Neverending Upscaling/Resolutions/AA etc Thread #3 (Rules Post #1!)

Discussion in 'Consoles' started by Shifty Geezer, May 27, 2008.

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  1. zaftxx

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    any word on Motorstorm: pacific rift?
     
  2. user542745831

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    Is someone already able to determine the native resolution and AA of Sonic Unleashed?

    Could it be, that there is no specific thread for this game on this forum?
     
  3. jandlecack

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    I think it was 1280x720 with 2xAA.
     
  4. the ignoramus

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    Was there ever an assessment of Square's FFXIII shots?
    Or more specifically their aliasing solution, as minor aliasing was easily noticeable in some of the shots.
     
  5. grandmaster

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    Better late than never: complete 24-bit lossless grabs from recent demos.

    Pure (360 on left):
    [​IMG] [​IMG] [​IMG] [​IMG]
     
    #1065 grandmaster, Sep 14, 2008
    Last edited by a moderator: Sep 14, 2008
  6. grandmaster

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    More Pure (360 on left):

    [​IMG] [​IMG] [​IMG] [​IMG]

    Looks like a very close conversion. Initial indications are a touch more in the way of effects on 360 (like a bloom effect on the pre-race pan - not seen in the pic above) and less screen tear, but overall a creditable game on both systems.
     
    #1066 grandmaster, Sep 14, 2008
    Last edited by a moderator: Sep 14, 2008
  7. grandmaster

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    Star Wars Force Unleashed Demo (360 on left):

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
  8. grandmaster

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    More Force Unleashed (360 on left):

    [​IMG] [​IMG] [​IMG] [​IMG]
     
  9. Neb

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    The left one seems to have SSAO and the right one lacks it?
     
  10. grandmaster

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    I'll have to JPEG some of the images owing to Imageshack's crappy limits. If any one knows of a good image hosting site with better levels of available bandwidth please let me know.
     
  11. Shifty Geezer

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    Going by the first two images, the lighting model is pretty much identical.
     
  12. jandlecack

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    Thanks for those grandmaster.

    Also, tinypic works better for me than imageshack.
     
  13. grandmaster

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    360 seems to be using DoF effects absent from the PS3 game, as seen in the side-on ATV pics. That sequence (where the ATVs line up before the race) seems to be placing some strain on the engine as it loses v-lock on PS3 plus there appears to be a kind of bloom effect in place on 360 (not seen in this pic I captured) along with the DoF not seen on PS3.
     
  14. Shifty Geezer

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    Yes, there are extra effects on the XB360 - just not lighting engine ones ;)
     
  15. _Enigma_

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    What about the PS3 version of Bioshock?
     
  16. MazingerDUDE

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    less screen tear?

    I thought I saw zero screen tearing on the PS3 version :???:
     
  17. FirewalkR

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    The one and only instance I saw tearing was exactly where grandmaster says it happens, during the camera fly-by before the race starts. I think the camera doesn't always follow the same path, but when it goes near the ground just behind the bike I notice tearing. It's just for a fraction of a second... and it's nitpicking. :lol:
     
  18. grandmaster

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    It's barely noticeable, but the frame rate detector found 54 torn frames out of 656 total frames in an excerpt from the beginning of the main race.

    http://i33.tinypic.com/25zp18l.jpg
    http://i36.tinypic.com/sqr0r8.jpg
    http://i38.tinypic.com/taptmx.jpg
    http://i33.tinypic.com/fm740x.jpg

    You won't see the tear on the main racing as the only one I could find by the human eye occured around 5-6 pixels from the top of the screen. The frame rate detector however is all-seeing when it comes to this sort of thing.
     
  19. MvmntInGrn

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    When the demo was first released there was talk that the 360 had less jagged edges, but the AA from these shots looks identical, these are from the demo right?

    The ground textures look a bit different but the AA looks the same.
     
  20. grandmaster

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    Yes they are in the demo. 360 has motion blur effects that do not seem to be present on the PS3 code. Both games are to all intents and purposes identical based on the demo though.
     
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