunx makes a noticable difference, its just a mather of switching it on and off in a game to see, its undeniable. I know with first hand experience since I own both an nvidia and ATi cards and there is Quincunx for Nvidia and wide tent filter for ATi. Been the same since Geforce4 Quincunx.

    But heres the catch, you dont have a reference screenshot of same scenes of X PS3 Quincunx game. Hence you dont know how it would look with regular 2x MSAA. All you can see is that textures have this smoothed out "blurry" surface. You think Uncharted would have had as crips and pronounced texture detail if it would have had Quincunx? It would not.

    GTAIV for PS3 is sub-HD...

    Anyway its up to the devs to chose, more uniform and smootehd out jaggies or sharer image clarity and detail pronouncation. Though Quincunx adds a noticable amount of blur otherwise how would it hide the jaggies.
     
  3. GarretASUS

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    So are many 360 games. That does not make the games blurry. It is the filters developers may use.

    I don't think anyone is really suggesting QAA does not add any blur. But instead that it provides less blur than an actual blur filter to remove jaggies.
     
  4. zawarudo

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  5. GarretASUS

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    Those look like old screenshots. At least the one does. And you'd be surprised how many games this generation on both consoles lack any form of AF.
     
  6. Neb

    Neb Iron "BEAST" Man
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    Never said it's becosue of res. But GTAIV at sub-HD + blur filter certainly looks blurrier than those named (above my response) 720p Quincunx games. Would GTaIV been 720p and Quincunx then it would be different most likely.

    Depends on how aggressive the blur filter is I guess. But one thing is certain and that is that Quincunx vs 2xAA on same game/scene is very noticable.
     
  7. djskribbles

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    So the PS3 version is 720p no AA and the 360 version is 720p, but what about the AA?

    edit: woah a lot of posts since Quaz51's. I am referring to Fallout.
     
  8. RDK

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  9. Neb

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  10. Nesh

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    I dont see much of a difference in these pics other than in the contrast and color tone (apart from the lack of AA).
     
  11. DrJay24

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    :roll:

    Aside for some AA they look the same.
     
  12. djskribbles

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    How does AA affect textures? other than the lack of AA on the PS3 version and the difference in gamma/brightness, the textures look similar to me (in that particular shot). Would be nice to see other comparison shots with more varied textures.
     
    #1613 djskribbles, Nov 2, 2008
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  13. patsu

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    The important thing is to spread the know how. As long as more programmers become familiar with PS3 development, the situation will improve further.

    As for grandmaster's comparison pictures, the PS3 lacks AA but why does the PS3 character have an additional insignia on her left shoulder ?
     
  14. MazingerDUDE

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    seems like the PS3 version uses better lighting

    check out her belt
     
  15. RDK

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  16. grandmaster

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  17. Quaz51

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  18. betan

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    Are you using the in-game wait function? Because those don't seem to be taken at the same time of the day. I wonder if each port takes place in different continents or timezones. :|
     
  19. Shifty Geezer

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    This is not a place to discuss multiplatform development issues and general cross-platform development choices. That place is here.
    I've moved the multiplatform discussion to that thread. There was some crossover with relevant content, but then that's the nature of the two threads. I'm taking this thread to be more the investigation of choices, and the other thread to be the discussion of impact of those choices. Ish. ;)
    Certainly discussing Such-and-such a game looks like better on Consoel A than Console B should be in the Multiplatform Development Thread though.
    [/modhat]
    Regards Fallout, apart from a little softness the PS3 screenshot is pretty simlar. The big difference I see is the shadow on the wall, with the XB360 version being soft, while the PS3 is hard and blocky. Otherwise there's no big deal. Except the AA, which is very noticeable on the medical cabinet in the wall. XB360 is very smooth.
     
    #1620 Shifty Geezer, Nov 2, 2008
    Last edited by a moderator: Nov 2, 2008
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