Neverending Upscaling/Resolutions/AA etc Thread #3 (Rules Post #1!)

Discussion in 'Consoles' started by Shifty Geezer, May 27, 2008.

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  1. Scott_Arm

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    You should have abused your authority and put the last word in first.
     
  2. Gitaroo

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    I think someone at gamefaqs said you can force 1080p in the PS3 version.
     
  3. thambos

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    Hmm. If it's true now I'm wondering how the scaling compares to the 360 version.

    I'm a little ahead of myself since we don't have a concrete consensus on the final resolutions anyway though.
     
  4. Quaz51

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    High Velocity bowling PSN is 1920x1080
     
  5. hero17

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    Did you have a chance to check out the new captures of SCIV?
     
  6. Quaz51

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    i think it's 1365x960 but there are no good screenshot for determinate horizontal
     
  7. zarbaj

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    Let's assume it's 1365x960 or even 1280x960, what's the benefit of these resolutions?

    any idea, Quaz?
     
  8. drohne

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    does anyone have the retail ps3 version to see whether it's blurred or not? i guess there are captures pointing both ways
     
  9. zarbaj

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  10. drohne

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    thanks -- i saw those captures, but didn't know if they were more representative than the earlier unblurred ones
     
  11. Gitaroo

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    I just got the PS3 version of SC4 since my 360 just crap out, so far it doesnt seems to have any blur like the screen shots playing in 720p and hdmi rbg full range. Does look a bit jaggy on a 1080p monitor.
     
  12. SG79

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    Is forced upscaling to 1080p present ala VF5 and COD4?
     
  13. TheAlSpark

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    Interesting, that would amount to the same backbuffer space as NG2.
     
  14. Gitaroo

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    yupe, I just tested it and it worked, not sure if its just my eyes when I play it in 1080p it does looks blurrier. Too bad I dont have a capture device.
     
  15. Kelcey

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    Quaz, I just got my copy. Is there a specific "type" of screenshot that'd help you? I can cap one for you.
     
  16. Kelcey

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    Everything is blurred in those shots (text, life bars). This means that the bluriness is due to the capturing technique used unless the PS3 is rendering the whole frame at a lower resolution. We know (from prior screens) that it's 720p. The same situation can be seen with this 360 shot which was captured through a splitter over d-terminal:

    http://pds9.egloos.com/pds/200807/27/14/e0063214_488c696504dca.jpg

    Take a look at the center of the life bar (whatever that thing is that's holding the time). Completely NOT sharp. Now take a look at this shot which was captured uncompressed over hdmi:

    http://img523.imageshack.us/img523/2127/soul720p004gs0.jpg

    Now the middle of the life bar is sharp which is what my eyes see when playing the 360 version. So the second screen is representative of how the game looks on the 360. It looks like there is some slight blur, but no where near the amount of blur you see in the first shot.

    So, regarding those PS3 shots, I hardly find them as good representatives for the quality of the PS3's version. Without seeing a clean quality grab, whether the PS3 version has some blur or not will stay unanswered. Unless Namco screwed up and decided blur the heck out of the whole frame or render at a decently lower resolution, I'm absolutely certain the PS3 version doesn't have that much blur.

    So to Gitaroo... how does your PS3 version compare to the HDMI 360 720p captures that were posted here:

    http://forum.beyond3d.com/showpost.php?p=1196909&postcount=595

    Does it (ps3 version) look as "aliasy" as the previous ps3 shots that had no blur at all? Thanks for coming in and helping out.

    Also, I just realized the tone in which I wrote this message may have made me sound like I think I'm all that and portray me as a condescending jerk. That's totally not what I'm trying to convey with this message. Just trying to clarify things if I can. :p
     
  17. catisfit

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    I'm still getting 1280 for the horizontal resolution:

    [​IMG]

    1920 * 14 / 21 = 1280

    [​IMG]

    1920 * 10 / 15 = 1280

    Agreed that there are no clear edges to get a horizontal reading from, these edges are so short that one pixel difference in the judgement call of where they start or end underneath the blur can easily push up the counts to the 1340-1370 region.

    If someone could capture a really nice long edge to get horizontal readings from it would help clear this up.
     
  18. Kelcey

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    I'll do it in say... 12 minutes?
     
  19. Kelcey

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    Here we go... let me know if they're good enough:

    [​IMG]
    [​IMG]
    [​IMG]
     
  20. Quaz51

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    no, for me it's 1360 or 1365
    don't use 1080p screenshots, they have a double rescale
     
    #640 Quaz51, Jul 30, 2008
    Last edited by a moderator: Jul 30, 2008
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