Neverending Upscaling/Resolutions/AA etc Thread #3 (Rules Post #1!)

Discussion in 'Consoles' started by Shifty Geezer, May 27, 2008.

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  1. Shifty Geezer

    Shifty Geezer uber-Troll!
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    They would be some very confused developers if so!
     
  2. Kelcey

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    Ah I see. The capture method is stated at the bottom right of the first 360 picture. The person who capped it runs d-terminal through a splitter (SB-RX300D) which outputs d-terminal to PV3 capture card. I thought the PV3 captured uncompressed as well. But it looks like the PV3 uses PCI and not PCI-e. So capturing 720p 60/30 fps may not be possible over PCI (you guys would know better than me). Also, just read a tiny bit more on the PV3 and it looks like it compressed on the card (I could be wrong) before making its way to disk.

    So yeah, if all I said above is true, the capture process could definitely add *some* blur to the picture. Like I said before, my hdmi captures are crisp while my component captures are softer overall.

    Anyways, yeah... just a bunch of speculation on my part. I'm no where near as knowledgeable as the rest of you folks here. I just figured I'd toss some info in.
     
  3. Gitaroo

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    ya, I guess its better to wait for the actual demo, its confirmed to come out after the game is released.
     
  4. Kelcey

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    Actually, my 360 copy is arriving tomorrow. I can do a direct hdmi capture if you guys wanna see it.
     
  5. TheAlSpark

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    Your knowledge of the capturing hardware is most welcome!

    As for the the 60/30fps capture, I do recall some strange artifacting (ghosts?) awhile back when a 60fps video was converted to 30fps over at Gamersyde. I think it was one of the initial Ninja Gaiden || videos from TGS'07. It looked like perpetual screen blur.

    edit: found it -> http://www.gamersyde.com/news_5057_en.html

    (Probably not the same thing :?: )



    That would be great. :) PNG ?
     
  6. Kelcey

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    I don't know what Blim uses to convert his 60 fps captures to 30 fps. I use MeGUI with AviSynth. What I do with AviSynth is have the converter process every 2 frames. So when I convert to 30 fps, I just drop every other frame as oppose to blend every 2 frames.

    But what I was mentioning was that the PCI bus may (not too sure about this) be too slow to capture 720 60 fps or 30 fps uncompressed. This would mean that the screen grab we got from that 360 shot had some type of compression applied to it. Even if it was just some compression, I'd expect just some blocking. I don't think it'd blur the capture like that.




    I capture as bmps. But I can certainly convert to png for you. Is there a reason why you'd want a png specifically?
     
  7. TheAlSpark

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    Ah, thanks for clarifying. :)

    Lossless compression is a little easier on internet bandwidth :p
     
  8. Kelcey

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    Okie dokie. I'll post a cap when I get the game.
     
  9. FirewalkR

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    Hmmm... 1280x960... 960*2 = 1920... I geddit, they wanted that res to scale easily to full HD but mixed up horizontal and vertical res and ... :lol:

    ps: sorry :cry:
     
  10. grandmaster

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    1280x720@60fps can be processed uncompressed by the PCI port, so long as you're using 8-bit YPrPb 4:2:2. Full 24-bit RGB tops out at around 40fps throughput on the same port.

    I know this as the original Digital Foundry HD card was PCI-X, allowing for backward compatibility with normal PCI but with up to 500MB/s theoretical bandwidth available on the fatter slot. You'll be lucky to get 122MB/s on a normal PCI port, which is how PV3 manages to offer 960x1080 progressive.

    I'll sneak up some full-on 24-bit RGB Soul Calibur shots later at both 720p and 1080p. Unfortunately I only have the 360 version right now.
     
    #590 grandmaster, Jul 29, 2008
    Last edited by a moderator: Jul 29, 2008
  11. Kelcey

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    Heh, if you get them up early enough, I won't need to stress over whether I'll be playing with that extra blur or not!

    Thanks!
     
  12. Kelcey

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  13. TheAlSpark

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    Tell me about it! SCII on Xbox supported 720p, but it turned out to be 960x720 (vertical black bars). A rather odd decision. :p
     
  14. catisfit

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    That's what I got. Everybody was chasing a lower horizontal resolution, and not seeing the "bigger picture", that's why I posted the image I did with a :wink:

    1280x960, blurred horizontally but not vertically. 0xAA.

    Thinking back to the conversation about the appearance of the floor, possibly they traded AA for extra vertical lines to get the ground detail to match up with the PS3 AF?
     
  15. grandmaster

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    Soul Calibur 4 (360) @ 720p, complete HDMI dump:

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
  16. grandmaster

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    Soul Calibur 4 (360) @ 1080p, likewise:

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
  17. Gitaroo

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    hm.... there is definitely some kind of blur........
     
  18. Kelcey

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    Hmmm. These definitely don't look as blurry. So would the only reason why they'd apply the blur be that they wanted it to look like they had some AA in there? Doesn't make sense as to why they'd do it for the 360 and not the PS3 then...
     
  19. catisfit

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    Those 1080p shots confirm 1280x960.
     
  20. grandmaster

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    Well there's blur and there's blur. Any one who's played Orange Box or GRAW2 on PS3 has witnessed the full, terrible power of the vaseline effect but that's not what I'm seeing with this game.
     
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