Neverending Upscaling/Resolutions/AA etc Thread #3 (Rules Post #1!)

Discussion in 'Consoles' started by Shifty Geezer, May 27, 2008.

Thread Status:
Not open for further replies.
  1. MonkeyLicker

    Newcomer

    Joined:
    Feb 7, 2002
    Messages:
    129
    Likes Received:
    0
    My guess is it's their imagination. There's been no reports (that I've seen) of games having worse frame-rates on the 360 at upscaled 1080p resolution.
    There's no reason it would tax the hardware. The most it would probably be is using resources already set aside like they do with the OS.
    Hardware scaling just isn't very demanding, especially if you have dedicated hardware.
     
  2. warb

    Veteran

    Joined:
    Sep 18, 2006
    Messages:
    1,057
    Likes Received:
    1
    Location:
    UK
    720p no AA.
     
  3. assen

    Veteran

    Joined:
    May 21, 2003
    Messages:
    1,377
    Likes Received:
    19
    Location:
    Skirts of Vitosha
    Yep, all TVs do some image processing, which inevitably leads to increased latency. It might be more for 1080p than 1080i for one particular model.
     
  4. Statix

    Newcomer

    Joined:
    Nov 9, 2007
    Messages:
    234
    Likes Received:
    0
    1080i should have no performance differences from 1080p, as far as the game itself goes. How an HDTV handles the two displays is a different matter, but I don't think framerate is ever affected either from switching between those two video modes.
     
  5. grandmaster

    Veteran

    Joined:
    Feb 6, 2007
    Messages:
    1,159
    Likes Received:
    0
    Correct me if I'm wrong, but for ANA or HANA to process a 1080i output, it's going to be receiving a 1080p ready-scaled image from Xenos? I too am finding it very hard to believe that dropping from 1080p to 1080i is going to make any difference.

    I've done some 720p vs 1080p captures and while I'm not sure I've got the right test clips yet, nothing I have found suggests that Xenos' scaling has any kind of performance hit. If people can suggest potential test clips, please do so in the frame rate analysis thread.
     
  6. acm2000

    Newcomer

    Joined:
    Jun 3, 2008
    Messages:
    7
    Likes Received:
    0
    http://i28.tinypic.com/dym0ig.jpg

    this appears to be a non touched up RE5 screenshot, strange since the other 11 "direct feed" ones were all touched up with uber AA, any sign of res and aa?
     
  7. Rockster

    Regular

    Joined:
    Nov 5, 2003
    Messages:
    973
    Likes Received:
    129
    Location:
    On my rock
    The reviewers comments are BS. Even if the display did additional processing it wouldn't effect the frame rate. Any video processing latency would only delay the video output and throw off synchronization with the audio.
     
  8. Heinrich4

    Regular

    Joined:
    Aug 11, 2005
    Messages:
    596
    Likes Received:
    9
    Location:
    Rio de Janeiro,Brazil
    To me this pic appear 1280x 720 without AA.
     
  9. catisfit

    Regular

    Joined:
    Oct 27, 2007
    Messages:
    638
    Likes Received:
    0
    I agree.
     
  10. JPT

    JPT
    Veteran

    Joined:
    Apr 15, 2007
    Messages:
    2,505
    Likes Received:
    943
    Location:
    Oslo, Norway
    What about gameplay timing, is this not something many people complained about when GHIII launched?
     
  11. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,762
    Likes Received:
    2,639
    Location:
    Maastricht, The Netherlands
    It was the 360 version. They mention on Eurogamer that as they were asked to have a console version, they chose to make a quick port from the PC to the 360 as that was by far easiest. They also claim to be fine on the PS3, but well, we've heard that before. ;) Anyway, I wouldn't draw too many conclusions on it - the game's a long way off.
     
  12. assen

    Veteran

    Joined:
    May 21, 2003
    Messages:
    1,377
    Likes Received:
    19
    Location:
    Skirts of Vitosha
    While I agree with you in suspecting the reviewers are imagining things...

    The additional processing can be compensated by the TV by delaying the audio the same amount of time. This wouldn't hurt the framerate, but the latency, which will make the game "feel" sluggish.
     
  13. qz33

    Newcomer

    Joined:
    Jun 3, 2008
    Messages:
    3
    Likes Received:
    0
  14. hero17

    Newcomer

    Joined:
    May 12, 2008
    Messages:
    8
    Likes Received:
    0
  15. Mintmaster

    Veteran

    Joined:
    Mar 31, 2002
    Messages:
    3,897
    Likes Received:
    87
    Latency, sure, but not framerate, which is what Rockster is specifically referring to. The only way framerate can change is if the 360 is rendering differently at that res.
     
  16. Quaz51

    Regular

    Joined:
    May 18, 2002
    Messages:
    916
    Likes Received:
    1
    Location:
    France
  17. FirewalkR

    Regular

    Joined:
    Jul 13, 2007
    Messages:
    259
    Likes Received:
    0
    Hmm, the picture with the fire and smoke seems perhaps a bit blurry in places but... there's smoke :D, however, the letters on the sign in the background are pretty well defined. What do you mean blurry, exactly? Textures and/or texture filtering perhaps?
     
  18. Jesus2006

    Regular

    Joined:
    Jul 14, 2006
    Messages:
    506
    Likes Received:
    10
    Location:
    Bavaria
    Looks more like a postprocessing filter to me.
     
  19. Quaz51

    Regular

    Joined:
    May 18, 2002
    Messages:
    916
    Likes Received:
    1
    Location:
    France
    all edge are little blured, post-process filter for reduce aliasing or bad capture
     
  20. Jedi2016

    Veteran

    Joined:
    Aug 23, 2005
    Messages:
    1,021
    Likes Received:
    0
    Any word on Lego Indy? Same as Lego SW? That was one was different per console.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...