Neverending Upscaling/Resolutions/AA etc Thread #3 (Rules Post #1!)

Discussion in 'Consoles' started by Shifty Geezer, May 27, 2008.

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  1. assurdum

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    Well I know, DMC 4 was caused to temporal 2X AA effect , bioshock is another story, I don't know what is it exactly but developer said it isn't blur but a ps3 hardware characterisc to improve the smooth of frame.
     
  2. grandmaster

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    I'd *really* like to know how an additional post-process cycle that must use CPU and/or GPU time can actually increase frame rate. As it is, BioShock PS3 is running around 20% slower than the 360 version in like for like situations in terms of actual frames rendered.

    If there's a particular screenshot that could be taken to once and for all prove native resolution, I'll take it, but Quaz51 is uneeringly accurate - as Bungie amongst others will attest ;)
     
  3. damienw

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    So what is the horizontal res of Bioshock PS3?
     
  4. assurdum

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    Forgive me but there is no reason to be sarcastic; you just to ask to them personally in its forum, if you want, search to google 2k forum and register , I think a programmer know well his work to you no offence.
     
  5. TheAlSpark

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    Hi there, grandmaster wasn't trying to be mean or anything. I believe he is questioning the information because it came from a community manager rather than the programmer who told her. In other words, there is likely to have been some error in translating programmer speak to community speak.

    Assurdum's thread & moderator response: http://forums.2kgames.com/forums/showpost.php?p=362390&postcount=4
    2k Elizabeth's thread on the matter: http://forums.2kgames.com/forums/showpost.php?p=352676&postcount=1

    The cynics will see she doesn't actually mention rendering 1280x720 pixels/framebuffer. :p

    It also doesn't help that she uses downscaled 720p images to show that the differences are minimal. As I have posted before, using grandmaster's HDMI captures, her method of presenting her comparison hides the blurring rather easily.

    PS3 capture:
    [​IMG][​IMG]

    360 capture:
    [​IMG]
     
  6. galopin

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    No, i did the X360 (real) one:) I help on this fast and dirty ps3 adaptation, but don't bind my name to this thing :) I couldn't manage to resist to the lobby of the easy way :(

    But now, i have the resolution of TestDriveUnlimited 2 PS3 in my hand, and it won't be the same :D
     
  7. Rockster

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    Is that a real challenge? What was the resolution of TDU for the 360?
     
  8. GarretASUS

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    Does choosing 1080p option for resolution in 360 or PS3 degrade image quality of the game if the game does not support that resolution natively?

    So for 360, Halo is 720p, but I pick 1080p as my output. Is it better to use 720p instead of upscaling?
     
  9. MazingerDUDE

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    I got these images from Eurogamer

    http://www3.telus.net/public/dhwag/kfp1.jpg

    720P capture

    http://www3.telus.net/public/dhwag/kfp2.jpg

    1080P capture

    http://www3.telus.net/public/dhwag/kfp3.jpg

    720P capture upscaled to 1080P by photoshop

    As you can see the 1080P capure and the upscaled 720P capture look identical.

    Unless your TV has poor upscale chip (highly unlikely considering how expensive 1080p TVs are :wink:) it should look the same.

    As for the Ps3, 1080p output does degrade the image quality of 720P game most of the time.

    I'd say it's just 'safe' to go with 720P, but it seems like there're people who feel loss at 720P output on 1080P TV, regardless they'd actually get lower IQ, more screen tearing, lower frame rate etc on forced 1080p output. I'd say to some, it's more of mind thing :wink:
     
  10. assurdum

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    Ok but the reply of mod said it's 720p too on ps3. So he lie or what? Just to understand , I don't want blame anyone...
     
  11. MazingerDUDE

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    I do remember similar instance on Haze. Quaz confirmed Haze running at 576p, and the forum mod at UBI said it's 720p. Eventually one of the dev cleared that the game indeed runs at native 576p and it just outputs 720p. (upscaled of course)

    The forum mod at 2K admitted that she doesn't know very well about the technical details, so I'd figure this is the same case.
     
    #1511 MazingerDUDE, Oct 31, 2008
    Last edited by a moderator: Oct 31, 2008
  12. assurdum

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    Boh...well will see the next days, I hope will answer to my thread. Not offence however is possibile test the game personally avoid shot or pic? Just to be sure.
     
  13. galopin

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    720p 2x 30fps (less with massive burn particle effect), but after doing several pix capture (and xbperf capture), it can be easly optimized, hopefully because design want a lot more of rendering feature :D
     
  14. zawarudo

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    Can't we just give 2K a break? It was basically just a simple port, you shouldn't have expected anything more than near parity.

    Instead, focus your resources on games that haven't been discussed to oblivion. For example, Mirror's Edge.

    We have confirmation that the game is running at 720p on PS3, however, without AA. The PS3 being the lead platform, it would be funny if the 360 build is running at better spec, e.g. with AA. Can we get clarity on this topic?

    Do you think Mirror's Edge could not pull off QAA on the PS3? Personally, the jaggies are VERY dominant in gameplay, because of the clean and shiny surfaces. Buildings in backgrounds shimmer like maniac and jaggies are extremely visible.
     
  15. Hazuki Ryu

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    Actually Halo 3 is 640p so there's already scalling going on if you play at 720p.
     
  16. MazingerDUDE

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    Whether Mirror's Edge is leading on PS3 or not, it is basically an UE3 game. We all know how UE3 games suck on PS3 :wink: I'd say even this much parity is rarely seen.
     
  17. assurdum

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    But unreal engine doesn't support AA I know...I thiink the only reason because less jaggies on 360 is 1080p hardware upscale not more.
     
  18. assurdum

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    Exaggerate. Unreal III doesn't suck imho.
     
  19. zawarudo

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    That totally slipped my mind. It must be because I'm used to the Gears-UT look when I think UE3. Mirror's Edge looks very different in style and artistic direction.

    But it is a shame that no AA seems to be present. Is it strictly a fact that UE3 games (on consoles) do not support *any* AA? If somebody could elaborate on this I'd be grateful; I played Gears on PC and was able to use AA in that. I also recall some UE3 games having AA on consoles, such as the recent Hell's Highway. I'm pretty sure it had 2xAA on 360 and even some sort of AA on PS3, no?
     
  20. MazingerDUDE

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    I don't know where this 'absolutely no AA on UE3 game' came from, but there are UE3 games with AA such as Army of Two (NO AA on PS3 version though) I see BIA HH's got AA on both systems. I beleive GEOW2 uses AA as well.
     
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