Neverending Upscaling/Resolutions/AA etc Thread #3 (Rules Post #1!)

Discussion in 'Consoles' started by Shifty Geezer, May 27, 2008.

Thread Status:
Not open for further replies.
  1. ShaidarHaran

    ShaidarHaran hardware monkey
    Veteran

    Joined:
    Mar 31, 2007
    Messages:
    4,027
    Likes Received:
    90
    Ooh, nice! Just downloaded this one, I'll have to fire it up and see how it looks.

    How bout Pixeljunk Monsters? (sorry if you did that one already, I'll search the thread for it now)
     
  2. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    PixelJunk Monster is 2D sprites - 1080p at prerendered (~perfect) AA. All PixelJunk games are 1080p and antialiased up to the eyeball because they're not doing 3D yet.
     
  3. MazingerDUDE

    Regular

    Joined:
    Oct 1, 2007
    Messages:
    307
    Likes Received:
    0
  4. warb

    Veteran

    Joined:
    Sep 18, 2006
    Messages:
    1,057
    Likes Received:
    1
    Location:
    UK
    It looks like there's a little more detail in ground textures in the 360 picture.
     
  5. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,920
    Likes Received:
    630
    Location:
    West Coast
    Anyone check out NCAA 09 demo's resolution?

    Also Madden 09 demo is suppose to come later this week.
     
  6. djskribbles

    Legend

    Joined:
    Jan 27, 2007
    Messages:
    5,257
    Likes Received:
    667
    yeah, the 360 version appears to have some slight blur making it look slightly less detailed overall. but as warb mentioned, the ground looks slightly more detailed on the 360 version. i know its rare for this to happen, but maybe the 360 version has better AF?
    also kind of strange that one of the shots is a png whereas the rest are jpg.
     
  7. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    Yep, there's some vaseline filtering going on. Edit : Looks like a 1.5/2 pixel horizontal blur. The better AF suggestion sound plausible too - either that or PS3's ground texture is much lower res.
     
  8. MazingerDUDE

    Regular

    Joined:
    Oct 1, 2007
    Messages:
    307
    Likes Received:
    0
    I think the ground texture is due to the camera angel, as the PS3 ground is more horizontal to camera.
     
  9. bagofsuck

    Newcomer

    Joined:
    Apr 22, 2008
    Messages:
    219
    Likes Received:
    0
    Are both versions of SC4 720p?
     
  10. MazingerDUDE

    Regular

    Joined:
    Oct 1, 2007
    Messages:
    307
    Likes Received:
    0
  11. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    That seems true enough, that perhaps both would look the same from the same viewpoint. We'll need proper comparison pics.
     
  12. djskribbles

    Legend

    Joined:
    Jan 27, 2007
    Messages:
    5,257
    Likes Received:
    667
    that shot looks much better. could be either, but i'm guessing its just the camera angle. rarely do games have better AF on 360.

    interesting that they decided to add some blur on the 360 version only. its understandable why they did it on GTA4 for PS3, but both versions of SC4 appear to have no AA.
     
  13. SG79

    Regular

    Joined:
    Jun 28, 2008
    Messages:
    534
    Likes Received:
    0
  14. thambos

    Newcomer

    Joined:
    Sep 29, 2007
    Messages:
    194
    Likes Received:
    0
    From what I understand Tekken 6 was developed on & for the PS3. even the arcade machine is basically a PS3. reason why it's a PS3 exclusive. I thought SC4 was developed on PC & ported to PS3 & 360 though.
     
  15. Kelcey

    Newcomer

    Joined:
    Jul 28, 2008
    Messages:
    18
    Likes Received:
    0
    Is there a main page that links to those pictures? I'd like to see more comparisons. This doesn't make me happy because I'm getting the 360 version. I like the ps3's untampered version. I notice that my captures from component are blurrier than my hdmi captures. I don't know how good the PV3 is. It also looks like whoever capped the 360 shot also had it going through some splitter (some sony product...). So some of this could explain the blurriness. I just hope it's as aliasy as the ps3 version.
     
  16. minimoke

    Newcomer

    Joined:
    Jun 5, 2008
    Messages:
    129
    Likes Received:
    0
  17. Betanumerical

    Veteran

    Joined:
    Aug 20, 2007
    Messages:
    1,763
    Likes Received:
    280
    Location:
    In the land of the drop bears
    Could it have something to do with the PS3's af being angle dependent and the 360s not being angle dependent?.

    The 360's AF is angle independent isn't it?.
     
  18. Jedi2016

    Veteran

    Joined:
    Aug 23, 2005
    Messages:
    1,021
    Likes Received:
    0
    Could it be a rendering issue? Shifty said it looked like horizontal blur, maybe the image is rendered at an odd anamorphic resolution and stretched horizontally? It certainly wouldn't be the first game to do so.
     
  19. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    It's not upscaled, only blurred, by my reckoning. I can't see this being anything other than an artistic choice, included by the developers to keep the forums amused with something to complain about.
     
  20. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    Both. i.e. in-game assets with downsampled resolution and/or high AA/AF levels.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...