Neverending Upscaling/Resolutions/AA etc Thread #3 (Rules Post #1!)

Discussion in 'Consoles' started by Shifty Geezer, May 27, 2008.

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  1. Arwin

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    I played a retail version of the PS3 version of GRID in a store today, and it looked a lot smoother than the demo BUT it also looked fishy. It could be the TV (which wasn't very good quality I think), but it reminded me more of an upscaled game than any kind of (lack of) AA I could think of. There was also dithering going on though, so that speaks against it. I think that's the typical 'other' way of dealing with transparancy that we see alternating on 360 and PS3. Hope that someone can check out the game with proper screenshots soon.
     
  2. Jesus2006

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  3. Shifty Geezer

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    The dithering is present in theextra rendered features of the PS3 version, the self-shadowing and also in some reflective surfaces (cars). Revisit these PS3 and XB360 pics. Zoom in on the left tail and you'll see a huge degree of dithering on the PS3 version. And in the extra shadowing under the balcony on the right. This dithering remains a mystery!

    I don't have mertrics but it looks significantly upscaled. That jungle burning screeny wasn't an ideal test case! But a glance at the stepping around the flamer's gauge and the cycles of intensity within the secondary edge show...hang on! That's a 1920x1200 pic! We need native res pics for analysis, right? Sheesh!
     
  4. "Nerve-Damage"

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    Well I knew that...lol

    What I was getting at; was the added fact of having 2xAA with quincunx at 720p. It would seem "to me" that those added IQ settings would be more taxing than 1080p/-AA on the PS3. But yes, 1080p does has far more pixels.....
     
  5. MJP

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    1080p has the added costs of memory usage, bandwidth, and running the pixel shader more times. 720p with 2x Quincunx has only the first two costs, and not the third (unless you're doing any sort of deferred techniques that require access to pixel sub-samples).
     
  6. "Nerve-Damage"

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    Thanks! :smile:
     
  7. thambos

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    I haven't run across any lossless shots of the PS3 Naruto game.

    Though I did run across some PNG shots of the Dragon Ball Z Burst Limit game. I was trying to figure out the resolution myself; but I wouldn't trust my judgment, my eyes aren't that sharp.

    Here they are, if anybody wants to give it a shot.

    http://d.hatena.ne.jp/yoda-dip-jp/searchdiary?of=1&word=%2a%5bGame%20Compare%5d
    http://www.google.com/language_tools
    http://babelfish.yahoo.com

    1
    360
    PS3

    2
    360
    PS3

    3
    360
    PS3

    4
    360
    PS3

    5
    360
    PS3
     
  8. Shifty Geezer

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    Dragon Ball Z Burst Limit looks like 720p 0xAA and slight blur to me.
     
  9. Blade47167

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    What I've played of the demo it seems the blur is mainly at distance and during cutscenes/fight opening. Looks pretty sharp when your fighters are up close throwing punches.
     
  10. Shifty Geezer

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    By blur, I mean more 'soft focus'. There's a half-pixel overrun of the edges, at least in that screenshot linked to. The contrast still looks sharp.
     
  11. bagofsuck

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  12. "Nerve-Damage"

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  13. Quaz51

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  14. Statix

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    Quaz, there's a 720p video of Far Cry 2 showing both the XB360 and PS3 versions, right here, if you want to take a crack at it. Although the quality and level of compression doesn't appear to be that great/sharp, so I don't know how analyzable the footage is.
     
  15. scarslasher

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    1080p support for Home returned in v0.8.3 (it was taken away in a previous update). It was one of the headlines of the update. So far, all we've seen are 720p shots, though. In fact, 720p seems preferred (probably because 99% of the time, it looks nicer and fits onto most users screens easier than 1080p shots do.).
     
    #56 scarslasher, May 31, 2008
    Last edited by a moderator: May 31, 2008
  16. AlBran

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  17. Quaz51

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    #59 Quaz51, May 31, 2008
    Last edited by a moderator: May 31, 2008
  18. JaylumX

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