Neverending Upscaling/Resolutions/AA etc Thread #3 (Rules Post #1!)

Discussion in 'Consoles' started by Shifty Geezer, May 27, 2008.

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  1. TheAlSpark

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    Wouldn't rendering more pixels be more intensive than just enabling AF :?:
     
  2. Quaz51

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    no.
     
  3. TheAlSpark

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    Surely there must be a scene with a particularly giant sword? ;)
     
  4. Kelcey

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    'eh. I tried getting the sword, but Siegfried didn't exactly swing it in such a way to get a long horizontal shot. I figured using the edges of the ground would've been okay. So if someone wants to tell me exactly what kind of screen is needed, then please describe it.
     
  5. user542745831

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    hello,

    nice research you guys are doing there for soul calibur IV.

    just a question between that:

    this thread http://forum.beyond3d.com/showthread.php?t=46241 states, that GT5P is rendered like that:

    from that quote it seems as if the game is always rendering at 1280 x 1080 ingame, even at 720p output and only renders in a different resolution at the garage or something like that.

    is that true?

    or will it render at 1280 x 720 ingame if PS3 output is set to 720p?

    is 4xAA applied in that case, too?

    and does it run at 1280 x 720 with 60 fps in replay then instead of 1280 x 1080 at 30 fps?

    and what about GT HD?

    another question:

    could it be that there are more game rendering resolutions which have been confirmed here that actually aren't listed in the thread mentioned above?
     
  6. catisfit

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    Really? :???:

    Seems an odd way to output 1080p.
     
  7. TheAlSpark

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    Is Nightmare still in the game :?:
     
  8. TheAlSpark

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    1280x1080 2xAA in-game and 1080p in-garage if you select 1080p

    or

    1280x720 4xAA if you select 720p
    Yes.
     
  9. zarbaj

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    he is.
     
  10. catisfit

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    Anyway, looking at this 720p shot...

    [​IMG]

    ...I'd agree its beyond 1280 and about what you said Quaz.
     
  11. user542745831

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    so the game renders in real 1280 x 720 4xAA not only in garage but ingame, too and not 1280 x 1280 2xAA to 1280 x 720 downscaling?

    if yes, it maybe should be described better in the list of gaming rendering resolutions.

    is this the same for GT HD?

    if i may ask: why? :grin:

    it's a nice and informative list. and you guys take a look at many gaming rendering resolutions in this so called neverending discussion :grin:. would make sense to put all the results in that list.
     
  12. Quaz51

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    GTHD is 1440x1080 no AA and 1280x720 AAx2
     
  13. zarbaj

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    Quaz, Geo Wars 2 is up on the marketplace, 40mb.

    you can double check if it's 1080p or not.

    I'm interested in the AA.
     
  14. ultragpu

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    just got the retail ps3 version of SC4 today, the game doesnt seem to have much blur effect when viewed in still. only thing i noticed was a strong presence of bloom or HDR. now only if i have a screencapture device.
     
  15. user542745831

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    after asking this twice now, i assume that if nobody actually answers that it is running in 1280 x 720 not only in garage but ingame, too when set to 720p, then it is just like that :grin:.

    thank you anyway :wink:.

    is it usual, that if a game is able to render internally at a bigger resolution than 1280 x 720 that it automatically internally renders at real 1280 x 720 if the output is set to 720p instead of just downscaling the bigger resolution it is cappable of to 1280 x 720 like GT5P or GT HD which actually render in 1280 x 720 then instead of 1280 x 1080 or 1440 x 1080?

    or do only GT5P and GT HD do this?

    and another question (couldn't find the answer here):wink::

    does every game on Xbox 360 and PS3 output a pixelpeferct hud everytime, even if the internal rendering resolution is different to the output resolution?

    if not, can you explain why?

    thank you in advance.
     
  16. grandmaster

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    They might just be doing it because they can.

    Let's not forget that Namco rendered Ridge Racer 6 at 1440x810 before Microsoft enabled 1080p support. Now at that time, it may just be that they wanted to provide superior VGA support at 1360x768 for those with standard LCD TVs, but equally it could just be down to the nerds at Namco thinking it would be cool to run a 60fps game at the highest possible resolution.

    In the case of Soulcalibur IV we're talking about a 30% resolution increase over the PS3 version (assuming that is 720p).
     
  17. Arwin

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    Assuming that there is no AA difference, of course. ;)
     
  18. Kolgar

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    Interesting.

    I have two sealed copies of Soul Calibur IV right here; one for PS3 and one for 360. I'm looking for a reason to choose one over the other, and D-pad isn't a concern.

    Does the resolution difference make any practical improvement? Does the 360 version look appreciably better? Someone mentioned that textures actually lost detail. What's the real story?

    Arcade sticks.
     
    #658 Kolgar, Jul 30, 2008
    Last edited by a moderator: Jul 30, 2008
  19. grandmaster

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    Until there are proper like-for-like comparison shots from both versions, it is impossible to say. It is highly unlikely that introducing extra resolution would lose detail.
     
  20. zarbaj

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    both versions are good, namco did a good job.

    just go for whatever version your friends are playing online.
     
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