Neverending Upscaling/Resolutions/AA etc Thread #3 (Rules Post #1!)

Discussion in 'Consoles' started by Shifty Geezer, May 27, 2008.

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  1. inefficient

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    The 360 version looks like it is stretched/scalled horizontally to me. Look at the level select frames at 200% zoom. It really looks like the loss of detail is due to less horizontal pixels. Vertically all lines seem to be intact.

    Looks like classic upscaling to me.

    [​IMG]
     
  2. inefficient

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    After looking at the other set of shots even closer, my prediction is the 360 version is upscalled from a lower res but with 2xAA. While the PS3 version is 1280x720 with 0xAA.

    1024x600 is pretty popular these days. But the vertical pixels seem so well in tact that I want to say something werid like 910x720.
     
  3. zarbaj

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    paging Quaz...
     
  4. wco81

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    Namco isn't putting out a demo? Too bad.
     
  5. thambos

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    That would be weird, according to their official site it's 720p for both versions.

    [​IMG]
     
  6. hero17

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    Gaming official sites won't get into the difference between rendered/raw resolutions versus what the icon on a person's TV will say once it is upscaled. If I recall, the Haze devs came on the PS Blog saying the same thing, refusing to acknowledge that the games rendered resolution was being scaled up to 720p-1080p.


    That being said, paging Quaz....
     
  7. catisfit

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    A horizontally blurred 1280 to me. But it's the vertical resolution that's interesting:

    [​IMG]

    :wink:
     
  8. hero17

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    Which version is that? 360? What resolution did you arrive at?
     
  9. Quaz51

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    probably 1280x960
     
  10. Squilliam

    Squilliam Beyond3d isn't defined yet
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    Is that both the Xbox360 and PS3 versions Quaz, or just the Xbox360 version?
     
  11. liolio

    liolio Aquoiboniste
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    does 1280*960 even fit in the EDRAM?
     
  12. Kelcey

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    Why would they render in 1280x960 (which is greater than 720p)? It's blurring and hiding detail. I'm so confused.
     
  13. Gitaroo

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    ya, thought a game would look sharper rendered at higher res and why is the need of a blur filter.
     
  14. Quaz51

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    they use a blur filter, i don't know why, it's suspect
     
  15. SG79

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    Same resolution for Tekken 6? Found it odd that the screens were 1280x723.
     
  16. warb

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    Without AA.
     
  17. liolio

    liolio Aquoiboniste
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    Thanks, I just did the calculation myself and find ~9,8MB
    but it would be a weird choice.
    The framebuffer is down scaled and then they apply a vaseline blur filter... :lol:

    Weird, as the game doesn't look that demanding.
     
  18. hero17

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    Is that 1280x960 for both versions?
     
  19. TheAlSpark

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    The PS3 shots are 720p.

    One can fit a maximum of 131072 pixels at 32bpp, 32-bit Z, no AA. e.g. 1280x1024 ala MotoGP.

    A higher vertical resolution will be particularly better for a horizontal presentation. On the other hand, a higher horizontal resolution would be better for defining upright characters or vertical objects.

    Anyways, the blur is not from downscaling. Texture detail and edge resolution should be better to some extent. Without knowing the method of screen capture, it remains suspect as the blur makes little sense - like taking a 10 megapixel photo without focusing :s



    Some news sites have a habit of uploading strange screenshot dimensions. I wouldn't read too much into minor discrepancies of this sort.
     
  20. Gitaroo

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    if thats the case could it be namco trying to match the performance and IQ on both system? Maybe they think adding a blur filter in the one running at higher res would make it look closer to the one at 720p.
     
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