Neverending Upscaling/Resolutions/AA etc Thread #3 (Rules Post #1!)

Discussion in 'Consoles' started by Shifty Geezer, May 27, 2008.

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  1. shazam

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    why didint they just go the exrta yard? why do they want that bar?
     
  2. scarslasher

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    EDIT: Someone beat me to the FFXIII and FFvsXIII screens.


    But I'm still waiting for res and AA.

    They do have noticeable jaggies (especially the VS shots). So I'm pretty sure these are "real".
     
    #942 scarslasher, Aug 27, 2008
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  3. TheAlSpark

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    RSX works better with full 64x64 tiles of pixels, and given how a lot of people will have TVs with overscan, the use of 704 pixels for height wouldn't be a big deal. And of course, it does save a tiny bit of memory. As discussed awhile back, every bit of memory can count in a fixed platform.
     
  4. catisfit

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    I don't think anyone would be surprised if QfB or R2 were 1280x704, given what Insomniac themselves have said on the benefits (in their post-Resistance slides).
     
    #944 catisfit, Aug 27, 2008
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  5. MJP

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  6. jandlecack

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    Yea would be quite an achievement to have these filters at 720p native in a game of the genre that makes texture deficiencies so apparent.

    I wonder if it's not 4xAA though - there's fairly little aliasing, on the other hand, in the distance around the door and the ledges there are some jaggies.
     
  7. Statix

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    Does anyone wanna take a crack at this Far Cry 2 720p footage, entitled "Console Walkthrough? There's quite a bit of visible aliasing in certain areas.

    http://www.gametrailers.com/player/39010.html?type=wmv

    I'm think I'm measuring 960x1080, which indicates this might be the PS3 version running at 960x1080 in 1080p mode.

    [​IMG]
     
    #947 Statix, Aug 27, 2008
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  8. grandmaster

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    The webmaster of that site says he uses Intensity Pro for his shots. If he's not using an HDCP stripper, his PS3 shots will be derived from component. Intensity Pro's component input isn't brilliant - the colour balance is off and detail reproduction is softer than HDMI.
     
  9. Betanumerical

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    Can you get native resolution from a compressed video using the technique that is used to get the resolution of the screenshots?
     
  10. Statix

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    I'd like to know this as well. How compressed or not compressed does a video/jpeg have to be to get a conclusive native pixel count of a particular game? Would it be necessary to use a .png or .bmp image to get that?
     
  11. Jedi2016

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    You can probably get overall resolution, assuming the video is pixel-for-pixel direct feed. AA might be trickier to determine since sharpness is one of the first things to go when compressing video.
     
  12. Quaz51

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    yes
     
  13. upnorthsox

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    Yes, you want to take a crack at it?

    Yes, There's quite a bit of visible aliasing? Or

    Yes, it's the PS3 version running at 960x1080 in 1080p mode?

    :grin:
     
  14. Betanumerical

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    Yes that its 960x1080 I think.

    damn your correctness. damn it to hell :wink:
     
  15. grandmaster

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    They'd have to be seriously nuts to take a 1080p video at a sub-optimal resolution then rescale to 720p, when it should have be far easier to capture at 720p to begin with.

    Are we sure it's not 960x720? That's the resolution of DVCPRO-HD tape. I'm finding it a bit hard to believe they captured this at 1080p as there's only one maker of 1080p capture cards and I've not sold one to Ubisoft :D

    I suppose there's an outside chance the original capture may be 1080i instead; both would be using 960x1080.
     
  16. Quaz51

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    yes it's 960x1080
     
  17. jandlecack

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    I trust Quaz on this and it would explain the rather poor and blurry quality of the shot. Or maybe that's because it was capped during motion. In any case it looks fishy for native 720p.
     
  18. Jedi2016

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    Hey, Quaz, how's it going?

    *cough*ForceUnleashed*cough*

    'scuse me. ;)

    I know we're pretty settled on the 720p thing, but I'm curious to hear your ideas on the apparent discrepancies between the two versions.
     
  19. St0

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  20. Statix

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    I think that was a serious misinterpretation on Gamespot's part. What Ubisoft probably said exactly was, "The PS3 version will have a little more aliasing (i.e., jaggies) than the XB360." The editor, probably being not very technical-minded, misinterprets that "more aliasing is better," so he wrongly writes in his article that the PS3 version will have "better aliasing."

    The PS3 version having better anti-aliasing in the case of Far Cry 2 is seeming unlikely, as you can see in the PS3 footage above that there is no anti-aliasing whatsoever (although it's possible that Ubisoft simply turned off anti-aliasing in the 1080i/p mode of the PS3 version). In all of the XB360 footage I've seen, there has been at least some anti-aliasing.
     
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